Meme City
Published by neocodex
ModMaker Download Code 5004
Revision 3, published March 18, 2022, 6:19 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Balance overhaul + fun wave compositions, 9 enemies,
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 9 enemies on the field at a time. Up to 4 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 21000 | 49000 | 70000 | 25000 | ~200000 |
Bronze Time Bonuses | 5250 | 12250 | 17500 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 15000 | 35000 | 50000 | 25000 | ~150000 |
Gold Time Bonuses | 3750 | 8750 | 12500 | N/A | |
Platinum Objectives | 19500 | 45500 | 65000 | 18500 | ~181000 |
Platinum Time Bonuses | 4875 | 11375 | 16250 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 10 | Cannibal | 10 |
Centurion | 20 | Marauder | 20 |
Engineer | 30 | Brute | 60 |
Nemesis | 30 | Husk | 10 |
Guardian | 20 | Ravager | 50 |
Dragoon | 60 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 15 |
Atlas | 100 | Collector Captain | 30 |
Geth Trooper | 10 | Abomination | 5 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 20 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 25 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 100 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 800 | 920 | ∞ | 1160 | 1280 | ∞ | 1520 | 1640 | 1760 | ∞ | 2000 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- 1 Vote Kick v4
- Abomination - Explosion DoT All v3
- Cannibal2 MP - Eat Any Pawn v3
- Lobby - Extra Maps v4
- Ragdoll Dragoon MP v3
- Reactor Hazard - Auto Venting v3
- Sabotage - Extending Hack v4
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Skip Splash Screen v4
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Game Core - Max Smoke Grenades: 5
- Original Cannibal - Hungry Run Speed Modifier: 2.5
- Cannibal - Hungry Run Speed Modifier: 2.5
- Dragoon - AOE Melee Damage: 200
- Dragoon - Charge Melee Damage: 400
- Dragoon MP - Movement Speed: 400
- Original Phantom - Cloak Duration: 60
- Original Phantom - Cloak Evasion Delay: 0.1
- Original Phantom - Cloak Health Regeneration: 200
- Original Phantom - Cover Movement Speed: 480
- Original Phantom - Crouched Cover Movement Speed: 360
- Original Phantom - Enemy Distance (Long): 2400
- Original Phantom - Enemy Distance (Medium): 1300
- Original Phantom - Enemy Distance (Short): 600
- Original Phantom - Melee Damage: 1000
- Original Phantom - Movement Acceleration: 1000
- Original Phantom - Movement Speed: 600
- Original Phantom - Nearby Enemy Distance: 700
- Original Phantom - Sword Slice Damage: 500
- Original Atlas - Arm Swing Damage: 2000
- Original Atlas - Block Smoke Distance Percent: 0.8
- Original Atlas - Ground Pound Damage: 1000
- Original Atlas - Movement Acceleration: 3000
- Original Atlas - Movement Speed: 350
- Original Atlas - Post-Moretem Explosion Damage: 5000
- Original Atlas - Post-Moretem Explosion Radius: 1000
- Original Geth Pyro - Movement Speed: 500
- Original Geth Pyro - Tank Degrading Max Time: 10
- Original Geth Pyro - Tank Degrading Threshold: 0.5
- Original Geth Pyro - Tank Explosion Damage: 2000
- Original Geth Pyro - Tank Health: 5000
- Geth Prime - Turret Search Distance: 800
- Original Geth Prime - Enemy Distance (Short): 500
- Original Geth Prime - Max Fire Wait Time: 3
- Original Geth Prime - Movement Speed: 350
- Original Geth Prime - Post-Mortem Explosion Radius: 1200
- Original Geth Prime - Post-Mortem Shield Damage: 5000
- Original Geth Prime - Siege Pulse Max Speed: 7000
- Original Geth Prime - Siege Pulse Spawn Speed: 5000
- Original Geth Prime - Turret Search Distance: 2000
- Original Banshee - AOE Blast Damage: 2000
- Original Banshee - Enemy Distance (Long): 1000
- Original Banshee - Enemy Distance (Medium): 700
- Original Banshee - Enemy Distance (Short): 400
- Original Banshee - Movement Speed: 400
- Original Banshee - Warp Ball Acceleration: 300
- Original Banshee - Warp Ball Damage: 1000
- Original Banshee - Warp Ball Explosion Radius: 300
- Original Banshee - Warp Ball Max Angle Change: 0.2
- Original Banshee - Warp Ball Max Speed: 2000
- Original Banshee - Warp Ball Spawn Speed: 200
- Praetorian - Enemy Distance (Flying): 2400
- Praetorian - Enemy Distance (Lasers): 300
- Praetorian - Enemy Distance (Medium): 1800
- Praetorian - Enemy Distance (Melee): 250
- Praetorian - Enemy Distance (Sync): 250
- Praetorian - Flying Speed: 750
- Praetorian - Missile Acceleration: 200
- Praetorian - Missile Lifespan: 6
- Praetorian - Missile Max Speed: 1400
- Praetorian - Missile Spacing: 0.1111
- Praetorian - Missile Spacing (Animation): 0.1111
- Praetorian - Missile Spawn Speed: 150
- Praetorian - Movement Speed: 440
- Striker Assault Rifle - Explosion Damage Radius: 100
- Geth Plasma SMG - Ramped Damage Multiplier: 3
- Incisor - TYPE Damage Multiplier - Shield: 1.5x, Armor: 0.75x, Biotic: 1.25x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Saber - TYPE Damage Multiplier - Shield: 1x, Armor: 1.25x, Biotic: 1x
- Valkyrie - Create unique damage type N7_AR
- N7 Piranha - TYPE Damage Multiplier - Shield: 1.1x, Armor: 0.8x, Biotic: 1.2x
- Piranha - Create unique damage type Piranha
- Valkyrie - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1x, Biotic: 1x
- Valkyrie - Create unique damage type N7_AR
- Disciple - TYPE Damage Multiplier - Shield: 1x, Armor: 1x, Biotic: 1.25x
- Tempest - TYPE Damage Multiplier - Shield: 1.3x, Armor: 0.9x, Biotic: 1.15x
- Hurricane - Create unique damage type N7Hurricane
- Avenger - TYPE Damage Multiplier - Shield: 0.8x, Armor: 0.8x, Biotic: 0.8x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Praetorian - Sight Radius: 4000cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Balance Tweak Booster (by neocodex)
Published mods that directly forked from this mod
- No mods fork this mod