GAMMA
Published by T1K1M0N
ModMaker Download Code 5520
Revision 61, published August 1, 2020, 2:48 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
MODIFIED THE FOLLOWING: N7 Valiant, Widow, M-7 Lancer, Prothean Particle Rifle, AT-12 Raider, N7 Piranha, Acolyte, Executioner Pistol, Cyclonic Modulator and Power Amplifier Module.
Extended Mod Description
MADE CHANGES TO WEAPONS, ITEMS AND KITS USED:
N7 VALIANT: damage 654 - 806.8 and weight 0.4 - 0.1
WIDOW: damage 1236.6 - 1545.8 and weight 0.4 - 0.1.
M-7 LANCER: damage 84.8 - 101.7, weight 0.4 - 0.1 and adjusted recoil values.
PROTHEAN PARTICLE RIFLE: damage 35.4 - 44.2 and weight 0.4 - 0.1.
N7 PIRANHA: damage 73 - 91.3, weight 0.4 - 0.1 and adjusted recoil values.
ACOLYTE: weight 0.3 - 0
CYCLONIC MODULATOR: Lv1 = 1.5, Lv2 = 2, Lv3 = 2.5 and Lv4 = 3.
POWER AMPLIFIER MODULE: Lv1 = 0.5, Lv2 = 1, Lv3 = 1.5 and Lv4 = 2.
ALL KROGANS: reduced rage to 1 melee kill, buffed rage DR by 40% and increased melee damage by 40%.
ALL N7: increased melee damage by 40%.
MOST KITS: buffed health and shields by 20%.
REQUESTED
AT-12 RAIDER: damage 125 - 150, weight 0.4 - 0.1 and adjusted recoil values.
EXECUTIONER PISTOL: damage 868.1 - 1029.5, weight 0.3 - 0, adjusted accuracy and recoil values.
Changelogs
EPSILON
Revision 60 (2020-07-17)
BETA
Revision 59 (2020-07-11)
ALPHA
Revision 58 (2020-07-04)
ALPHA
Revision 57 (2020-06-20)
BETA
Revision 56 (2020-06-08)
ZETA
Revision 55 (2020-05-31)
DELTA
Revision 54 (2020-05-22)
ZETA
Revision 53 (2020-05-16)
ZETA
Revision 52 (2020-05-10)
ZETA
Revision 51 (2020-05-09)
ZETA
Revision 50 (2020-05-08)
EPSILON
Revision 49 (2020-05-07)
DELTA
Revision 48 (2020-05-03)
EPSILON
Revision 47 (2020-05-02)
EPSILON
Revision 46 (2020-05-01)
EPSILON
Revision 45 (2020-04-29)
EPSILON
Revision 44 (2020-04-29)
EPSILON
Revision 43 (2020-04-28)
EPSILON
Revision 42 (2020-04-26)
DELTA
Revision 41 (2020-04-26)
DELTA
Revision 40 (2020-04-26)
DELTA
Revision 39 (2020-04-25)
DELTA
Revision 38 (2020-04-24)
DELTA
Revision 37 (2020-04-18)
DELTA
Revision 36 (2020-04-14)
BETA
Revision 35 (2020-04-12)
ALPHA
Revision 34 (2020-04-12)
ZETA
Revision 33 (2020-04-11)
ZETA
Revision 32 (2020-04-11)
ZETA
Revision 31 (2020-04-10)
GAMMA
Revision 30 (2020-04-09)
GAMMA
Revision 29 (2020-04-07)
BETA
Revision 28 (2020-04-07)
ZETA
Revision 27 (2020-04-07)
EPSILON
Revision 26 (2020-04-07)
EPSILON
Revision 25 (2020-04-06)
GAMMA
Revision 24 (2020-04-05)
ALPHA
Revision 23 (2020-04-05)
GAMMA
Revision 22 (2020-04-04)
ALPHA
Revision 21 (2020-04-04)
ZETTA
Revision 20 (2020-04-04)
ZETTA
Revision 19 (2020-03-28)
ALPHA
Revision 18 (2020-03-26)
EPSILON
Revision 17 (2020-03-22)
GAMMA
Revision 16 (2020-03-21)
GAMMA
Revision 15 (2020-02-24)
BETA
Revision 14 (2020-02-15)
ALPHA
Revision 13 (2020-02-15)
ZETA
Revision 12 (2020-02-08)
Epsillon
Revision 10 (2020-02-08)
VERSION 10
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis