Defensive gameplay
Published by drsylent
ModMaker Download Code 6353
Revision 11, published May 3, 2021, 11:37 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
More enemies, but weaker - every objective is hacking. Currently under testing.
Extended Mod Description
There are more enemies, but they are weaker. All objectives are hacking. Missile launcher has been nerfed, some defensive abilities are buffed.
Normal factions are adjusted to the increased number of enemies, the original factions have custom wavelists:
- Original Reaper: fully mixed waves
- Original Cerberus: fully mixed waves, Atlases are "bosses", that have way more health than the other enemies
- Original Geth: every wave consists of only one enemy faction (except for platinum), but the faction used changes every wave - also only original enemies appear
Changelogs
+ Maximum aggressive enemies decreased (8 -> 4)
* Delay between waves increased (8 -> 10 seconds)
* Hacking objective has 90% chance, assasination, escort and devices have 6, 2, 2% chance
Revision 10 (2021-05-01)
* Original Cerberus wavelists created - it includes mixed waves, where occasionally boss Atlases appear - they have way more health than the Atlases from the other wavelists
Revision 9 (2021-05-01)
* Original Geth wavelists: every wave consists of one faction (except for platinum), and original enemies are used where possible (except for Atlas)
Revision 8 (2021-05-01)
+ Geth Juggernaut shield restored per second increased to original value if 4B is chosen<br /> + Geth Juggernaut shield/health bonus increased at rank 1 and 2<br /> + Geth Juggernaut shield restored per second increased to almost original value if 6B is chosen<br /> - Geth Juggernaut 6B damage penalty increased<br /> - Geth Juggernaut 5A heavy melee speed boost decreased<br /> + Drell Fitness has 10% increased health/shields and movement speed in total if 6B is chosen<br /> + Geth Bombers and Dragoons can be ragdolled<br /> + Banshee teleportation: maximum number that can at once: Silver 1 (was 2)<br /> + Banshee teleportation: maximum teleports: Silver 5, Gold 6, Platinum 8 (was 6, 8, 10)<br /> * Between wave delay decreased to 8 seconds (was 12 seconds)<br /> + Assassination has only 6 targets (was 8)
Revision 7 (2021-04-30)
+ Siege Pulse buffed for attacking<br /> + Geth Turret shield increased<br /> + Geth Juggernaut heavy melee damage increased, support weapon damage range increased<br /> + Biotic charge barrier generation and damage reduction and impact targets and ragdolls increased<br /> - Supply pylon generation time<br /> * Low chance added for assassination, devices and escort - longer missions
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 16 enemies on the field at a time. Up to 4 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Reapers wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty/Task | Wave 1 | Wave 2 | Wave 3 | Wave 4 | Wave 5 | Wave 6 | Wave 7 | Wave 8 | Wave 9 | Wave 10 | Extraction | Total |
Bronze Objectives | 300 | 600 | 900 | 1200 | 1500 | 3000 | 4500 | 4500 | 4500 | 9000 | 5625 | ~43125 |
Bronze Time Bonuses | 75 | 150 | 225 | 300 | 375 | 750 | 1125 | 1125 | 1125 | 2250 | N/A | |
Silver Objectives | 600 | 1200 | 1800 | 2400 | 3000 | 6000 | 9000 | 9000 | 9000 | 18000 | 11250 | ~86250 |
Silver Time Bonuses | 150 | 300 | 450 | 600 | 750 | 1500 | 2250 | 2250 | 2250 | 4500 | N/A | |
Gold Objectives | 800 | 1600 | 2400 | 3200 | 4000 | 8000 | 12000 | 12000 | 12000 | 24000 | 15000 | ~115000 |
Gold Time Bonuses | 200 | 400 | 600 | 800 | 1000 | 2000 | 3000 | 3000 | 3000 | 6000 | N/A | |
Platinum Objectives | 1500 | 3000 | 4500 | 6000 | 7500 | 15000 | 22500 | 22500 | 22500 | 45000 | 25000 | ~212500 |
Platinum Time Bonuses | 375 | 750 | 1125 | 1500 | 1875 | 3750 | 5625 | 5625 | 5625 | 11250 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 250 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | 1000 |
Silver | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | 1800 |
Gold | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | 2000 |
Platinum | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | ∞ | 2800 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Unreleased Maps - KillZ v4
- Engineer - No Turret Suicide v3
- Engineer - Repair Any Armor v3
- Lobby - Extra Maps v4
- MP Enemies Drop Ammo v4
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Sniper Rifles - No NoScope Penalty v4
- Supply Pylon - Buff Everyone v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 3
- Collector Adept- Ascension Duration: 60
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Collector Adept- Ascension Duration Balance Change Lockout
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis