Guerra de Galaxia
Published by maguirregabiria
ModMaker Download Code 6856
Revision 1, published July 12, 2022, 9:12 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
More enemies and character stats for some, more payout for each difficulty, enemies act differently. Guns, powers have been improved and adjusted. Updated almost daily.breathe of fresh air people say.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 16 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 3975 | 9275 | 13250 | 4500 | ~37626 |
Bronze Time Bonuses | 994 | 2319 | 3313 | N/A | |
Silver Objectives | 7484 | 17464 | 24949 | 10000 | ~72371 |
Silver Time Bonuses | 1871 | 4366 | 6237 | N/A | |
Gold Objectives | 16499 | 38499 | 54999 | 15000 | ~152497 |
Gold Time Bonuses | 4125 | 9625 | 13750 | N/A | |
Platinum Objectives | 44999 | 104999 | 149999 | 25000 | ~399997 |
Platinum Time Bonuses | 11250 | 26250 | 37500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 40 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 90 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 90 | Collector Captain | 30 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 110 |
Geth Pyro | 40 | Original Atlas | 90 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 90 | Original Cannibal | 35 |
Original Marauder | 90 | Original Banshee | 73 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 430 | 452 | ∞ | 496 | 518 | ∞ | 562 | 584 | 606 | ∞ | 650 |
Silver | 640 | 686 | ∞ | 778 | 824 | ∞ | 916 | 962 | 1008 | ∞ | 1100 |
Gold | 800 | 910 | ∞ | 1130 | 1240 | ∞ | 1460 | 1570 | 1680 | ∞ | 1900 |
Platinum | 5000 | 4700 | ∞ | 4100 | 3800 | ∞ | 3200 | 2900 | 2600 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- Atlas - Any Range Smoke v3
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Unreleased Maps - KillZ v4
- CanBeMeleed Atlas v4
- CanBeMeleed Banshee v4
- CanBeMeleed Brute v4
- CanBeMeleed Geth Prime v4
- CanBeMeleed Praetorian MP v3
- CanBeMeleed Scion MP v3
- Cannibal2 MP - Eat Any Pawn v3
- Drivable Atlas MP v3
- Enemy Friendly Fire v4
- Engineer - Deploy Turret Anywhere v3
- Engineer - Repair Any Armor v3
- Engineer - Repair Anybody v3
- Everyone Attacks Pets v6
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Geth Bomber MP - Curved Bombing Run v3
- Geth Juggernaut - Melee Sync All v4
- Geth Juggernaut - Team Heal 6A v5
- Ghost Hazard - Always Raining v3
- Glacier Hazard - Super Saiyan Bees v3
- Lobby - Extra Maps v4
- Medigel Transmitter - Dead Rising v3
- MP Enemies Drop Ammo v4
- Original Phantom MP - Cloak Infinitely v3
- Phantom MP - Cloak Infinitely v4
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying Shield v3
- Reactor Hazard - Faster Reactor v5
- Reactor Hazard - Instant Vent v3
- Sabotage - Extending Hack v4
- Sabotage - Hack All Enemies v4
- Scion MP - Grenades Available v3
- Seeker Swarm MP - Impact Pets v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Skip Splash Screen v4
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Homing Grenade - Drell Assassin Accel Speed: 700
- Homing Grenade - Drell Assassin Fuse Length: 2.5
- Homing Grenade - Drell Assassin Spawn Speed: 700
- Homing Grenade - N7 Engineer Fuse Length: 3.5
- Homing Grenade - N7 Engineer Spawn Speed: 650
- Homing Grenade - Turian Saboteur Accel Rate: 650
- Homing Grenade - Turian Saboteur Fuse Length: 3.5
- Homing Grenade - Turian Saboteur Spawn Speed: 650
- Adas Assault Rifle - Damage Radius: 65
- Adas Assault Rifle - Explosion Effect Radius: 65
- Scorpion - No Stick Explosion Delay: 1
- Scorpion - Proximity Radius: 300
- Scorpion - Stick Explosion Delay: 1
- Dagger - Extraction Point 1 X: 367.28
- Dagger - Extraction Point 1 Y: -2990.08
- Dagger - Extraction Point 1 Z: 221.15
- Dagger - Extraction Point 2 X: 367.28
- Dagger - Extraction Point 2 Y: -2990.08
- Dagger - Extraction Point 2 Z: 221.15
- Ghost - Extraction Point X: -162.85
- Ghost - Extraction Point Y: 2939.44
- Ghost - Extraction Point Z: 2091.15
- Glacier - Extraction Point X: 2947.21
- Glacier - Extraction Point Y: 1434.67
- Glacier - Extraction Point Z: 91.15
- Reactor - Extraction Point 1 X: 2803.56
- Reactor - Extraction Point 1 Y: -2713.6
- Reactor - Extraction Point 1 Z: -313
- Reactor - Extraction Point 2 X: 2803.56
- Goddess - Extraction Point X: -11920
- Goddess - Extraction Point Y: -2685.08
- Goddess - Extraction Point Z: 704
- Hydra - Extraction Point X: -1973.8
- Hydra - Extraction Point Y: 5973.01
- Hydra - Extraction Point Z: -205.85
- Original White - Extraction Point X: 3282.11
- Original White - Extraction Point Y: -2440.71
- Original White - Extraction Point Z: -408.84
- Vancouver - Extraction Point 1 X: 8128.27
- Vancouver - Extraction Point 1 Y: 22185.5
- Vancouver - Extraction Point 1 Z: 298.08
- Vancouver - Extraction Point 2 X: 8128.27
- Vancouver - Extraction Point 2 Y: 22185.5
- Vancouver - Extraction Point 2 Z: 298.08
- Condor - Extraction Point X: -16345.4
- Condor - Extraction Point Y: -2542.17
- Condor - Extraction Point Z: -1004.51
- White Hazard - Extraction Point X: 3282.11
- White Hazard - Extraction Point Y: -2440.71
- White Hazard - Extraction Point Z: -408.84
- Ghost Hazard - Extraction Point X: -162.85
- Ghost Hazard - Extraction Point Y: 2939.44
- Ghost Hazard - Extraction Point Z: 2091.15
- Giant - Extraction Point X: -2385.62
- Giant - Extraction Point Y: -3159.76
- Giant - Extraction Point Z: -1508.85
- Giant Hazard - Extraction Point X: -2385.62
- Giant Hazard - Extraction Point Y: -3159.76
- Giant Hazard - Extraction Point Z: -1508.85
- Glacier Hazard - Extraction Point 1 X: 2947.21
- Glacier Hazard - Extraction Point 1 Y: 1434.67
- Glacier Hazard - Extraction Point 1 Z: 91.15
- Dagger Hazard - Extraction Point 1 X: 367.28
- Dagger Hazard - Extraction Point 1 Y: -2990.08
- Dagger Hazard - Extraction Point 1 Z: 221.15
- Dagger Hazard - Extraction Point 2 X: 367.28
- Dagger Hazard - Extraction Point 2 Y: -2990.08
- Dagger Hazard - Extraction Point 2 Z: 221.15
- Original Glacier - Extraction Point X: 2947.21
- Original Glacier - Extraction Point Y: 1434.67
- Original Glacier - Extraction Point Z: 91.15
- Rio - Extraction Point X: -2990.06
- Rio - Extraction Point Y: 5848.95
- Rio - Extraction Point Z: -1808.85
- Reactor Hazard - Reactor Damage per Second: 1800
- White - Extraction Point X: 3282.11
- White - Extraction Point Y: -2440.71
- White - Extraction Point Z: -408.84
- Nemesis - Cover Movement Speed: 400
- Nemesis - Crouched Cover Movement Speed: 400
- Nemesis - Movement Speed: 550
- Centurion - Cover Movement Speed: 240
- Centurion - Crouched Cover Movement Speed: 240
- Centurion - Melee Damage: 400
- Centurion - Movement Acceleration: 760
- Centurion - Movement Speed: 240
- Centurion - Smoke Grenade Between Distance: 1
- Centurion - Time Since Last Enemy Visible (Smoke): 1
- Engineer - Max Repair Search Distance: 2000
- Engineer - Repair Cooldown: 2.85
- Engineer - Repair Threshold: 0.8
- Engineer - Turret Deployment Cooldown: 5
- Engineer - Turret Explosion Damage: 500
- Engineer - Turret Explosion Radius: 300
- Engineer - Turret Minimum Firing Interval: 1
- Engineer - Turret Point Search Distance: 1500
- Engineer - Turret Suicide Time: 30
- Engineer - Turret Wind Up Delay: 0.625
- Assault Trooper - Cover Movement Speed: 240
