Babysdayout
Published by Swervish
ModMaker Download Code 7082
Revision 100, published July 4, 2022, 6:00 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
I have no idea what I am doing. Number go up.
Extended Mod Description
After staring from afar for the majority of my life, I finally buckled down and built a high-end gaming rig such that I could play yesterday's games today. Playing on something other than a controller? Scary! Playing mass effect 3 multiplayer again at a framerate higher than 30? Scary!
Guess I'll cheat!
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 9 | Extraction | Total |
Bronze Objectives | 12000 | 21000 | 27000 | 10000 | ~85000 |
Bronze Time Bonuses | 3000 | 5250 | 6750 | N/A | |
Silver Objectives | 20000 | 35000 | 45000 | 20000 | ~145000 |
Silver Time Bonuses | 5000 | 8750 | 11250 | N/A | |
Gold Objectives | 36000 | 62999 | 81000 | 20000 | ~244999 |
Gold Time Bonuses | 9000 | 15750 | 20250 | N/A | |
Platinum Objectives | 64000 | 112000 | 144000 | 25000 | ~425000 |
Platinum Time Bonuses | 16000 | 28000 | 36000 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 80 |
Nemesis | 50 | Husk | 15 |
Guardian | 40 | Ravager | 70 |
Dragoon | 75 | Banshee | 110 |
Phantom | 90 | Collector Trooper | 30 |
Atlas | 100 | Collector Captain | 40 |
Geth Trooper | 20 | Abomination | 45 |
Rocket Trooper | 50 | Scion | 85 |
Geth Hunter | 50 | Praetorian | 130 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 40 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 250 | 280 | ∞ | 340 | 370 | ∞ | 430 | 460 | ∞ | 520 | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | ∞ | 940 | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | ∞ | 1680 | 1800 |
Platinum | 750 | 875 | ∞ | 1125 | 1250 | ∞ | 1500 | 1625 | ∞ | 1875 | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Enemy Friendly Fire v4
- Everyone Attacks Pets v6
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Everything Can Be Synced 2 v4
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian MP - No Flying Shield v3
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v5
- Shotguns - No Firing Latency v3
- Skip Splash Screen v4
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- TGI - StimPack Damage Bonus Base: 0.2
- TGI - StimPack Damage Bonus Rank 3: 0.1
- TGI - StimPack Damage Bonus Rank 4A: 0.1
- TGI - StimPack Duration: 15
- TGI - StimPack Melee Damage Rank 6B: 0.4
- TGI - StimPack Shield Strength: 2000
- TGI - StimPack Weapon Damage Rank 6A: 0.15
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 3
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 4
- Talon Mercenary - Concussive Arrows Per Shot: 4
- Talon Mercenary - Omni Bow Arrows Per Shot: 4
- Phantom - Sword Health: 30
- Atlas - Enemy Distance (Sync Kill): 330
- Atlas - Sync Kill Cone: 0.4
- Scorpion - No Stick Explosion Delay: 1.3
- Scorpion - Proximity Radius: 250
- Scorpion - Stick Explosion Delay: 0.85
- Acolyte - Fuse Length: 2.5
- Krysae - Damage Radius: 150
- Krysae - Flinching Chance: 1
- Krysae - Flinching Distance: 130
- Adas Assault Rifle - Damage Radius: 85
- Adas Assault Rifle - Explosion Effect Radius: 85
- Striker Assault Rifle - Explosion Damage Radius: 90
- Striker Assault Rifle - Projectile Momentum Transfer: 300
- Striker Assault Rifle - Proximity Radius: 90
- Striker Assault Rifle - Radial Damage Impulse: 0.6
- Arc Pistol - Max Shots: 3
- Geth Plasma SMG - Ramped Damage Multiplier: 2.65
- Assault Trooper - Movement Speed: 400
- Centurion - Movement Speed: 250
- Guardian - Movement Acceleration: 600
- Guardian - Movement Speed: 200
- Guardian - Under Fire Multiplier Duration: 1
- Guardian - Under Fire Speed Modifier: 0.6
- Turian Ghost Infiltrator - Damage Bonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_DamageBonus Lockout
- Turian Ghost Infiltrator - Duration Lockout
- Turian Ghost Infiltrator - StimPack Evolve_MeleeDamageBonus Lockout
- Turian Ghost Infiltrator - StimPack ShieldStrength Lockout
- Turian Ghost Infiltrator - StimPack Evolve_WeaponDamageBonus Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- Saber - TYPE Damage Multiplier - Shield: 1x, Armor: 1.15x, Biotic: 1x
- Valkyrie - Create unique damage type N7_AR
- Raptor - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1.5x, Biotic: 1.5x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Valkyrie - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1.1x, Biotic: 1.1x
- Valkyrie - Create unique damage type N7_AR
- N7 Piranha - TYPE Damage Multiplier - Shield: 1.05x, Armor: 1x, Biotic: 1.05x
- Piranha - Create unique damage type Piranha
- Acolyte - TYPE Damage Multiplier - Shield: 5x, Armor: 1x, Biotic: 5x
- Incisor - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.2x, Biotic: 1.2x
- Shuriken - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1.1x, Biotic: 1.1x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Krysae - TYPE Damage Multiplier - Shield: 1x, Armor: 1.5x, Biotic: 1x
- Striker - TYPE Damage Multiplier - Shield: 1x, Armor: 1.3x, Biotic: 1x
- Venom - Blast TYPE Damage Multiplier - Shield: 1.1x, Armor: 1.1x, Biotic: 1.1x
- Venom - Grenades TYPE Damage Multiplier - Shield: 1.1x, Armor: 1.1x, Biotic: 1.1x
- Avenger - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1.2x, Biotic: 1.1x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Disciple - TYPE Damage Multiplier - Shield: 2x, Armor: 1.25x, Biotic: 2x
- Tempest - TYPE Damage Multiplier - Shield: 1x, Armor: 1.25x, Biotic: 1x
- Hurricane - Create unique damage type N7Hurricane
- Nemesis - Sight Radius: 7000cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod