banshee mod
Published by jamralex
ModMaker Download Code 6017
Revision 8, published October 20, 2020, 4:29 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Banshee Warp Speed = instant transmission. Runs after you, too. Increased the speed and detonation radius of the biotic ball attack as well. This is my first mod =).
Extended Mod Description
Tried to adjust banshee armor/shields but having issues where it's not actually increasing on my end. This is a work in progress, but definitely worth checking out.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 80 enemies on the field at a time. Up to 15 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Gold Objectives | 18000 | 42000 | 60000 | 20000 | ~170000 |
Gold Time Bonuses | 4500 | 10500 | 15000 | N/A | |
Platinum Objectives | 22500 | 52500 | 75000 | 25000 | ~212500 |
Platinum Time Bonuses | 5625 | 13125 | 18750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 10 | Cannibal | 10 |
Centurion | 20 | Marauder | 20 |
Engineer | 30 | Brute | 50 |
Nemesis | 30 | Husk | 10 |
Guardian | 30 | Ravager | 50 |
Dragoon | 50 | Banshee | 20 |
Phantom | 75 | Collector Trooper | 20 |
Atlas | 100 | Collector Captain | 30 |
Geth Trooper | 10 | Abomination | 5 |
Rocket Trooper | 30 | Scion | 75 |
Geth Hunter | 30 | Praetorian | 100 |
Geth Pyro | 30 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 20 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | 900 | 1020 | ∞ | 1260 | 1380 | ∞ | 1620 | 1740 | 1860 | ∞ | 2100 |
Platinum | 4000 | 4800 | ∞ | 6400 | 7200 | ∞ | 8800 | 9600 | 10400 | ∞ | 12000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- 1 Vote Kick v4
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Seeker Swarm MP v3
- Lobby - Extra Maps v4
- Shotguns - No Firing Latency v3
- Skip Splash Screen v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Nemesis - Crouched Cover Movement Speed: 200
- Nemesis - Movement Speed: 650
- Dragoon - AOE Melee Damage: 150
- Dragoon - Smash Whip Damage: 300
- Dragoon MP - Movement Acceleration: 600
- Dragoon MP - Movement Speed: 375
- Geth Rocket Trooper - Max Rocket Angle Change: 0.1
- Geth Rocket Trooper - Melee Damage: 200
- Geth Rocket Trooper - Minimum Firing Distance: 200
- Geth Rocket Trooper - Rocket Explosion Radius: 350
- Geth Rocket Trooper - Rocket Max Speed: 2000
- Geth Rocket Trooper - Rocket Spawn Speed: 350
- Geth Rocket Trooper - Speed Up Time: 0.5
- Geth Hunter - Melee Damage: 300
- Geth Prime - Melee Damage: 400
- Geth Prime - Siege Pulse Acceleration: 250
- Geth Prime - Siege Pulse Angle Correction: 0.005
- Geth Prime - Siege Pulse Damage Radius: 250
- Geth Prime - Siege Pulse Fuse: 3
- Geth Prime - Siege Pulse Lifespan: 4
- Geth Prime - Siege Pulse Max Speed: 4000
- Geth Prime - Siege Pulse Spawn Speed: 3000
- Original Geth Prime - Melee Damage: 400
- Ravager - Movement Speed: 250
- Ravager Cannon - Max Speed: 6000
- Ravager Cannon - Spawn Speed: 6000
- Swarmer - Movement Speed: 180
- Abomination - Movement Speed: 500
- Abomination - Sync Explosion Delay: 2
- Collector Trooper - Movement Speed: 450
- Collector Trooper - Web Summon Proximity: 800
- Collector Trooper Web - Suicide Test Radius: 4000
- Collector Trooper Web - Time Before Suicide: 60
- Seeker Swarm - Movement Speed: 480
- Scion MP - Grenade Bounciness: 1
- Scion MP - Grenade Gravity Level: 1
- Reactor Hazard - Reactor Damage per Second: 2500
- Glacier Hazard - Swarm Loop Transition Speed: 0.6
- Glacier Hazard - Swarm Movement Speed: 0.2
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 0.8
- Glacier Hazard - Swarm Normal Damage: 100
- Cannibal - Chest Armor 1 Health: 300
- Cannibal - Chest Armor 2 Health: 300
- Cannibal - Chest Armor 3 Health: 300
- Cannibal - Cover Movement Speed: 75
- Guardian - Movement Speed: 200
- Guardian - Under Fire Multiplier Duration: 1.5
- Guardian - Under Fire Speed Modifier: 0.6
- Atlas - Block Smoke Distance Percent: 0.8
- Atlas - Movement Speed: 135
- Geth Pyro - Tank Degrading Max Time: 3
- Geth Pyro - Tank Explosion Damage: 750
- Geth Pyro - Tank Explosion Radius: 450
- Geth Bomber - Movement Speed: 425
- Praetorian - Flying Speed: 600
- Praetorian - Leap Damage: 750
- Praetorian - Left Claw Melee Damage: 200
- Praetorian - Missile Acceleration: 150
- Praetorian - Missile Lifespan: 10
- Praetorian - Missile Max Speed: 1200
- Praetorian - Missile Spacing: 0.5
- Praetorian - Missile Spacing (Animation): 0.5
- Praetorian - Missile Spawn Speed: 33
- Praetorian - Movement Speed: 250
- Praetorian - Right Claw Melee Damage: 300
- Phantom - Enemy Distance (Short): 600
- Phantom - Movement Speed: 350
- Phantom - Ragdoll Air Recovery Delay: 1
- Scorpion - Proximity Radius: 265
- Scorpion - Stick Explosion Delay: 1.5
- Krysae - Damage Radius: 175
- Geth Plasma SMG - Ramped Damage Multiplier: 4
- Original Atlas - Movement Acceleration: 500
- Original Atlas - Movement Speed: 300
- Original Atlas - Smoke Last Visibility Time: 5
- Original Phantom - Enemy Distance (Medium): 1500
- Original Phantom - Enemy Distance (Short): 1000
- Original Phantom - Melee Damage: 200
- Original Phantom - Movement Speed: 600
- Original Phantom - Ragdoll Air Recovery Delay: 1
- Assault Trooper - Cover Movement Speed: 200
- Assault Trooper - Crouched Cover Movement Speed: 150
- Assault Trooper - Movement Speed: 500
- Centurion - Cover Movement Speed: 200
- Centurion - Crouched Cover Movement Speed: 100
- Centurion - Movement Speed: 400
- BioPawn - Max Body Count: 80
- Original Banshee - Enemy Distance (Long): 3000
- Original Banshee - Enemy Distance (Medium): 1900
- Original Banshee - Enemy Distance (Short): 1400
- Original Banshee - Warp Ball Acceleration: 500
- Original Banshee - Warp Ball Explosion Radius: 500
- Original Banshee - Warp Ball Max Speed: 5000
- Ammo Container - Respawn Time: 16
- Game Core - Max Smoke Grenades: 10
- Grenade Container - Respawn Time: 16
- Husk - Chest Armor Health: 400
- Husk - Left Shoulder Armor Health: 300
- Husk - Movement Speed: 600
- Husk - Right Shoulder Armor Health: 300
- Banshee - Enemy Distance (Long): 4000
- Banshee - Enemy Distance (Medium): 2500
- Banshee - Enemy Distance (Short): 1400
- Banshee - Melee Damage: 300
- Banshee - Movement Speed: 800
- Banshee - Nearby Enemy Distance: 1400
- Banshee - Warp Ball Acceleration: 500
- Banshee - Warp Ball Explosion Radius: 1000
- Banshee - Warp Ball Max Angle Change: 0.25
- Banshee - Warp Ball Max Speed: 10000
- Banshee(s) - Close Range Teleport (In-Cover): -100
- Banshee(s) - Close Range Teleport (No-Cover): 50
- Banshee(s) - Teleport Initial Speed: 20000
- Banshee(s) - Teleport Max Speed: 20000
- Banshee(s) - Teleport Nav Search Radius: 1500
- Shuriken - TYPE Damage Multiplier - Shield: 1.75x, Armor: 1x, Biotic: 1.5x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Tempest - TYPE Damage Multiplier - Shield: 1.3x, Armor: 1x, Biotic: 1.2x
- Hurricane - Create unique damage type N7Hurricane
- Disciple - TYPE Damage Multiplier - Shield: 1.25x, Armor: 0.75x, Biotic: 1.5x
- Raptor - TYPE Damage Multiplier - Shield: 0.5x, Armor: 0.2x, Biotic: 0.4x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Incisor - TYPE Damage Multiplier - Shield: 1.75x, Armor: 1x, Biotic: 1.35x
- Krysae - TYPE Damage Multiplier - Shield: 0.35x, Armor: 0.55x, Biotic: 0.45x
- Venom - Blast TYPE Damage Multiplier - Shield: 0.5x, Armor: 1.6x, Biotic: 0.8x
- Venom - Grenades TYPE Damage Multiplier - Shield: 0.8x, Armor: 0.3x, Biotic: 0.5x
- Striker - TYPE Damage Multiplier - Shield: 0.9x, Armor: 0.5x, Biotic: 0.7x
- Saber - TYPE Damage Multiplier - Shield: 0.5x, Armor: 0.8x, Biotic: 0.65x
- Valkyrie - Create unique damage type N7_AR
- Banshee - Sight Radius: 20000cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Balance Tweak Booster (by neocodex)
|==>Diamond Difficulty (by neocodex)
|====>Nightmare Mod (by neocodex)
|======>Nightmare Mod II (by neocodex)
Published mods that directly forked from this mod
- No mods fork this mod