-WIP-
Published by JoppyB4You
ModMaker Download Code 5720
Revision 8, published June 7, 2020, 9:55 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Work in progress, do not use!
Extended Mod Description
Work in progress, do not use!
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 12 enemies on the field at a time. Up to 3 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD |
Silver | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD |
Silver | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | BAD | BAD | OK | BAD | BAD | OK | OK | BAD | BAD | BAD | BAD |
Silver | OK | BAD | BAD | BAD | OK | OK | BAD | BAD | BAD | OK | BAD |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | BAD | BAD | BAD | BAD | BAD | OK | OK | OK | BAD | BAD | BAD |
Silver | OK | BAD | BAD | OK | BAD | BAD | BAD | BAD | OK | BAD | BAD |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 7000 | 12250 | 15750 | 5000 | ~48751 |
Bronze Time Bonuses | 1750 | 3063 | 3938 | N/A | |
Silver Objectives | 12000 | 21000 | 27000 | 7500 | ~82500 |
Silver Time Bonuses | 3000 | 5250 | 6750 | N/A | |
Gold Objectives | 12000 | 21000 | 27000 | 7500 | ~82500 |
Gold Time Bonuses | 3000 | 5250 | 6750 | N/A | |
Platinum Objectives | 22000 | 38500 | 49500 | 13750 | ~151250 |
Platinum Time Bonuses | 5500 | 9625 | 12375 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Silver | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v3
- All SFXPawns Can Gib v4
- Atlas2 - Any Range Smoke v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Maelstrom - Ammo Respawns v5
- Bugfix - Maelstrom - Respawn In Pool v6
- Bugfix - Neptune - Grenades Respawn v5
- Everything Can Be Meleed v4
- MP Enemies Drop Ammo v4
- Original Phantom MP - Cloak Infinitely v3
- Praetorian - Laser Hits All v3
- Seeker Swarm MP - Impact Pets v3
- Singularity - Allow Players In Field v5
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- AI Core - Time Until Aggressive: 20
- Acolyte - Fuse Length: 1.5
- TGI - StimPack Damage Bonus Base: 0.075
- TGI - StimPack Damage Bonus Rank 4A: 0.05
- TGI - StimPack Duration: 7.5
- TGI - StimPack Melee Damage Rank 6B: 0.75
- TGI - StimPack Shield Strength: 750
- TGI - StimPack Weapon Damage Rank 6A: 0.075
- Ammo Container - Respawn Time: 40
- Grenade Container - Respawn Time: 30
- Turian Ghost Infiltrator - Damage Bonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_DamageBonus Lockout
- Turian Ghost Infiltrator - Duration Lockout
- Turian Ghost Infiltrator - StimPack Evolve_MeleeDamageBonus Lockout
- Turian Ghost Infiltrator - StimPack ShieldStrength Lockout
- Turian Ghost Infiltrator - StimPack Evolve_WeaponDamageBonus Lockout
- Acolyte - TYPE Damage Multiplier - Shield: 5x, Armor: 0.5x, Biotic: 5x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod