Realistic Overhaul Mod
Published by KryoTronic
ModMaker Download Code 6272
Revision 21, published March 16, 2021, 10:12 pm
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WIP The goal of this project is to fulfil my fantasy of Mass Effect being grounded in just a little bit more reality. I hate bullet sponges and love a challenge, so here we go...
Extended Mod Description
This mod aims to give a more realistic feel to Mass Effect Multiplayer. Mass Effect is already rooted in a lot of Science with some added Space Magic. I always loved how "realistic" the ideas and weapons were in ME but alas there are many bullet sponges. To fix this issue I have made a number of changes and included many mix-ins.
Changes have only been made to Bronze - Gold. Currently the only fully fleshed out enemy is Cerberus however they are resident in the Geth pool instead of the Cerberus pool to mitigate the Invisible Enemy issue.
All Cerberus Weapon Damage except the Nemesis Raptor have been changed to their Player Weapon Damage Model. All Cerberus Troops have a huge health, armor, shield and barrier debuff. Standard Assault Troopers should die in one headshot with any weapon that puts out 100 or more damage. This is the same for Guardians as well, however the shield obviously still protects them significantly. Centurions, Engineers, and Phantoms can also be headshot but first you must take out their shields/barriers. Dragoons & Turrets have been debuffed health wise as well. Dragoons have 1000 Armor (Health) which should mean that 4x headshots from a 100+ damage weapon will kill them. Unfortunately they do not have shields and I haven't figured out a way to change it so this is what I am left with for the moment. Phantoms have 250 Health and 750 Barriers, the reason Dragoons and Phantom have this setup is based on 4x Assault Trooper health which is 250. Mechs and Turrets have reduced Armor and Shields but it is still significantly higher than all other enemy types.
Enemies no longer have a Shield gate at all, so once their shields drop, they do not receive any damage reduction. Shields in Silver and Gold will recharge to full capacity however, whereas in Bronze they will only recharge to half their original value. Players now only receive health after wave completion on Bronze and all Enemy Shield times (except Turrets & Mechs) recharge at the same base rate of Players which is 5 second cooldown & 0.2 per second recharge. All enemies now have a chance to drop ammo and ammo is never restored on wave completion. Currently I am working on balancing/removing the damage reduction from enemies. Currently Bronze is set to the default of .25 but Silver and Gold are at 1 so there is none currently.
THIS IS ALL A WIP AND HAS NOT BEEN COMPLETED OR TESTED FULLY.
That reminds me I need to credit all the mix ins if I actually make this a thing.
I want friendly fire on everything (don't think it's possible for players :( )
All enemy weapons should be equal to player weapons or buffed
Bronze is .5 damage, everything else is 1 to 1
Want to make enemies fire from further distance instead of rushing next to you every time, give a bigger change from melee ai vs ranged ai.
Rocket launcher balances between mech, geth and players?
All weapons and powers unchanged.
Test extensively AI health changes (hella nerfed atm)
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 12 enemies on the field at a time. Up to 3 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | ||||||
---|---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 8 | Wave 10 | Extraction | Total |
Bronze Objectives | 2000 | 3000 | 5000 | 10000 | 5000 | ~30000 |
Bronze Time Bonuses | 500 | 750 | 1250 | 2500 | N/A | |
Silver Objectives | 4000 | 6000 | 10000 | 20000 | 10000 | ~60000 |
Silver Time Bonuses | 1000 | 1500 | 2500 | 5000 | N/A | |
Gold Objectives | 7500 | 11250 | 18750 | 37500 | 10000 | ~103751 |
Gold Time Bonuses | 1875 | 2813 | 4688 | 9375 | N/A | |
Platinum Objectives | 11000 | 16500 | 27500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 2750 | 4125 | 6875 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 20 |
Centurion | 30 | Marauder | 30 |
Engineer | 60 | Brute | 80 |
Nemesis | 40 | Husk | 10 |
Guardian | 30 | Ravager | 60 |
Dragoon | 80 | Banshee | 100 |
Phantom | 100 | Collector Trooper | 25 |
Atlas | 120 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 30 | Scion | 75 |
Geth Hunter | 30 | Praetorian | 120 |
Geth Pyro | 30 | Original Atlas | 100 |
Geth Bomber | 25 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 274 | ∞ | 342 | 376 | ∞ | 444 | ∞ | 512 | ∞ | 580 |
Silver | 260 | 296 | ∞ | 368 | 404 | ∞ | 476 | ∞ | 548 | ∞ | 620 |
Gold | 320 | 368 | ∞ | 464 | 512 | ∞ | 608 | ∞ | 704 | ∞ | 800 |
Platinum | 1000 | 1200 | ∞ | 1600 | 1800 | ∞ | 2200 | ∞ | 2600 | ∞ | 3000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- AI - Avoid All Fire v5
- All SFXPawns Can Gib v4
- Atlas - Any Range Smoke v3
- Banshee - Accept Invalid Paths v7
- Bugfix - BF3 Infiltrator - Menu Model v4
- Cannibal2 MP - Eat Any Pawn v3
- Enemy Friendly Fire v4
- Engineer - No Turret Suicide v3
- Engineer - Repair Any Armor v3
- Everything Can Be Synced 1 v4
- Everything Can Be Synced 2 v4
- Geth Bomber MP - Curved Bombing Run v3
- Geth Juggernaut - Melee Sync All v4
- Ghost Hazard - Acid Health Damage v3
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- Lobby - Extra Maps v4
- MP Enemies Drop Ammo v4
- Phantom MP - Cloak Infinitely v4
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v5
- Reactor Hazard - Instant Vent v3
- Realistic Gravity - Dagger v6
- Realistic Gravity - Dagger Hazard v6
- Realistic Gravity - Ghost v6
- Realistic Gravity - Ghost Hazard v6
- Realistic Gravity - Giant v6
- Realistic Gravity - Giant Hazard v6
- Realistic Gravity - Glacier v6
- Realistic Gravity - Glacier Hazard v6
- Realistic Gravity - Goddess v6
- Realistic Gravity - Hydra v6
- Realistic Gravity - Jade v6
- Realistic Gravity - Original Glacier v6
- Realistic Gravity - Original White v6
- Realistic Gravity - Reactor v6
- Realistic Gravity - Reactor Hazard v6
- Realistic Gravity - White v6
- Realistic Gravity - White Hazard v6
- Shotguns - No Firing Latency v3
- Sniper Rifles - No NoScope Penalty v4
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
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