- Assault Trooper - Crouched Cover Movement Speed: 240
- Assault Trooper - Enemy Distance (Melee): 150
- Assault Trooper - Melee Damage: 150
- Assault Trooper - Movement Acceleration: 760
- Assault Trooper - Movement Speed: 380
- Assault Trooper - Nearby Enemy Distance: 500
- Guardian - Breached Force Threshold: 600
- Guardian - Enemy Distance (Melee): 200
- Guardian - Lose Shield Force Threshold: 55
- Guardian - Melee Damage: 100
- Guardian - Movement Acceleration: 480
- Guardian - Movement Speed: 150
- Guardian - Nearby Enemy Distance: 500
- Guardian - No Shield Movement Speed: 380
- Guardian - No-Shield Melee Damage: 150
- Guardian - Pull Arc: 0.5
- Guardian - Ragdoll Shield Drop Delay: 0.1
- Guardian - Shield Bash Damage: 150
- Guardian - Stagger Force Threshold: 75
- Guardian - Under Fire Multiplier Duration: 2.5
- Guardian - Under Fire Speed Modifier: 0.4
- AI Core - Time Until Aggressive: 40
- Scion - Melee Damage: 500
- Scion MP - Cannon Fuse: 4
- Scion MP - Cannon Max Angle Correction: 0.00525
- Scion MP - Cannon Max Speed: 7000
- Scion MP - Cannon Projectile Lifespan: 5
- Scion MP - Cannon Spawn Speed: 7000
- Scion MP - Cluster Gravity Scale: 0.4
- Scion MP - Cluster Max Speed: 2200
- Scion MP - Cluster Speed: 2200
- Scion MP - Cluster Splitting Distance (In-Cover): 175
- Scion MP - Cluster Splitting Distance (No-Cover): 300
- Scion MP - Enemy Distance (Long): 4500
- Scion MP - Enemy Distance (Medium): 2500
- Scion MP - Enemy Distance (Melee): 600
- Scion MP - Enemy Distance (Short): 1000
- Scion MP - Grenade Bounciness: 0.75
- Scion MP - Grenade Gravity Level: 1.5
- Scion MP - Grenade Speed: 800
- Scion MP - Movement Acceleration: 300
- Scion MP - Movement Speed: 216
- Scion MP - Sync Kill Range: 400
- Ravager - Movement Speed: 231
- Ravager Cannon - Max Speed: 5000
- Ravager Cannon - Spawn Speed: 5000
- Praetorian - Enemy Distance (Flying): 1400
- Praetorian - Enemy Distance (Lasers): 400
- Praetorian - Enemy Distance (Medium): 1500
- Praetorian - Enemy Distance (Melee): 380
- Praetorian - Enemy Distance (Sync): 500
- Praetorian - Flying Speed: 500
- Praetorian - Leap Damage: 500
- Praetorian - Left Claw Melee Damage: 500
- Praetorian - Missile Acceleration: 100
- Praetorian - Missile Lifespan: 15
- Praetorian - Missile Max Speed: 900
- Praetorian - Missile Spacing: 0.33
- Praetorian - Missile Spacing (Animation): 0.33
- Praetorian - Missile Spawn Speed: 50
- Praetorian - Movement Acceleration: 320
- Praetorian - Movement Speed: 320
- Praetorian - Right Claw Melee Damage: 500
- Geth Prime - Siege Pulse Damage Radius: 250
- Geth Prime - Siege Pulse Max Speed: 2500
- Ammo Container - Respawn Time: 16
- Game Core - Max Smoke Grenades: 2
- Grenade Container - Respawn Time: 16
- BioPawn - Combat Ground Speed: 300
- BioPawn - Combat Walk Speed: 150
- BioPawn - Cover Ground Speed: 237
- BioPawn - Crouched Cover Ground Speed: 237
- BioPawn - Max Body Count: 3
- BioPawn - Movement Acceleration: 380
- BioPawn - Sight Radius: 3000
- BioPawn - Storm Speed: 525
- BioPawn - Walk Speed: 130
- Collector Adept- Ascension Duration: 60
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 4
- Collector Adept- Ascension Duration Balance Change Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Krysae - TYPE Damage Multiplier - Shield: 1.05x, Armor: 1.5x, Biotic: 1.05x
- Raptor - TYPE Damage Multiplier - Shield: 1.02x, Armor: 1.02x, Biotic: 1.02x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Multiplayer Reborn (by maguirregabiria)
|==>Guerra de Galaxia (by Bunnyboy05)
Published mods that directly forked from this mod
- No mods fork this mod