Test1
Published by SlyBrawler
ModMaker Download Code 5870
Revision 20, published May 16, 2021, 1:43 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
General personal test of MP AI
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 12 enemies on the field at a time. Up to 4 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 8 | Extraction | Total |
Bronze Objectives | 1600 | 4037 | 6862 | 1675 | ~17299 |
Bronze Time Bonuses | 400 | 1009 | 1716 | N/A | |
Silver Objectives | 5760 | 14535 | 24705 | 6000 | ~62250 |
Silver Time Bonuses | 1440 | 3634 | 6176 | N/A | |
Gold Objectives | 7680 | 19380 | 32940 | 7500 | ~82500 |
Gold Time Bonuses | 1920 | 4845 | 8235 | N/A | |
Platinum Objectives | 14080 | 35530 | 60390 | 13750 | ~151251 |
Platinum Time Bonuses | 3520 | 8883 | 15098 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 5 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 30 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | ∞ | 488 | 519 | 550 |
Silver | 500 | 610 | ∞ | 830 | 940 | ∞ | 1160 | ∞ | 1380 | 1490 | 1600 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | ∞ | 1560 | 1680 | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | ∞ | 1780 | 1890 | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- 1 Vote Kick v4
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- AI - Avoid All Fire v5
- All SFXPawns Can Gib v4
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Cannibal2 MP - Eat Any Pawn v3
- Dominate - Dominate Everything v3
- Dominate - Extending Domination v3
- Dominate - Full Reaper Domination v3
- Drivable Atlas MP v3
- Enemy Friendly Fire v4
- Engineer - Repair Any Armor v3
- Everything Can Be Meleed v4
- Geth Bomber MP - Curved Bombing Run v3
- Glacier Hazard - Super Saiyan Bees v3
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Scion MP v3
- Medigel Transmitter - Dead Rising v3
- N7 Engineer Turret - Ammo Spreading v3
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Ragdoll Geth Pyro MP v5
- Reactor Hazard - Auto Venting v3
- Reactor Hazard - Instant Vent v3
- Sabotage - Extending Hack v4
- Sabotage - Hack All Enemies v4
- Shotguns - No Firing Latency v3
- Sniper Rifles - No NoScope Penalty v4
- Store Shows Everything v5
- Supply Pylon - Buff Everyone v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Glacier Hazard - Swarm Angry Damage: 300
- Glacier Hazard - Swarm Loop Transition Speed: 0.6
- Glacier Hazard - Swarm Movement Speed: 0.6
- Reactor Hazard - Reactor Damage per Second: 1500
- Collector Adept- Ascension Duration: 60
- Engineer - Turret Minimum Firing Interval: 4
- Engineer - Turret Suicide Time: 60
- Nemesis - Movement Speed: 650
- Phantom - Ragdoll Air Recovery Delay: 4
- Atlas - Post-Mortem Explosion Damage: 800
- Geth Rocket Trooper - Max Rocket Angle Change: 0.0025
- Geth Rocket Trooper - Rocket Explosion Radius: 500
- Geth Rocket Trooper - Rocket Fuse Length: 10
- Geth Rocket Trooper - Rocket Lifespan: 12
- Geth Rocket Trooper - Rocket Max Speed: 5000
- Geth Rocket Trooper - Rocket Spawn Speed: 250
- Geth Rocket Trooper - Speed Up Time: 0.15
- Ravager - Enemy Distance (Long): 5000
- Ravager - Enemy Distance (Medium): 3000
- Ravager - Movement Speed: 150
- Ravager Cannon - Explosion Radius: 400
- Ravager Cannon - Fuse Length: 8
- Ravager Cannon - Lifespan: 10
- Ravager Cannon - Max Angle Change: 0
- Ravager Cannon - Max Speed: 20000
- Ravager Cannon - Spawn Speed: 1000
- Swarmer - Movement Acceleration: 100
- Swarmer - Movement Speed: 575
- Banshee - Warp Ball Explosion Radius: 250
- Banshee - Warp Ball Max Speed: 2000
- Abomination - Movement Speed: 500
- Praetorian - Enemy Distance (Flying): 5000
- Praetorian - Enemy Distance (Lasers): 4000
- Praetorian - Flying Speed: 350
- Praetorian - Missile Acceleration: 50
- Praetorian - Missile Max Speed: 2000
- Praetorian - Missile Spacing: 0.5
- Praetorian - Missile Spacing (Animation): 0.5
- Praetorian - Missile Spawn Speed: 10
- Praetorian - Movement Acceleration: 200
- Praetorian - Movement Speed: 250
- BioPawn - Max Body Count: 4
- BioPawn - Sight Radius: 5000
- BioPawn - Storm Speed: 600
- BioPawn - Walk Speed: 145
- AI Core - Time Until Aggressive: 100
- Collector Adept- Ascension Duration Balance Change Lockout
- Nemesis - Sight Radius: 10000cm
- Atlas - Sight Radius: 5000cm
- Geth Rocket Trooper - Sight Radius: 5000cm
- Ravager - Sight Radius: 8000cm
- Praetorian - Sight Radius: 5000cm
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Omega
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis