ME3Tweaks ModMaker

Defensive gameplay

Published by drsylent

ModMaker Download Code 6353

Revision 11, published May 3, 2021, 11:37 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

More enemies, but weaker - every objective is hacking. Currently under testing.


Extended Mod Description

There are more enemies, but they are weaker. All objectives are hacking. Missile launcher has been nerfed, some defensive abilities are buffed.
Normal factions are adjusted to the increased number of enemies, the original factions have custom wavelists:
- Original Reaper: fully mixed waves
- Original Cerberus: fully mixed waves, Atlases are "bosses", that have way more health than the other enemies
- Original Geth: every wave consists of only one enemy faction (except for platinum), but the faction used changes every wave - also only original enemies appear


Changelogs

+ Maximum aggressive enemies decreased (8 -> 4)
* Delay between waves increased (8 -> 10 seconds)
* Hacking objective has 90% chance, assasination, escort and devices have 6, 2, 2% chance

Revision 10 (2021-05-01)

* Original Cerberus wavelists created - it includes mixed waves, where occasionally boss Atlases appear - they have way more health than the Atlases from the other wavelists

Revision 9 (2021-05-01)

* Original Geth wavelists: every wave consists of one faction (except for platinum), and original enemies are used where possible (except for Atlas)

Revision 8 (2021-05-01)

+ Geth Juggernaut shield restored per second increased to original value if 4B is chosen<br /> + Geth Juggernaut shield/health bonus increased at rank 1 and 2<br /> + Geth Juggernaut shield restored per second increased to almost original value if 6B is chosen<br /> - Geth Juggernaut 6B damage penalty increased<br /> - Geth Juggernaut 5A heavy melee speed boost decreased<br /> + Drell Fitness has 10% increased health/shields and movement speed in total if 6B is chosen<br /> + Geth Bombers and Dragoons can be ragdolled<br /> + Banshee teleportation: maximum number that can at once: Silver 1 (was 2)<br /> + Banshee teleportation: maximum teleports: Silver 5, Gold 6, Platinum 8 (was 6, 8, 10)<br /> * Between wave delay decreased to 8 seconds (was 12 seconds)<br /> + Assassination has only 6 targets (was 8)

Revision 7 (2021-04-30)

+ Siege Pulse buffed for attacking<br /> + Geth Turret shield increased<br /> + Geth Juggernaut heavy melee damage increased, support weapon damage range increased<br /> + Biotic charge barrier generation and damage reduction and impact targets and ragdolls increased<br /> - Supply pylon generation time<br /> * Low chance added for assassination, devices and escort - longer missions


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 16 enemies on the field at a time. Up to 4 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Original Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Original Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Original Reapers wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 1Wave 2Wave 3Wave 4Wave 5Wave 6Wave 7Wave 8Wave 9Wave 10ExtractionTotal
Bronze Objectives30060090012001500300045004500450090005625~43125
Bronze Time Bonuses751502253003757501125112511252250N/A
Silver Objectives600120018002400300060009000900090001800011250~86250
Silver Time Bonuses15030045060075015002250225022504500N/A
Gold Objectives800160024003200400080001200012000120002400015000~115000
Gold Time Bonuses200400600800100020003000300030006000N/A
Platinum Objectives15003000450060007500150002250022500225004500025000~212500
Platinum Time Bonuses375750112515001875375056255625562511250N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 35
Engineer 40 Brute 70
Nemesis 40 Husk 10
Guardian 40 Ravager 60
Dragoon 70 Banshee 100
Phantom 80 Collector Trooper 25
Atlas 100 Collector Captain 35
Geth Trooper 20 Abomination 40
Rocket Trooper 40 Scion 75
Geth Hunter 40 Praetorian 120
Geth Pyro 40 Original Atlas 250
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 100 Original Cannibal 35
Original Marauder 100 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze1000
Silver1800
Gold2000
Platinum2800

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


Published mods that directly forked from this mod