ZEMP
Published by Zultabris
ModMaker Download Code 5902
Revision 52, published September 1, 2022, 11:26 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
The user did not set a description for the mod.
Extended Mod Description
405k Credits on all difficulties.
No Sync Kills.
Power block shields 1s duration + 60s cd.
Hacking Objective only.
Adds Original White/Glacier maps.
Faster Weapon Reloads.
Evolutions for powers buffed.
Passives for hp/shields/melee buffed.
Consumables buffed.
Platinum Waves Overhaul:
Reapers= Guardians + Engineers + Nemesis
Geth= Husks + Cannibals + Abominations
Collectors= Husks + Cannibals/Abominations
Cerberus= Geth Troopers + Geth Primes
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 1 enemy can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 304000 | 38000 | 38000 | 25000 | ~500000 |
Bronze Time Bonuses | 76000 | 9500 | 9500 | N/A | |
Silver Objectives | 304000 | 38000 | 38000 | 25000 | ~500000 |
Silver Time Bonuses | 76000 | 9500 | 9500 | N/A | |
Gold Objectives | 304000 | 38000 | 38000 | 25000 | ~500000 |
Gold Time Bonuses | 76000 | 9500 | 9500 | N/A | |
Platinum Objectives | 304000 | 38000 | 38000 | 25000 | ~500000 |
Platinum Time Bonuses | 76000 | 9500 | 9500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 10 | Cannibal | 10 |
Centurion | 15 | Marauder | 15 |
Engineer | 20 | Brute | 40 |
Nemesis | 20 | Husk | 5 |
Guardian | 20 | Ravager | 30 |
Dragoon | 35 | Banshee | 50 |
Phantom | 40 | Collector Trooper | 10 |
Atlas | 50 | Collector Captain | 15 |
Geth Trooper | 10 | Abomination | 20 |
Rocket Trooper | 20 | Scion | 40 |
Geth Hunter | 20 | Praetorian | 60 |
Geth Pyro | 20 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 50 | Original Cannibal | 35 |
Original Marauder | 50 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Gold | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Platinum | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- AI - Ignore Friendly Obstructions v4
- All SFXPawns Can Gib v4
- Cannibal2 MP - Eat Any Pawn v3
- Collector Web - Affects Everybody v3
- Dominate - Extending Domination v3
- Drivable Atlas MP v3
- Enemy Friendly Fire v4
- Engineer - No Turret Suicide v3
- Everyone Attacks Pets v6
- Everything Can Be Meleed v4
- Ghost Hazard - Acid Health Damage v3
- Ghost Hazard - Always Raining v3
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying Shield v3
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v5
- Reactor Hazard - Instant Vent v3
- Sabotage - Extending Hack v4
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Sniper Rifles - No NoScope Penalty v4
- Store Shows Everything v5
- Teamwork Executions v5
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Scorpion - No Stick Explosion Delay: 30
- Scorpion - Stick Explosion Delay: 5
- Adas Assault Rifle - Damage Radius: 200
- Adas Assault Rifle - Explosion Effect Radius: 200
- Geth Plasma SMG - Ramped Damage Multiplier: 3
- Arc Pistol - Max Shots: 1
- Disciple - TYPE Damage Multiplier - Shield: 1x, Armor: 1x, Biotic: 1x
- Valkyrie - TYPE Damage Multiplier - Shield: 1x, Armor: 2x, Biotic: 1x
- Valkyrie - Create unique damage type N7_AR
- Striker - TYPE Damage Multiplier - Shield: 1x, Armor: 3x, Biotic: 1x
- Venom - Grenades TYPE Damage Multiplier - Shield: 1x, Armor: 2x, Biotic: 1x
- N7 Piranha - TYPE Damage Multiplier - Shield: 1x, Armor: 2x, Biotic: 1x
- Piranha - Create unique damage type Piranha
- Saber - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Incisor - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Raptor - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Raptor - Create unique damage type Raptor_SniperRifle
- Tempest - TYPE Damage Multiplier - Shield: 1x, Armor: 2x, Biotic: 1x
- Hurricane - Create unique damage type N7Hurricane
- Avenger - TYPE Damage Multiplier - Shield: 1x, Armor: 2x, Biotic: 1x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Shuriken - TYPE Damage Multiplier - Shield: 1x, Armor: 2x, Biotic: 1x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Krysae - TYPE Damage Multiplier - Shield: 2x, Armor: 4x, Biotic: 2x
- Acolyte - TYPE Damage Multiplier - Shield: 5x, Armor: 5x, Biotic: 5x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod