ME3Tweaks ModMaker

Christmas Mod

Published by Valhalen

ModMaker Download Code 6037

Revision 1, published November 6, 2020, 6:23 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

Created by Bingbangpoe-N7S for the N7S Discord's Christmas Event. Check out more at https://www.n7squad.com/


Extended Mod Description

The lore of this mod is that players will act as "Santa Claus" for the Citadel Revitalization Program, which aims to aid planets attacked by the Reaper forces.

All objectives but Retrieval will be disabled. The Retrieval objective will take place on all even waves, therefore 2, 4, 6, 8 and 10. The package model will be replaced by a present (this doesn't affect gameplay).

This mod is optmized for Gold VS Reapers, so please only play in those settings. No restrictions on maps.

Enemy waves were tweaked and some enemy stats changed.


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 12 enemies on the field at a time. Up to 3 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 2Wave 4Wave 6Wave 8Wave 10ExtractionTotal
Bronze Objectives111217122600335037251675~17299
Bronze Time Bonuses278428650838931N/A
Silver Objectives222534255200670074503125~34375
Silver Time Bonuses556856130016751863N/A
Gold Objectives534082201248016080178807500~82500
Gold Time Bonuses13352055312040204470N/A
Platinum Objectives97901507022880294803278013750~151251
Platinum Time Bonuses24483768572073708195N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 35
Engineer 40 Brute 70
Nemesis 40 Husk 10
Guardian 40 Ravager 60
Dragoon 70 Banshee 100
Phantom 80 Collector Trooper 25
Atlas 100 Collector Captain 35
Geth Trooper 20 Abomination 40
Rocket Trooper 40 Scion 75
Geth Hunter 40 Praetorian 120
Geth Pyro 40 Original Atlas 100
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 100 Original Cannibal 35
Original Marauder 100 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze240302364426488550
Silver4005206407608801000
Gold7009601220148017402000
Platinum90011201340156017802000

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


Published mods that directly forked from this mod