Bruh
Published by Claawdd
ModMaker Download Code 5070
Revision 26, published July 24, 2021, 5:50 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
When you'll see what's waiting for you
Extended Mod Description
Designed to play solo in Bronze with more ennemies anyway and less annoying things like sync kill.
SPICY and CREDITS
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 24 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 12300 | 28699 | 41000 | 2500 | ~104999 |
Bronze Time Bonuses | 3075 | 7175 | 10250 | N/A | |
Silver Objectives | 14700 | 34300 | 49000 | 2500 | ~125000 |
Silver Time Bonuses | 3675 | 8575 | 12250 | N/A | |
Gold Objectives | 16650 | 38850 | 55500 | 10000 | ~148751 |
Gold Time Bonuses | 4163 | 9713 | 13875 | N/A | |
Platinum Objectives | 21750 | 50750 | 72500 | 13750 | ~195001 |
Platinum Time Bonuses | 5438 | 12688 | 18125 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 600 | 660 | ∞ | 780 | 840 | ∞ | 960 | 1020 | 1080 | ∞ | 1200 |
Silver | 700 | 770 | ∞ | 910 | 980 | ∞ | 1120 | 1190 | 1260 | ∞ | 1400 |
Gold | 800 | 900 | ∞ | 1100 | 1200 | ∞ | 1400 | 1500 | 1600 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Ghost Hazard - Always Raining v3
- MP Enemies Drop Ammo v4
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Reactor Hazard - Auto Venting v3
- Sniper Rifles - No NoScope Penalty v4
- Store Shows Everything v5
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Collector Adept- Ascension Duration: 60
- TGI - StimPack Damage Bonus Base: 0.25
- TGI - StimPack Damage Bonus Rank 3: 0.1
- TGI - StimPack Damage Bonus Rank 4A: 0.15
- TGI - StimPack Duration: 18
- TGI - StimPack Weapon Damage Rank 6A: 0.2
- Adas Assault Rifle - Damage Radius: 125
- Adas Assault Rifle - Explosion Effect Radius: 120
- Krysae - Damage Radius: 175
- Scorpion - Proximity Radius: 275
- Striker Assault Rifle - Explosion Damage Radius: 100
- Collector Adept- Ascension Duration Balance Change Lockout
- Turian Ghost Infiltrator - Damage Bonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_DamageBonus Lockout
- Turian Ghost Infiltrator - Duration Lockout
- Turian Ghost Infiltrator - StimPack Evolve_WeaponDamageBonus Lockout
- Raptor - TYPE Damage Multiplier - Shield: 1.3x, Armor: 1x, Biotic: 1x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Saber - TYPE Damage Multiplier - Shield: 1x, Armor: 1.3x, Biotic: 1x
- Valkyrie - Create unique damage type N7_AR
- Valkyrie - TYPE Damage Multiplier - Shield: 1.3x, Armor: 1x, Biotic: 1x
- Valkyrie - Create unique damage type N7_AR
- Shuriken - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1.1x, Biotic: 1.1x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Disciple - TYPE Damage Multiplier - Shield: 2.5x, Armor: 1x, Biotic: 2.5x
- Krysae - TYPE Damage Multiplier - Shield: 1x, Armor: 1.6x, Biotic: 1x
- Striker - TYPE Damage Multiplier - Shield: 1x, Armor: 1x, Biotic: 1.3x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis