Hit the Ground Running
Published by SylancerPrime
ModMaker Download Code 4992
Revision 8, published August 9, 2019, 6:44 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
We can't let up. Because they won't.
Extended Mod Description
This mod was designed to increased the intensity and difficulty of the matches. The time between rounds has been decreased slightly, so not a lot of rest for players.
Many of your powers have increased damage radius, to affect multiple enemies at a time.
The enemy Count has been increased, which may be taxing on slower machines. It is less than previous versions but they were causing it to crash.
The enemies are also more aggressive.
Many of the "bosses" have increased armor, but lesser barriers.
The Brutes are the exception, and have approx 3X their normal life, are more aggressive and will actually sync kill, given the chance.
Given these changes, the "Devices" objective has been removed entirely.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 13 enemies on the field at a time. Up to 6 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 3750 | 8750 | 12500 | 5000 | ~36251 |
Bronze Time Bonuses | 938 | 2188 | 3125 | N/A | |
Silver Objectives | 8250 | 19250 | 27500 | 5000 | ~73751 |
Silver Time Bonuses | 2063 | 4813 | 6875 | N/A | |
Gold Objectives | 15000 | 35000 | 50000 | 15000 | ~140000 |
Gold Time Bonuses | 3750 | 8750 | 12500 | N/A | |
Platinum Objectives | 33000 | 77000 | 110000 | 25000 | ~300000 |
Platinum Time Bonuses | 8250 | 19250 | 27500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 400 | 480 | ∞ | 640 | 720 | ∞ | 880 | 960 | 1040 | ∞ | 1200 |
Silver | 900 | 1050 | ∞ | 1350 | 1500 | ∞ | 1800 | 1950 | 2100 | ∞ | 2400 |
Gold | 1200 | 1340 | ∞ | 1620 | 1760 | ∞ | 2040 | 2180 | 2320 | ∞ | 2600 |
Platinum | 1800 | 1920 | ∞ | 2160 | 2280 | ∞ | 2520 | 2640 | 2760 | ∞ | 3000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- Attacks Pets - Brute v3
- Attacks Pets - Scion MP v3
- Cannibal2 MP - Eat Any Pawn v3
- Collector Web - Affects Everybody v3
- Enemy Friendly Fire v3
- Engineer - Deploy Turret Anywhere v3
- Engineer - No Turret Suicide v3
- Engineer - Repair Any Armor v3
- Phantom MP - Cloak Infinitely v4
- Praetorian - Laser Hits All v3
- Skip Splash Screen v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Supply Pylon - Base Time Between Ammo Resupply: 10
- Banshee(s) - Teleport Initial Speed: 3000
- Banshee(s) - Teleport Max Speed: 2800
- Supply Pylon - Ammo Frequency Lockout
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Omega
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Exodus Gamma III (by SylancerPrime)
Published mods that directly forked from this mod
- No mods fork this mod