ME3Tweaks ModMaker

9 Enemies Per Wave

Published by Terminator Force

ModMaker Download Code 6048

Revision 313, published July 26, 2024, 5:54 pm

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

9 Enemies per wave, Vibration Damper Gear, and more;


Extended Mod Description

All Gold enemies' health (except Phantoms) have Platinum Health

Annihilation Field duration from 45 to 120

Dark Channel Fury rank 2 cooldown .25 to .6, dmg .2 to 1.25, other ranks 0

Throw radius 0 to 200, rank 2 cooldown .25 to .85

Ascension duration from 45 to 90

Poison Strike cooldown .25 to .6

Biotic Focus Duration from 12 to 15, speed .1 to .175, speed rank 4 from .075 to 0

Nightshade Blades rank 2 nades 1 to 2

Biotic Orbs cooldown .1 to .15, radius 150cm to 300, others ranks 0

Barrier dmg reduction .25 to .4, cooldown penalty -30, rest 0

Shockwave radius 200 to 260, cooldown .25 to .65, 1600 to 2400, rest 0

Lash cooldown .25 to .6, dmg .2 to .5

Shield Boost 500cm to 700, Instant Restore .3 to .7, duration 3 to 6, cooldown .25 to 6, rest 0

Sabotage duration 12 to 22, rest 0

Incinerate radius 0 to 150, cooldown .25 to .5, combo duration 3 to 4, other ranks 0

Cryo Blast ArmWeakening .25 to .5, DmgBonus .1 to .25, radius 0 to 2, combo duration 3 to 4, other ranks 0

Energy Drain duration 10 to 70, cooldown .25 to .5, restoration .5 to 1, dmg .2 to .9, other ranks 0

Decoy duration .3 to 1.2, durability 1000 to 1900, rest 0

CDrone dmg & duration .3 to 1.2, rest 0

Sentry Turret dmg & health .3 to .7,

Bloodlust duration 15s to 30s, health 50 to 60

Cluster Nade shrapnel 1 to 2, force & dmg .2 to .5, 4a & 6a to 0

Smash radius 150 to 225, 2 to 3, dmg & force .2 to .6, rest 0

Singularity radius 150 to 203, recharge .25 to 6, rest 0

Hunter Mode shield penalty 0.5 to 0, vision range from 15 to 24, movement speed from .05 to .2, accuracy 0.1 to .25, damage .05 to .175, other ranks 0

Marksman accuracy .35 to .45, rof .25 to .5, HS bonus .25 to .5, cooldown .25 to .65, rest 0

Tac Scan slow from .15 to .30, rest 0

Devastator Mode dmg .1 to .3 other ranks 0

Multi-Frag dmg 350 to 875, force 1000 to 24000, rank upgrades reduced to 0

Tactical Scan dmg .15 to .325, duration 20 to 46, rest 0

Supply Pylon shield buff .25 to .5, Buff Radius 400 to 560, ammo recharge .25 to 1, other ranks 0
Arc Nade dmg .2 to .5, rest 0


Sticky Nades rank 4A dmg .3 to .7, other dmg rank 0

Ballistic Blades DOT 10 to 15, rank 4A .3 to .8, range 12 to 18, cooldown .25 to .6, rest 0

Blade Armor 4B from .05 to .15, melee dmg .15 to .4, rest 0

Carnage rank 2 cooldown .25 to .60, radius 100 to 150, other ranks 0

Tech Armor 4A from .05 to .15 other ranks 0, Explosion Radius rank 3 from 0.2 to 0.5

Biotic Sphere radius 300 to 390, duration .3 to .4, dmg reduction .2 to .4, shield regen .15 to .25, other ranks 0

Reeve rank 2 cooldown from .25 to .6, dmg reduction from .15 to .4, rank 3 duration .35 to 1.05, radius 3m, rest 0

Pull rank 3 duration .5 to 2, rank 2 cooldown .25 to 1.75, pull radius 0 to 250, rest 0

Flamer rank 3 dmg .2 to .5, duration 5 to 8, rest 0

Tactical Cloak dmg .4 to .8, rest 0

Fortification melee dmg bonus duration 20 to 3000 dmg reduction .05 to .15, melee dmg .2 to .5 other ranks 0

Sticky Nade 200cm to 260, rank 4B .3 to 7, other ranks 0

Geth Turret rank 3 shields .3 to 1, shield restore from 350 to 1200, restore range 800 to 1120, restore cooldown 8 to 4.8, other ranks 0

Stimpacks 5A nades 1 to 2, duration 6 to 9, shields 2000 to 4000, rest 0

Repair M 5A nades 1 to 2, Shields per sec .35 to 65, rest 0

CTrip Mine radius 5 to 9, rest 0

Juggernaut speed duration 10 to 30

Salarian, F Quarian, Ex-Cerb, Fury, Demolisher, Slayer, Collector, human health/shields 15 to 65, rank upgrades reduced to 0

Vorcha .15 to .75 +.35, rank upgrades reduced to 0

Destroyer health .25 to .75, rank upgrades reduced to 0

Paladin health 0.15 to 0.4, rank upgrades reduced to 0

Slayer health .2 to .55, speed .1 to .2, rank upgrades reduced to 0

AIU health 15 to 55, rank upgrades reduced to 0

Drell health .2 to .8 +.8, speed 0.1 to .2, rank upgrades reduced to 0

Krogan health .2 to .65, rage dmg reduction .2 to .25, melee .25 to 1.3, rage trigger 3 to 2, rage duration & trigger 30 to 40, some ranks 0

Warlord health .1 to .5, rage health regen 100 to 160, base rage dmg reduction .2 to .25, rage melee dmg first rank .5 to .8, rank 3 dmg .25 to. 5, some other ranks 0

Various Melee dmg increased .25

Shadow melee duration 20 to 30

Juggernaut health .2 to 1.3, melee health regen 500 to 925, rank upgrades reduced to 0

Collector Ascension power .1 to .25, cooldown .05 to 25, rank upgrades reduced to 0

Banshee maximum per wave limit introduced to 3 & 6 except objective & extraction waves.

Talon Merc health .15 to 1.2, Shield regen x2, Concussive 6b Nades 2 to 200

Reactor Hazard map turned off

CycMod 4 & 3 the same


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 9 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK BAD OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK BAD BAD
Platinum OK OK OK OK OK OK BAD OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK BAD OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Bronze Objectives1875437562501675~17301
Bronze Time Bonuses46910941563N/A
Silver Objectives37508750125003125~34376
Silver Time Bonuses93821883125N/A
Gold Objectives900021000300007500~82500
Gold Time Bonuses225052507500N/A
Platinum Objectives16500385005500013750~151250
Platinum Time Bonuses4125962513750N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 35
Engineer 40 Brute 70
Nemesis 40 Husk 30
Guardian 40 Ravager 60
Dragoon 70 Banshee 100
Phantom 80 Collector Trooper 25
Atlas 100 Collector Captain 35
Geth Trooper 20 Abomination 40
Rocket Trooper 40 Scion 75
Geth Hunter 40 Praetorian 120
Geth Pyro 40 Original Atlas 100
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 100 Original Cannibal 35
Original Marauder 100 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze24033652862481691210081200
Silver4005107308401060117012801500
Gold60072096010801320144015601800
Platinum9001010123013401560167017802000

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


Published mods that directly forked from this mod