Test
Published by RicharVonNovark
ModMaker Download Code 4977
Revision 1, published October 8, 2018, 10:07 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 10 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 800 | 920 | ∞ | 1160 | 1280 | ∞ | 1520 | 1640 | 1760 | ∞ | 2000 |
Platinum | 1000 | 1120 | ∞ | 1360 | 1480 | ∞ | 1720 | 1840 | 1960 | ∞ | 2200 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v2
- Attacks Pets - Banshee v2
- Attacks Pets - Brute v2
- Attacks Pets - Dragoon MP v2
- Attacks Pets - Praetorian MP v2
- Attacks Pets - Scion MP v2
- Attacks Pets - Seeker Swarm MP v2
- Banshee - Accept Invalid Paths v5
- Bugfix - BF3 Infiltrator - Menu Model v3
- Bugfix - Maelstrom - Ammo Respawns v4
- Bugfix - Maelstrom - Respawn In Pool v5
- Bugfix - Neptune - Grenades Respawn v4
- Bugfix - Unreleased Maps - KillZ v3
- CanBeMeleed Atlas v2
- CanBeMeleed Banshee v2
- CanBeMeleed Brute v2
- CanBeMeleed Geth Prime v2
- CanBeMeleed Praetorian MP v2
- CanBeMeleed Ravager v2
- CanBeMeleed Scion MP v2
- Collector Web - Affects Everybody v2
- Enemy Friendly Fire v2
- Engineer - No Turret Suicide v2
- Engineer - Repair Any Armor v2
- Engineer - Repair Anybody v2
- Every Wave Is An Objective v2
- Everyone Attacks Pets v4
- Everything Can Be Meleed v2
- Everything Can Be Synced 1 v2
- Everything Can Be Synced 2 v2
- Geth Juggernaut - Melee Sync All v3
- Pizza - Power Pizza v2
- Pizza - Speedy Pizza v2
- Pizza - Stealthy Pizza v2
- Praetorian - Laser Hits All v2
- Ragdoll Armor - Geth Bomber MP v2
- Ragdoll Dragoon MP v2
- Ragdoll Geth Pyro MP v3
- Reactor Hazard - Auto Venting v2
- Realistic Gravity - Dagger v4
- Realistic Gravity - Dagger Hazard v4
- Realistic Gravity - Ghost v4
- Realistic Gravity - Ghost Hazard v4
- Realistic Gravity - Giant v4
- Realistic Gravity - Giant Hazard v4
- Realistic Gravity - Glacier v4
- Realistic Gravity - Glacier Hazard v4
- Realistic Gravity - Goddess v4
- Realistic Gravity - Hydra v4
- Realistic Gravity - Jade v4
- Realistic Gravity - Original Glacier v4
- Realistic Gravity - Original White v4
- Realistic Gravity - Reactor v4
- Realistic Gravity - Reactor Hazard v4
- Realistic Gravity - White Hazard v4
- Sabotage - Extending Hack v2
- Sabotage - Hack All Enemies v2
- Seeker Swarm MP - Impact Pets v2
- Shotguns - No Firing Latency v2
- Sniper Rifles - No NoScope Penalty v3
- Store Shows Everything v3
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Adas Assault Rifle - Damage Radius: 150
- Adas Assault Rifle - Explosion Effect Radius: 150
- Arc Pistol - Max Shots: 1
- Geth Plasma SMG - Ramped Damage Multiplier: 7.5
- Krysae - Damage Radius: 300
- Krysae - Flinching Chance: 1
- Krysae - Flinching Distance: 500
- Scorpion - Proximity Radius: 400
- Striker Assault Rifle - Explosion Damage Radius: 150
- Striker Assault Rifle - Projectile Momentum Transfer: 250
- Striker Assault Rifle - Proximity Radius: 150
- Striker Assault Rifle - Radial Damage Impulse: 1
- Supply Pylon - Base Time Between Ammo Resupply: 5
- Supply Pylon - Base Time Between Ammo Resupply Rank 3: 0.15
- Supply Pylon - Base Time Between Grenade Resupply: 5
- Supply Pylon - Base Time Between Grenade Resupply Rank 3: 0.15
- Supply Pylon - Power Damage Bonus Rank 5B: 0.5
- Supply Pylon - Weapon Damage Bonus Rank 5A: 0.5
- Supply Pylon Spawn Speed - X: 150
- Supply Pylon Spawn Speed - Y: 150
- Supply Pylon Spawn Speed - Z: 500
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 100
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 10
- Talon Mercenary - Concussive Arrows Per Shot: 10
- Talon Mercenary - Omni Bow Arrows Per Shot: 10
- Collector Adept- Ascension Duration: 300
- Supply Pylon - Ammo Frequency Lockout
- Supply Pylon - Grenade Frequency Lockout
- Supply Pylon - Power Damage Buff Lockout
- Supply Pylon - Weapon Damage Buff Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- Collector Adept- Ascension Duration Balance Change Lockout
- Acolyte - TYPE Damage Multiplier - Shield: 5x, Armor: 2x, Biotic: 5x
- Krysae - TYPE Damage Multiplier - Shield: 1.5x, Armor: 3.5x, Biotic: 1.5x
- Avenger - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Tempest - TYPE Damage Multiplier - Shield: 3x, Armor: 1.5x, Biotic: 1.5x
- Hurricane - Create unique damage type N7Hurricane
- Incisor - TYPE Damage Multiplier - Shield: 5x, Armor: 1.5x, Biotic: 1.5x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- N7 Piranha - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Piranha - Create unique damage type Piranha
- Valkyrie - TYPE Damage Multiplier - Shield: 1.5x, Armor: 3x, Biotic: 1.5x
- Valkyrie - Create unique damage type N7_AR
- Striker - TYPE Damage Multiplier - Shield: 1.5x, Armor: 3x, Biotic: 1.5x
- Venom - Blast TYPE Damage Multiplier - Shield: 3x, Armor: 1.25x, Biotic: 1.25x
- Venom - Grenades TYPE Damage Multiplier - Shield: 1.5x, Armor: 1.25x, Biotic: 1.25x
- Shuriken - TYPE Damage Multiplier - Shield: 3x, Armor: 1.5x, Biotic: 3x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Disciple - TYPE Damage Multiplier - Shield: 2x, Armor: 4x, Biotic: 3x
- Raptor - TYPE Damage Multiplier - Shield: 1.25x, Armor: 1.5x, Biotic: 3x
- Raptor - Create unique damage type Raptor_SniperRifle
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
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