Neo2
Published by rainbowdragonGER
ModMaker Download Code 5232
Revision 1, published May 21, 2019, 10:39 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
This mod contains experimental mixins that aren't always available to be used in ModMaker. If you want to try out crazy, possibly game breaking stuff, you can try this mod!
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 20 enemies on the field at a time. Up to 6 enemies can be aggressive while berserk mode is not enabled.
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | BAD | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Banshee - Accept Invalid Paths v6
- Bugfix - BF3 Infiltrator - Menu Model v4
- Enemy Friendly Fire v3
- Everything Can Be Meleed v3
- Everything Can Be Synced 1 v3
- Everything Can Be Synced 2 v3
- Medigel Transmitter - Dead Rising v3
- Reactor Hazard - Auto Venting v3
- Reactor Hazard - Faster Reactor v5
- Reactor Hazard - Instant Vent v3
- Sabotage - Extending Hack v3
- Sabotage - Hack All Enemies v3
- Skip Splash Screen v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Glacier Hazard - Swarm Normal Damage: 100
- Glacier Hazard - Swarm Angry Damage: 1000
- Glacier Hazard - Swarm Movement Speed: 0.5
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 5
- Glacier Hazard - Swarm Loop Transition Speed: 5
- Giant Hazard - Gun Fire Timeline Length: 0.85
- Reactor Hazard - Doors Closing Duration: 8
- Reactor Hazard - Extraction Point 1 X: -984
- Reactor Hazard - Extraction Point 1 Y: -917
- Reactor Hazard - Extraction Point 1 Z: -208
- Reactor Hazard - Extraction Point 2 X: 1471
- Reactor Hazard - Extraction Point 2 Y: 6101
- Reactor Hazard - Extraction Point 2 Z: -208
- Reactor Hazard - Reactor Damage per Second: 10000
- Ghost Hazard - Extraction Point X: 2376
- Ghost Hazard - Extraction Point Y: -1416
- Ghost Hazard - Extraction Point Z: 1990
- Ghost Hazard - Rain Damage (LZ Pod): 1
- Ghost Hazard - Rain Damage (Alley): 50
- Ghost Hazard - Rain Damage (Back ladder): 100
- Ghost Hazard - Rain Damage (Courtyard/skycars): 50
- Ghost Hazard - Rain Damage (Landing pad): 100
- Ghost Hazard - Rain Damage (Slum pod spawn area): 1
- Dagger Hazard - Player Spawnpoint 1 Z: 60000
- Dagger Hazard - Player Spawnpoint 2 Z: 60000
- Dagger Hazard - Player Spawnpoint 3 Z: 60000
- Dagger Hazard - Player Spawnpoint 4 Z: 60000
- Ghost Hazard - Player Spawnpoint 1 X: -3919
- Ghost Hazard - Player Spawnpoint 1 Y: -3336
- Ghost Hazard - Player Spawnpoint 1 Z: 60000
- Ghost Hazard - Player Spawnpoint 2 X: -692
- Ghost Hazard - Player Spawnpoint 2 Y: -3231
- Ghost Hazard - Player Spawnpoint 2 Z: 60000
- Ghost Hazard - Player Spawnpoint 3 X: 978
- Ghost Hazard - Player Spawnpoint 3 Y: -620
- Ghost Hazard - Player Spawnpoint 3 Z: 60000
- Ghost Hazard - Player Spawnpoint 4 X: -3721
- Ghost Hazard - Player Spawnpoint 4 Y: 3654
- Ghost Hazard - Player Spawnpoint 4 Z: 60000
- Reactor Hazard - Player Spawnpoint 1 X: 2743
- Reactor Hazard - Player Spawnpoint 1 Y: -518
- Reactor Hazard - Player Spawnpoint 1 Z: 60000
- Reactor Hazard - Player Spawnpoint 2 X: 162
- Reactor Hazard - Player Spawnpoint 2 Y: 128
- Reactor Hazard - Player Spawnpoint 2 Z: 60000
- Reactor Hazard - Player Spawnpoint 3 X: 384
- Reactor Hazard - Player Spawnpoint 3 Y: 2739
- Reactor Hazard - Player Spawnpoint 3 Z: 60000
- Reactor Hazard - Player Spawnpoint 4 X: -4928
- Reactor Hazard - Player Spawnpoint 4 Y: 10451
- Reactor Hazard - Player Spawnpoint 4 Z: 60000
- White Hazard - Extraction Point X: -124
- White Hazard - Extraction Point Y: -2429
- White Hazard - Extraction Point Z: -405
