Slades Combat Tweaks
Published by Slade Shepherd
ModMaker Download Code 5259
Revision 18, published July 15, 2019, 6:40 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Adjusts combat for a more enjoyable experience. Will be continually updated, changelogs in the description. This mod is not meant to be played on anything below gold-level.
Extended Mod Description
Read the changelog for alterations. Highly experimental. Patch notes can be found here: https://gist.github.com/J3tAc3/
Changelogs
- Increased hacking speed
- Increased player revive damage mitigation to 70%
- Increased player revive damage mitigation window to 5 seconds
- Increased Atlas armor to 28000
Revision 17 (2019-07-14)
- Doubled Hacking Speed<br /> - Increased Atlas Health by 3000 Points<br /> - Increased Graal DoT from 1 second to 10<br /> - Increased weapon damage of Revenant by 30
Revision 15 (2019-06-27)
Update here: https://gist.github.com/J3tAc3/c7c912ffb67cbd339f536f2acfe31686
Revision 14 (2019-06-27)
I. Prothean Particle Rifle<br /> - Greatly reduced spool-up time to 0.1 seconds<br /> II. Multifrag Grenade<br /> Carry capacity increased to 2 at rank <br /> Increased number of launched grenades at base rank by 1<br /> Explosion radius increased to 6m<br /> III. Devastator mode doubles shields
Revision 13 (2019-06-26)
Update notes here: https://gist.github.com/J3tAc3/172880c954208a2b523f7fd0f276d678
Revision 12 (2019-06-26)
Player character passives update. View logs here: https://gist.github.com/J3tAc3/5124f33a9e9de37a3fa9f7ebf6c9c48c
Revision 11 (2019-06-26)
Collector Update - Gold Edition. View changelog here: https://gist.github.com/J3tAc3/aef17be1d337c1ff7142f4afee5f117b
Revision 10 (2019-06-26)
0.3. Gold tier update:<br /> -Enemy health significantly nerfed<br /> - Factions are now reflective of their specialization. Geth specialize in shields, Cerberus is an all-around faction, the Reapers in health, Collectors in firepower.<br /> - Weaker, ranged based enemies have less health to balance damage output.
Revision 7 (2019-06-18)
Changelog 0.1: <br /> - Doubled Rage duration and rage window for krogans<br /> - Increased melee force and damage for N7 destroyer and Krogan Warlord<br /> - Slightly expanded range of light melee attack for N7 Paladin - 170 Degrees<br /> - All enemies in range of melee attacks get hit/knocked down by destroyer/krogan/paladin melee attacks<br /> - Destroyer launches six grenades by default - upgrades to launch two more for a true Old Western feel<br /> - Increased range of Demolisher's Pylon to 15m, reduced wait time by 10 seconds<br /> - Increased soldier grenade radius to 8m<br /> 0.1: - Reduced Recon Mine wait time by 5 seconds<br /> - Increased Damage Mitigation of Adrenaline rush to 60 percent, duration by 1 second<br /> - Grenade bleed damage is increased to 80 percent over 5 seconds<br /> - N7 Demolisher Supply Pylon Shield Boost increased to 50 percent<br /> -Bronze, Silver and Gold AI damage go in %25 increment
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Attacks Pets - Banshee v3
- Attacks Pets - Brute v3
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Cannibal2 MP - Eat Any Pawn v3
- Everyone Attacks Pets v5
- Geth Juggernaut - Melee Sync All v4
- Geth Prime 2 - Pulse Rifle v3
- Head Gibs - Banshee v3
- Head Gibs - Brute v3
- Head Gibs - Scion MP v3
- Medigel Transmitter - Dead Rising v3
- MP Enemies Drop Ammo v3
- Pizza - Power Pizza v3
- Pizza - Speedy Pizza v3
- Pizza - Stealthy Pizza v3
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v4
- Sabotage - Extending Hack v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v4
- Singularity - Restore 6A Expansion v4
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Supply Pylon - Base Time Between Ammo Resupply: 10
- Supply Pylon - Base Time Between Ammo Resupply Rank 3: 0.15
- Supply Pylon - Base Time Between Grenade Resupply: 10
- Supply Pylon - Base Time Between Grenade Resupply Rank 3: 0.15
- Supply Pylon - Power Damage Bonus Rank 5B: 0.25
- Supply Pylon - Weapon Damage Bonus Rank 5A: 0.25
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 4
- Talon Mercenary - Omni Bow Arrows Per Shot: 6
- Collector Adept- Ascension Duration: 90
- Ammo Container - Respawn Time: 10
- Grenade Container - Respawn Time: 10
- Supply Pylon - Ammo Frequency Lockout
- Supply Pylon - Grenade Frequency Lockout
- Supply Pylon - Power Damage Buff Lockout
- Supply Pylon - Weapon Damage Buff Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- Collector Adept- Ascension Duration Balance Change Lockout
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod