Gold Horde Waves
Published by darek101
ModMaker Download Code 6364
Revision 47, published June 5, 2021, 6:19 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Several changes intended for more fun. Mainly more melee damage. Greater hordes with less bosses on gold.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 16 enemies on the field at a time. Up to 5 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 55 | Ravager | 60 |
Dragoon | 55 | Banshee | 70 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 25 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 55 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 1 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 200 |
Original Geth Prime | 100 | Original Phantom | 1 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 550 | 555 | ∞ | 565 | 570 | ∞ | 580 | 585 | 590 | ∞ | 600 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 800 | 940 | ∞ | 1220 | 1360 | ∞ | 1640 | 1780 | 1920 | ∞ | 2200 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Ravager v4
- Bugfix - Maelstrom - Ammo Respawns v5
- Bugfix - Maelstrom - Respawn In Pool v6
- Bugfix - Neptune - Grenades Respawn v5
- CanBeMeleed Atlas v4
- CanBeMeleed Banshee v4
- CanBeMeleed Brute v4
- CanBeMeleed Geth Prime v4
- CanBeMeleed Praetorian MP v3
- CanBeMeleed Scion MP v3
- Cannibal2 MP - Eat Any Pawn v3
- Engineer - Deploy Turret Anywhere v3
- Engineer - No Turret Suicide v3
- Engineer - Repair Any Armor v3
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Everything Can Be Synced 2 v4
- Geth Bomber MP - Curved Bombing Run v3
- Geth Juggernaut - Melee Sync All v4
- Glacier Hazard - Super Saiyan Bees v3
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- Medigel Transmitter - Dead Rising v3
- N7 Engineer Turret - Ammo Spreading v3
- Original Phantom MP - Cloak Infinitely v3
- Phantom MP - Cloak Infinitely v4
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Realistic Gravity - Dagger v6
- Realistic Gravity - Dagger Hazard v6
- Realistic Gravity - Ghost v6
- Realistic Gravity - Ghost Hazard v6
- Realistic Gravity - Giant v6
- Realistic Gravity - Giant Hazard v6
- Realistic Gravity - Glacier v6
- Realistic Gravity - Glacier Hazard v6
- Realistic Gravity - Goddess v6
- Realistic Gravity - Hydra v6
- Realistic Gravity - Jade v6
- Realistic Gravity - Original Glacier v6
- Realistic Gravity - Original White v6
- Realistic Gravity - Reactor v6
- Realistic Gravity - Reactor Hazard v6
- Realistic Gravity - White v6
- Realistic Gravity - White Hazard v6
- Sabotage - Hack All Enemies v4
- Seeker Swarm MP - Impact Pets v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Singularity - Restore 6A Expansion v5
- Sniper Rifles - No NoScope Penalty v4
- Teamwork Executions v5
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Collector Adept- Ascension Duration: 30000
- Adas Assault Rifle - Explosion Effect Radius: 60
- TGI - StimPack Damage Bonus Base: 0.05
- TGI - StimPack Damage Bonus Rank 3: 0.02
- TGI - StimPack Damage Bonus Rank 4A: 0.03
- TGI - StimPack Duration: 9000
- TGI - StimPack Melee Damage Rank 6B: 7
- TGI - StimPack Shield Strength: 400
- TGI - StimPack Weapon Damage Rank 6A: 0
- Original Geth Prime - Siege Pulse Angle Correction: 0.005
- Cannibal - Chest Armor 1 Health: 2000
- Cannibal - Chest Armor 2 Health: 2000
- Cannibal - Chest Armor 3 Health: 2000
- Cannibal - Head Armor Health: 1500
- Cannibal - Left Shoulder Armor Health: 1500
- Cannibal - Right Shoulder Armor Health: 1500
- Geth Prime - Siege Pulse Angle Correction: 0.005
- Original Atlas - Block Smoke Distance Percent: 1
- Original Atlas - Movement Speed: 125
- Atlas - Block Smoke Distance Percent: 1
- Nemesis - Movement Speed: 1000
- Brute - Left Arm Damage Scaling: 0.25
- Brute - Right Arm Damage Scaling: 0.25
- Collector Trooper - Web Search Range: 3000
- Collector Trooper - Web Summon Proximity: 5000
- Collector Trooper Web - Time Before Suicide: 8000
- BioPawn - Max Body Count: 10
- Game Core - Max Smoke Grenades: 5
- Praetorian - Enemy Distance (Lasers): 1000
- Abomination - Movement Speed: 600
- Abomination - Smashed Head Damage: 1200
- Abomination - Sync Explosion Delay: 1000
- Original Geth Pyro - Movement Speed: 1000
- Guardian - Breached Force Threshold: 1000
- Guardian - Stagger Force Threshold: 500
- Engineer - Repair Cooldown: 1
- Engineer - Turret Deployment Cooldown: 2
- Engineer - Turret Point Search Distance: 500
- Engineer - Turret Suicide Time: 9000
- Krysae - Damage Radius: 250
- Krysae - Flinching Distance: 250
- Geth Pyro - Movement Speed: 350
- Husk - Chest Armor Health: 2000
- Husk - Head Armor Health: 1500
- Husk - Left Shoulder Armor Health: 1500
- Husk - Movement Speed: 600
- Husk - Right Shoulder Armor Health: 1500
- Phantom - Cloak Duration: 60
- Phantom - Cloaked Evasion Delay: 0.001
- Phantom - Health Regen Per Second: 300
- Original Phantom - Cloak Duration: 100
- Original Phantom - Cloak Evasion Delay: 0.001
- Original Phantom - Cloak Health Regeneration: 300
- Original Phantom - Cover Movement Speed: 300
- Original Phantom - Crouched Cover Movement Speed: 300
- Original Phantom - Movement Acceleration: 800
- Original Phantom - Movement Speed: 1000
- Swarmer - Movement Speed: 500
- Swarmer - Power Impact Damage: 0
- Seeker Swarm - Movement Speed: 1000
- Collector Adept- Ascension Duration Balance Change Lockout
- Turian Ghost Infiltrator - Damage Bonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_DamageBonus Lockout
- Turian Ghost Infiltrator - Duration Lockout
- Turian Ghost Infiltrator - StimPack Evolve_MeleeDamageBonus Lockout
- Turian Ghost Infiltrator - StimPack ShieldStrength Lockout
- Turian Ghost Infiltrator - StimPack Evolve_WeaponDamageBonus Lockout
- Krysae - TYPE Damage Multiplier - Shield: 1x, Armor: 0.5x, Biotic: 1x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>DanielBalance (by darek101)
Published mods that directly forked from this mod
- No mods fork this mod