- Collector Adept- Ascension Duration: 6000
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 5
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 15
- Talon Mercenary - Concussive Arrows Per Shot: 35
- Talon Mercenary - Omni Bow Arrows Per Shot: 50
- Supply Pylon - Base Time Between Ammo Resupply: 5
- Supply Pylon - Base Time Between Ammo Resupply Rank 3: 0.77
- Supply Pylon - Base Time Between Grenade Resupply: 5
- Supply Pylon - Base Time Between Grenade Resupply Rank 3: 0.77
- Supply Pylon - Power Damage Bonus Rank 5B: 0.77
- Supply Pylon - Weapon Damage Bonus Rank 5A: 0.77
- TGI - StimPack Damage Bonus Base: 0.77
- TGI - StimPack Damage Bonus Rank 3: 0.77
- TGI - StimPack Damage Bonus Rank 4A: 0.77
- TGI - StimPack Duration: 17
- TGI - StimPack Melee Damage Rank 6B: 0.77
- TGI - StimPack Shield Strength: 7000
- TGI - StimPack Weapon Damage Rank 6A: 0.77
- Acolyte - Fuse Length: 10
- Adas Assault Rifle - Damage Radius: 600
- Adas Assault Rifle - Explosion Effect Radius: 600
- Arc Pistol - Max Shots: 15
- Jade - Player Spawnpoint 1 Z: 60000
- Jade - Player Spawnpoint 2 Z: 60000
- Jade - Player Spawnpoint 3 Z: 60000
- Jade - Player Spawnpoint 4 Z: 60000
- Scorpion - No Stick Explosion Delay: 20
- Scorpion - Proximity Radius: 500
- Scorpion - Stick Explosion Delay: 6
- Homing Grenade - Drell Assassin Accel Speed: -500
- Homing Grenade - Drell Assassin Fuse Length: 1
- Homing Grenade - Drell Assassin Max Speed: 15000
- Homing Grenade - Drell Assassin Spawn Speed: 10000
- Homing Grenade - N7 Engineer Accel Speed: 100
- Homing Grenade - N7 Engineer Fuse Length: 60
- Homing Grenade - N7 Engineer Max Speed: 1000
- Homing Grenade - N7 Engineer Spawn Speed: 10
- Swarmer - Power Impact Damage: 0
- Dagger - Player Spawnpoint 1 X: 600
- Dagger - Player Spawnpoint 1 Y: 200
- Dagger - Player Spawnpoint 1 Z: 300
- Dagger - Player Spawnpoint 2 X: 400
- Dagger - Player Spawnpoint 2 Y: 800
- Dagger - Player Spawnpoint 2 Z: 900
- Dagger - Player Spawnpoint 3 X: 1000
- Dagger - Player Spawnpoint 3 Y: -5
- Dagger - Player Spawnpoint 3 Z: -3
- Dagger - Player Spawnpoint 4 X: -1
- Dagger - Player Spawnpoint 4 Y: 900
- Dagger - Player Spawnpoint 4 Z: 400
- BioPawn - Combat Ground Speed: 100
- Batarian Sentinel - Blade Armor Max Damage Returned: 50000
- CSR - Hot Intensity X: 5
- CSR - Hot Intensity Y: 10
- CSR - Hot Intensity Z: 20
- Singularity - Push Away Force: 2000
- Singularity - Ragdoll Force: 6000
- Warlord Melee Three - Damage Multiplier: 4
- Warlord Melee Three - Impact Force Multiplier: 20
- Collector Adept- Ascension Duration Balance Change Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- Supply Pylon - Ammo Frequency Lockout
- Supply Pylon - Grenade Frequency Lockout
- Supply Pylon - Power Damage Buff Lockout
- Supply Pylon - Weapon Damage Buff Lockout
- Turian Ghost Infiltrator - Damage Bonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_DamageBonus Lockout
- Turian Ghost Infiltrator - Duration Lockout
- Turian Ghost Infiltrator - StimPack Evolve_MeleeDamageBonus Lockout
- Turian Ghost Infiltrator - StimPack ShieldStrength Lockout
- Turian Ghost Infiltrator - StimPack Evolve_WeaponDamageBonus Lockout
- Batarian Sentinel - Blade Armor Max Damage Returned
- Avenger - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Incisor - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Suppressor - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Suppressor - Create unique damage type SilencerGun
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Experimental MixIns (by FemShep)
Published mods that directly forked from this mod
- No mods fork this mod