Nightrings Mod
Published by Jeff
ModMaker Download Code 5301
Revision 5, published May 5, 2020, 6:46 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
A few more Credits and lots of power and ammo upgrades with a few weapon and Bronze and Silver wave changes. 15 max enemies.
Extended Mod Description
A few more Credits and lots of power and consumable upgrades with a few weapon and wave changes. 15 max enemies. Will work on more wave changes later maybe. Testing for now. - Update Bronze and Silver wave Changes Completed. Gave Boss Mobs more Armor, Barriers and Shields.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 15 enemies on the field at a time. Up to 4 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 8175 | 19075 | 27250 | 7675 | ~75801 |
Bronze Time Bonuses | 2044 | 4769 | 6813 | N/A | |
Silver Objectives | 10897 | 25428 | 36326 | 9125 | ~99939 |
Silver Time Bonuses | 2724 | 6357 | 9082 | N/A | |
Gold Objectives | 19800 | 46200 | 66000 | 7500 | ~172500 |
Gold Time Bonuses | 4950 | 11550 | 16500 | N/A | |
Platinum Objectives | 26550 | 61949 | 88500 | 13750 | ~234999 |
Platinum Time Bonuses | 6638 | 15487 | 22125 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 20 |
Centurion | 30 | Marauder | 30 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 20 |
Atlas | 100 | Collector Captain | 30 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 30 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 30 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 340 | 374 | ∞ | 442 | 476 | ∞ | 544 | 578 | 612 | ∞ | 680 |
Silver | 540 | 604 | ∞ | 732 | 796 | ∞ | 924 | 988 | 1052 | ∞ | 1180 |
Gold | 740 | 864 | ∞ | 1112 | 1236 | ∞ | 1484 | 1608 | 1732 | ∞ | 1980 |
Platinum | 1040 | 1154 | ∞ | 1382 | 1496 | ∞ | 1724 | 1838 | 1952 | ∞ | 2180 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Everyone Attacks Pets v6
- Geth Juggernaut - Melee Sync All v4
- MP Enemies Drop Ammo v4
- Pizza - Speedy Pizza v4
- Shotguns - No Firing Latency v3
- Singularity - Restore 6A Expansion v5
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Ammo Container - Respawn Time: 10
- Grenade Container - Respawn Time: 10
- AI Core - Time Until Aggressive: 20
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod