Rich Zombie Mod
Published by user2929
ModMaker Download Code 5217
Revision 3, published May 6, 2019, 11:23 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
[99] Zombie Mod. 2018.12.21. Changed payout to B/S/G/P 300K/400k/500K/500K, cuz you need millions to unlock all. Opening spectre packs alone takes few hours not to mention earning all that money.
Extended Mod Description
Lots of husks/abominations and more. Balanced for Gold. All powers balanced for more impacts. Payout increased for extra work. Vigorously tested for fun. Requires a moderate to high-end system.
Extended Mod Description
Zombie Mod is the love child of ME3Tweaks ModMaker - years of love and care have been poured into it with hundreds of hours of playtesting to fine tune it.
Zombie Mod has mostly husks and abominations as the base enemy. As waves progress, husks drop out and more abominations come in, along with a few other units to change things up.
This mod is only tested on gold. Platinum has not been balanced in a long time.
Other things that have been changed:
- Some enemies have been changed to perform different roles, such as one of the Atlases and one of the Geth Primes forcing you out a held position.
- Player and enemy weapons have been rebalanced to make OP enemy guns easier to deal with (such as the marauder), and make player guns not suck as bad (like the vindicator).
- 7 wavelists so you can change between easy (cerberus) and more difficult (the second cerberus) wavelists. Or if you want to change it up, pick the final wavelist (second reaper) for same-enemy waves, to see what its like to have the same enemy as a wave
- Objective on wave 1
- Changed payout to B/S/G/P 300K/400k/500K/500K
- Powers for players have been buffed to hit more enemies.
- The condor ammo box generation rate has been fixed from 20s to 3s, like the other maps
- Many MixIns. See below.
Zombie Mod does not change any player rate of fire, burst fire count, magazine sizes, or other items taht break client weapons, as well as having no invisible enemy waves (as long as clients have vanilla wavelists). If the balance changes ASI is not installed, you will have a significantly harder time as enemies will have more powerful weapons while player weapons will be worse.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 24 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Reapers wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Gold Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Gold Time Bonuses | 14250 | 33250 | 47500 | N/A | |
Platinum Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 14250 | 33250 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 20 | Marauder | 35 |
Engineer | 25 | Brute | 60 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 10 |
Rocket Trooper | 40 | Scion | 65 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 90 |
Geth Bomber | 30 | Original Geth Pyro | 30 |
Geth Prime | 100 | Original Cannibal | 30 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | 800 | 920 | ∞ | 1160 | 1280 | ∞ | 1520 | 1640 | 1760 | ∞ | 2000 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- AI - Avoid All Fire v4
- AI - Ignore Friendly Obstructions v3
- Atlas - Any Range Smoke v3
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Dragoon MP v3
- Banshee - Accept Invalid Paths v6
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Neptune - Grenades Respawn v5
- Bugfix - Unreleased Maps - KillZ v4
- Cannibal2 MP - Eat Any Pawn v3
- Collector Web - Affects Everybody v3
- Enemy Friendly Fire v3
- Engineer - Deploy Turret Anywhere v3
- Engineer - No Turret Suicide v3
- Engineer - Repair Any Armor v3
- Engineer - Repair Anybody v3
- Everything Can Be Meleed v3
- Geth Juggernaut - Team Heal 6A v5
- Geth Prime 2 - Pulse Rifle v3
- Lobby - Extra Maps v3
- Medigel Transmitter - Dead Rising v3
- MP Enemies Drop Ammo v3
- Original Phantom MP - Cloak Infinitely v3
- Phantom MP - Cloak Infinitely v4
- Pizza - Power Pizza v3
- Pizza - Speedy Pizza v3
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying Shield v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v4
- Reactor Hazard - Auto Venting v3
- Reactor Hazard - Faster Reactor v5
- Sabotage - Hack All Enemies v3
- Scion MP - Grenades Available v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v4
- Singularity - Restore 6A Expansion v4
- Sniper Rifles - No NoScope Penalty v4
- Supply Pylon - Buff Everyone v4
- Teamwork Executions v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Original Phantom - Cloak Evasion Delay: 0.15
- Original Phantom - Cloak Health Regeneration: 250
- Original Phantom - Movement Acceleration: 350
- Original Phantom - Movement Speed: 550
- Original Phantom - Sword Health: 200
- Scion MP - Cluster Gravity Scale: 0.25
- Scion MP - Grenade Bounciness: 0.5
- Scion MP - Movement Speed: 250
- Guardian - Lose Shield Force Threshold: 700
- Guardian - Movement Speed: 250
- Guardian - No Shield Movement Speed: 500
- Guardian - Ragdoll Shield Drop Delay: 15
- Guardian - Stagger Force Threshold: 600
- Guardian - Under Fire Multiplier Duration: 1.5
- Guardian - Under Fire Speed Modifier: 0.6
- Centurion - Movement Acceleration: 500
- Centurion - Movement Speed: 300
- Original Cannibal - Hungry Run Speed Modifier: 2.5
- Cannibal - Hungry Run Speed Modifier: 2.5
- Banshee - AOE Blast Damage: 3000
- Banshee - Enemy Distance (Long): 3000
- Banshee - Enemy Distance (Medium): 1900
- Banshee - Enemy Distance (Short): 1400
- Banshee - Melee Damage: 500
- Banshee - Nearby Enemy Distance: 900
- Banshee(s) - Close Range Teleport (No-Cover): -200
- Banshee(s) - Teleport Initial Speed: 2200
- Banshee(s) - Teleport Max Speed: 2200
- Original Banshee - AOE Blast Damage: 3000
- Original Banshee - Enemy Distance (Long): 1400
- Original Banshee - Enemy Distance (Medium): 1900
- Original Banshee - Enemy Distance (Short): 3000
- Original Banshee - Nearby Enemy Distance: 900
- Brute - Chest Armor Health: 1600
- Brute - Left Arm Damage Scaling: 0.6
- Brute - Left Shoulder Armor Health: 1200
- Brute - Right Arm Damage Scaling: 0.6
- Brute - Right Shoulder Armor Health: 1200
- Husk - Chest Armor Health: 500
- Husk - Head Armor Health: 600
- Husk - Left Shoulder Armor Health: 400
- Husk - Right Shoulder Armor Health: 400
- Husk - Sync Melee Throwdown Damage: 2500
- Praetorian - Enemy Distance (Sync): 400
- Praetorian - Right Claw Melee Damage: 400
- Praetorian - Missile Spacing: 0.15
- Praetorian - Missile Spacing (Animation): 0.15
- Ammo Container - Respawn Time: 3
- Game Core - Max Smoke Grenades: 10
- Grenade Container - Respawn Time: 7
- Ghost Hazard - Extraction Point X: -3836
- Ghost Hazard - Extraction Point Y: -2804
- Ghost Hazard - Extraction Point Z: 1891.1
- Collector Adept- Ascension Duration: 6000
- Condor - Extraction Point X: -11439
- Condor - Extraction Point Y: -473
- Condor - Extraction Point Z: -1808
- Dagger - Extraction Point 1 X: -1026
- Dagger - Extraction Point 1 Y: -813
- Dagger - Extraction Point 1 Z: -408
- Dagger - Extraction Point 2 X: -2775
