Soldier
Published by Jeff
ModMaker Download Code 6594
Revision 13, published August 25, 2021, 6:15 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
AIU improved, 10 enemies instead of 8, More Credits, Consumables-level 1's and 2's can be used on gold. Run and cloak with pizza. Enemies drop ammo. Platinum Mixed Enemies on Bronze, Silver & Gold.
Extended Mod Description
-Soldier-
A Taste of Platinum on every Wave on Bronze and Silver maps.
Golds do not have multiple enemy types.
Bronze and Silver Maps have Platinum Style Enemy types.
The intent of this mod is to make -
winning the Bronze fights to be worth enough credits to buy a Jumbo Equipment Pack and have a couple thousand credits left over.
Same with the Silver fights and a Spector Pack.
And Golds with a Premium Spector Pack or Reserves Pack or whatever.
And Platinums get enough payout for 1 Arsenal or Premium Spector or whatever Packs Plus some extra cash for whatever.
Dont get used to the few OP weapons and powers. Everything gets nerfed when I am done with preliminary testing.
Progress-
Silver's, Bronze's, and Golds are good enough. Need to work on Platinums now.
Golds are right. 2 good players could not complete a random map, yet 4 could with good player focus and effort.
Changelogs
Gave Scion, Atlas, and Prime more Armor and Shields/Barriers.
Adjusted Consumables.
Revision 12 (2021-07-24)
Lowered the Platinum Payout to 150K. 200K was just too much. May Lower it again later. Not sure yet. Thinking about nerfing all the payout to just below what you need to buy a Store pack.<br /> <br /> Adjusted weapons.<br /> Some pistols are OP.<br /> The Geth Plasma Shotgun is OP.<br /> The Lancer is slightly better than it was.<br /> If the Spare Ammo could be modified, it was.
Revision 11 (2021-07-24)
Added 3000 armor and shields/barriers to the Atlas, Prime, Banshee, and Scion on the Silver Fights. Nerfed Singularity back to close to normal. Will continue Balancing as I find issues.
Revision 9 (2021-07-23)
Gave some lesser enemies (Captains, Centurions, Marauders, Pyro's, etc.) more Armor and Shields on the Silver and Bronze battles. Buffed the Brute pretty good.<br /> Got Bronze and Silver waves close to right. They should be good hard fights for PUG's.<br /> Golds and Platinums are next.
Revision 8 (2021-07-23)
Added 3000 Armor and shields/barriers to the Atlas, Prime, Banshee, and Scion on the Bronze difficulty enemy stats settings page.<br /> <br /> Lowered the power of Consumables so that a level 1 consumable is = to a level 2 consumable, Lvl 2 is = to a level 3, etc.<br /> <br /> Lowered the damage of Player weapons.<br /> <br /> Continuing to test Bronze waves.
Revision 7 (2021-07-22)
Adjusting Wave Lists for payout worthiness. <br /> Working on Bronze Waves at the moment. Silver waves are done or very close to done now. Working with overpowered weapons and powers until I get the waves close to right. Then will adjust player power down when ready for final testing
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 10 enemies on the field at a time. Up to 3 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 4050 | 9450 | 13500 | 1675 | ~35426 |
Bronze Time Bonuses | 1013 | 2363 | 3375 | N/A | |
Silver Objectives | 7665 | 17885 | 25550 | 3125 | ~67000 |
Silver Time Bonuses | 1916 | 4471 | 6388 | N/A | |
Gold Objectives | 11550 | 26950 | 38500 | 7500 | ~103751 |
Gold Time Bonuses | 2888 | 6738 | 9625 | N/A | |
Platinum Objectives | 16350 | 38150 | 54500 | 13750 | ~150001 |
Platinum Time Bonuses | 4088 | 9538 | 13625 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 15 | Cannibal | 20 |
Centurion | 25 | Marauder | 30 |
Engineer | 40 | Brute | 60 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 20 |
Atlas | 100 | Collector Captain | 30 |
Geth Trooper | 15 | Abomination | 30 |
Rocket Trooper | 35 | Scion | 75 |
Geth Hunter | 35 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 380 | 430 | ∞ | 530 | 580 | ∞ | 680 | 730 | 780 | ∞ | 880 |
Silver | 450 | 513 | ∞ | 639 | 702 | ∞ | 828 | 891 | 954 | ∞ | 1080 |
Gold | 650 | 770 | ∞ | 1010 | 1130 | ∞ | 1370 | 1490 | 1610 | ∞ | 1850 |
Platinum | 950 | 1060 | ∞ | 1280 | 1390 | ∞ | 1610 | 1720 | 1830 | ∞ | 2050 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- MP Enemies Drop Ammo v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Sniper Rifles - No NoScope Penalty v4
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
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