More Mobs Overload
Published by Jeff
ModMaker Download Code 5303
Revision 3, published August 6, 2019, 3:12 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Adding more of the default critters and extra payout to the Bronze and silver Waves, and upping the power of the first tier consumables. Overload and Arc Grenades will be better.
Extended Mod Description
More enemies on Bronze and Silver with slightly boosted stats on a few items. ALL of the First tier Equipment Consumables are OP. So you can use Armor Piercing Ammo 1 or Drill 1 or whatever else and it is like IV...
A few upgrades for select toons, more health for them. Payout increased on B,S,G,and P. You can now purchase at least two Jumbo Equipment Packs with every Bronze or Silver you complete.
PUG's dont seem to want to play Gold or Platinum these days so I made this so I can make some credits with at least a slight challenge with PUG's... I get tired of soloing MP. Hence this is my go-to MP mod for now.
This is Still a bit OP but I will make the enemies much harder later... Made some adjustments for a better SP playthrough.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 16 enemies on the field at a time. Up to 4 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 9825 | 22925 | 32750 | 3675 | ~85550 |
Bronze Time Bonuses | 2456 | 5731 | 8188 | N/A | |
Silver Objectives | 11250 | 26250 | 37500 | 9125 | ~102876 |
Silver Time Bonuses | 2813 | 6563 | 9375 | N/A | |
Gold Objectives | 15000 | 35000 | 50000 | 12500 | ~137500 |
Gold Time Bonuses | 3750 | 8750 | 12500 | N/A | |
Platinum Objectives | 28500 | 66500 | 95000 | 18750 | ~256250 |
Platinum Time Bonuses | 7125 | 16625 | 23750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 480 | 527 | ∞ | 621 | 668 | ∞ | 762 | 809 | 856 | ∞ | 950 |
Silver | 680 | 752 | ∞ | 896 | 968 | ∞ | 1112 | 1184 | 1256 | ∞ | 1400 |
Gold | 880 | 1012 | ∞ | 1276 | 1408 | ∞ | 1672 | 1804 | 1936 | ∞ | 2200 |
Platinum | 1280 | 1412 | ∞ | 1676 | 1808 | ∞ | 2072 | 2204 | 2336 | ∞ | 2600 |
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Ammo Container - Respawn Time: 10
- Grenade Container - Respawn Time: 10
- AI Core - Time Until Aggressive: 20
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
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