- Dagger - Extraction Point 2 Y: 96
- Dagger - Extraction Point 2 Z: -208
- Ghost - Extraction Point X: -2540
- Ghost - Extraction Point Y: -812
- Ghost - Extraction Point Z: 1691
- Giant - Extraction Point X: 2283
- Giant - Extraction Point Y: -3820
- Giant - Extraction Point Z: -1488
- London - Extraction Point X: 51732
- London - Extraction Point Y: -43509
- London - Extraction Point Z: 120
- Rio - Extraction Point X: 1240
- Rio - Extraction Point Y: 6042
- Rio - Extraction Point Z: -1858
- Ravager - Movement Speed: 300
- Ravager Cannon - Max Angle Change: 0.075
- Ravager Cannon - Max Speed: 4000
- Ravager Cannon - Spawn Speed: 4000
- Swarmer - Movement Acceleration: 200
- Swarmer - Movement Speed: 360
- Swarmer - Power Impact Damage: 50
- Glacier Hazard - Play Rate Idle (Start): 1.5
- Reactor - Extraction Point 1 X: -1285
- Reactor - Extraction Point 1 Y: 1542
- Reactor - Extraction Point 1 Z: -299
- Reactor - Extraction Point 2 X: 1707
- Reactor - Extraction Point 2 Y: 2784
- Reactor - Extraction Point 2 Z: -599
- Glacier - Extraction Point X: 2564
- Glacier - Extraction Point Y: 2072
- Glacier - Extraction Point Z: 91
- White - Extraction Point X: 4093
- White - Extraction Point Y: -5088
- White - Extraction Point Z: -345
- Hydra - Extraction Point X: 3948
- Hydra - Extraction Point Y: 1967
- Hydra - Extraction Point Z: -206
- Goddess - Extraction Point 100 X: -9992
- Goddess - Extraction Point 100 Y: -4187
- Goddess - Extraction Point 100 Z: 704
- Vancouver - Extraction Point 1 X: 7455
- Vancouver - Extraction Point 1 Y: 19789
- Vancouver - Extraction Point 1 Z: -293
- Vancouver - Extraction Point 2 X: 12840
- Vancouver - Extraction Point 2 Y: 16201
- Vancouver - Extraction Point 2 Z: -51
- Dagger Hazard - Extraction Point 1 X: -4358
- Dagger Hazard - Extraction Point 1 Y: -3359
- Dagger Hazard - Extraction Point 1 Z: -208
- Dagger Hazard - Extraction Point 2 X: 2668
- Dagger Hazard - Extraction Point 2 Y: 619
- Dagger Hazard - Extraction Point 2 Z: -108
- Reactor Hazard - Extraction Point 1 X: 3553
- Reactor Hazard - Extraction Point 1 Y: 756
- Reactor Hazard - Extraction Point 1 Z: -508.8
- Reactor Hazard - Extraction Point 2 X: 1592
- Reactor Hazard - Extraction Point 2 Y: 5661
- Reactor Hazard - Extraction Point 2 Z: -208.8
- Reactor Hazard - Reactor Damage per Second: 7500
- Giant Hazard - Extraction Point X: -2409
- Giant Hazard - Extraction Point Y: -8363
- Giant Hazard - Extraction Point Z: -1798
- White Hazard - Extraction Point X: 5269
- White Hazard - Extraction Point Y: 122
- White Hazard - Extraction Point Z: -166
- Glacier Hazard - Death Plane Z: -5000
- Glacier Hazard - Extraction Point 1 X: 3807
- Glacier Hazard - Extraction Point 1 Y: -3069
- Glacier Hazard - Extraction Point 1 Z: -408
- Glacier Hazard - Swarm Angry Damage: 300
- Glacier Hazard - Swarm Loop Transition Speed: 1.2
- Glacier Hazard - Swarm Movement Speed: 0.8
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 1
- Atlas - Block Smoke Distance Percent: 0.85
- Atlas - Ground Pound Damage: 1500
- Atlas - Movement Acceleration: 400
- Atlas - Movement Speed: 250
- Atlas - Post-Mortem Explosion Damage: 900
- Atlas - Smoke Last Visibility Time: 12
- Geth Prime - Enemy Distance (Long): 300
- Geth Prime - Enemy Distance (Medium): 300
- Geth Prime - Enemy Distance (Short): 300
- Geth Prime - Max Fire Wait Time: 200
- Geth Prime - Movement Speed: 600
- Geth Prime - Nearby Enemy Distance: 1500
- Geth Prime - Post-Mortem Explosion Radius: 800
- Geth Prime - Post-Mortem Shield Damage: 900
- Original Geth Prime - Siege Pulse Max Speed: 3000
- Original Geth Prime - Siege Pulse Spawn Speed: 2000
- Original Atlas - Arm Swing Damage: 400
- Original Atlas - Block Smoke Distance Percent: 0.6
- Original Atlas - Ground Pound Damage: 600
- Original Atlas - Movement Speed: 700
- Original Atlas - Smoke Last Visibility Time: 12
- Homing Grenade - Drell Assassin Accel Speed: 1000
- Homing Grenade - Drell Assassin Fuse Length: 10
- Homing Grenade - Drell Assassin Max Speed: 4000
- Homing Grenade - Drell Assassin Spawn Speed: 1000
- Homing Grenade - N7 Engineer Accel Speed: 1000
- Homing Grenade - N7 Engineer Fuse Length: 10
- Homing Grenade - N7 Engineer Max Speed: 4000
- Homing Grenade - N7 Engineer Spawn Speed: 1000
- Homing Grenade - Turian Saboteur Accel Rate: 1000
- Homing Grenade - Turian Saboteur Fuse Length: 10
- Homing Grenade - Turian Saboteur Max Speed: 4000
- Homing Grenade - Turian Saboteur Spawn Speed: 1000
- BioPawn - Combat Ground Speed: 400
- Geth Pyro - Movement Speed: 150
- Original Geth Pyro - Movement Speed: 400
- Abomination - Smashed Head Damage: 200
- Abomination - Sync Damage per Second: 100
- Abomination - Sync Explosion Delay: 2.1
- Geth Bomber - Bombing Run Duration: 4
- Geth Bomber - Enemy Distance (Melee): 200
- Geth Bomber - Grenade Max Speed: 3000
- Geth Bomber - Grenade Spawn Speed: 2000
- Geth Bomber - Movement Speed: 450
- Engineer - Max Repair Search Distance: 3000
- Engineer - Repair Cooldown: 1
- Engineer - Repair Threshold: 0.9
- Engineer - Turret Deployment Cooldown: 1
- Engineer - Turret Minimum Firing Interval: 1
- Nemesis - Cover Movement Speed: 600
- Nemesis - Crouched Cover Movement Speed: 600
- Nemesis - Movement Speed: 600
- Geth Rocket Trooper - Minimum Firing Distance: 300
- Geth Rocket Trooper - Rocket Health: 5
- Acolyte - Fuse Length: 5
- Krysae - Damage Radius: 250
- Krysae - Flinching Distance: 250
- Striker Assault Rifle - Explosion Damage Radius: 120
- Striker Assault Rifle - Projectile Momentum Transfer: 6000
- Striker Assault Rifle - Radial Damage Impulse: 20
- Adas Assault Rifle - Damage Radius: 90
- Adas Assault Rifle - Explosion Effect Radius: 80
- Geth Plasma SMG - Ramped Damage Multiplier: 3.5
- Collector Adept- Ascension Duration Balance Change Lockout
- Acolyte - TYPE Damage Multiplier - Shield: 5x, Armor: 1.2x, Biotic: 5x
- Disciple - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1.1x, Biotic: 1.5x
- Krysae - TYPE Damage Multiplier - Shield: 2x, Armor: 3.5x, Biotic: 2x
- Avenger - TYPE Damage Multiplier - Shield: 2.2x, Armor: 2.6x, Biotic: 2.2x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Incisor - TYPE Damage Multiplier - Shield: 1.6x, Armor: 1.9x, Biotic: 1.6x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Saber - TYPE Damage Multiplier - Shield: 1x, Armor: 1.15x, Biotic: 1x
- Valkyrie - Create unique damage type N7_AR
- N7 Piranha - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.5x, Biotic: 1.2x
- Piranha - Create unique damage type Piranha
- Striker - TYPE Damage Multiplier - Shield: 1.6x, Armor: 1.9x, Biotic: 1.6x
- Shuriken - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1.1x, Biotic: 1.5x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Valkyrie - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1.4x, Biotic: 1.1x
- Valkyrie - Create unique damage type N7_AR
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Zombie Mod (by FemShep)
Published mods that directly forked from this mod
- No mods fork this mod