ME3MPZE
Published by Zultabris
ModMaker Download Code 5895
Revision 4, published August 6, 2020, 3:34 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
The user did not set a description for the mod.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 1 enemy can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Bronze Time Bonuses | 14250 | 33250 | 47500 | N/A | |
Silver Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Silver Time Bonuses | 14250 | 33250 | 47500 | N/A | |
Gold Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Gold Time Bonuses | 14250 | 33250 | 47500 | N/A | |
Platinum Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 14250 | 33250 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Silver | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Gold | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Platinum | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Centurion - Cover Movement Speed: 200
- Centurion - Crouched Cover Movement Speed: 200
- Centurion - Movement Speed: 200
- Assault Trooper - Cover Movement Speed: 200
- Assault Trooper - Crouched Cover Movement Speed: 200
- Assault Trooper - Movement Speed: 200
- Guardian - No Shield Movement Speed: 200
- Phantom - Health Regen Per Second: 25
- Phantom - Ragdoll Air Recovery Delay: 12
- Phantom - Sword Health: 50
- Dragoon MP - Movement Speed: 200
- Atlas - Enemy Distance (Sync Kill): 1
- Atlas - Movement Speed: 100
- Geth Pyro - Tank Health: 100
- Geth Prime - Movement Speed: 150
- Geth Bomber - Movement Speed: 100
- Cannibal - Movement Speed: 200
- Brute - Chest Armor Health: 400
- Brute - Left Shoulder Armor Health: 250
- Brute - Right Shoulder Armor Health: 250
- Husk - Chest Armor Health: 100
- Husk - Head Armor Health: 75
- Husk - Left Shoulder Armor Health: 75
- Husk - Movement Speed: 200
- Husk - Right Shoulder Armor Health: 75
- Banshee - Movement Speed: 150
- Banshee(s) - Close Range Teleport (In-Cover): 1000
- Banshee(s) - Close Range Teleport (No-Cover): 1000
- Banshee(s) - Teleport Initial Speed: 600
- Banshee(s) - Teleport Max Speed: 600
- Ravager - Movement Speed: 100
- Swarmer - Movement Speed: 100
- Collector Trooper - Movement Speed: 200
- Abomination - Movement Speed: 200
- Abomination - Sync Explosion Delay: 6
- Collector Captain - Movement Speed: 200
- Seeker Swarm - Movement Speed: 150
- Scion MP - Movement Speed: 100
- Scion MP - Sync Kill Range: 100
- Praetorian - Flying Speed: 100
- Praetorian - Movement Speed: 150
- Scorpion - Stick Explosion Delay: 1
- Geth Plasma SMG - Ramped Damage Multiplier: 10
- Striker Assault Rifle - Explosion Damage Radius: 150
- Krysae - Damage Radius: 300
- Krysae - Flinching Chance: 3
- Krysae - Flinching Distance: 300
- Adas Assault Rifle - Damage Radius: 300
- Adas Assault Rifle - Explosion Effect Radius: 300
- TGI - StimPack Damage Bonus Base: 1
- TGI - StimPack Damage Bonus Rank 3: 1
- TGI - StimPack Damage Bonus Rank 4A: 1
- TGI - StimPack Melee Damage Rank 6B: 1
- TGI - StimPack Weapon Damage Rank 6A: 1
- Arc Pistol - Max Shots: 2
- Turian Ghost Infiltrator - Damage Bonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_DamageBonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_MeleeDamageBonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_WeaponDamageBonus Lockout
- Tempest - TYPE Damage Multiplier - Shield: 3x, Armor: 5x, Biotic: 3x
- Hurricane - Create unique damage type N7Hurricane
- Avenger - TYPE Damage Multiplier - Shield: 3x, Armor: 5x, Biotic: 3x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Raptor - TYPE Damage Multiplier - Shield: 3x, Armor: 5x, Biotic: 3x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Incisor - TYPE Damage Multiplier - Shield: 3x, Armor: 5x, Biotic: 3x
- Saber - TYPE Damage Multiplier - Shield: 3x, Armor: 5x, Biotic: 3x
- Valkyrie - Create unique damage type N7_AR
- N7 Piranha - TYPE Damage Multiplier - Shield: 3x, Armor: 5x, Biotic: 3x
- Piranha - Create unique damage type Piranha
- Valkyrie - TYPE Damage Multiplier - Shield: 3x, Armor: 5x, Biotic: 3x
- Valkyrie - Create unique damage type N7_AR
- Striker - TYPE Damage Multiplier - Shield: 3x, Armor: 5x, Biotic: 3x
- Venom - Blast TYPE Damage Multiplier - Shield: 3x, Armor: 5x, Biotic: 3x
- Venom - Grenades TYPE Damage Multiplier - Shield: 3x, Armor: 5x, Biotic: 3x
- Shuriken - TYPE Damage Multiplier - Shield: 3x, Armor: 5x, Biotic: 3x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Krysae - TYPE Damage Multiplier - Shield: 3x, Armor: 5x, Biotic: 3x
- Disciple - TYPE Damage Multiplier - Shield: 3x, Armor: 5x, Biotic: 3x
- Acolyte - TYPE Damage Multiplier - Shield: 5x, Armor: 5x, Biotic: 5x
- Phantom - Sight Radius: 1500cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Omega
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod