not a fork but a spoon
Published by genericuser19802
ModMaker Download Code 4972
Revision 1, published October 6, 2018, 6:53 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
there is silverware things happening
Extended Mod Description
first mod. testing stuff.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 11 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 5250 | 12250 | 17500 | 1675 | ~45426 |
Bronze Time Bonuses | 1313 | 3063 | 4375 | N/A | |
Silver Objectives | 10500 | 24500 | 35000 | 3125 | ~90625 |
Silver Time Bonuses | 2625 | 6125 | 8750 | N/A | |
Gold Objectives | 21000 | 49000 | 70000 | 7500 | ~182500 |
Gold Time Bonuses | 5250 | 12250 | 17500 | N/A | |
Platinum Objectives | 33000 | 77000 | 110000 | 13750 | ~288750 |
Platinum Time Bonuses | 8250 | 19250 | 27500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 350 | 395 | ∞ | 485 | 530 | ∞ | 620 | 665 | 710 | ∞ | 800 |
Silver | 600 | 690 | ∞ | 870 | 960 | ∞ | 1140 | 1230 | 1320 | ∞ | 1500 |
Gold | 900 | 1060 | ∞ | 1380 | 1540 | ∞ | 1860 | 2020 | 2180 | ∞ | 2500 |
Platinum | 1800 | 1920 | ∞ | 2160 | 2280 | ∞ | 2520 | 2640 | 2760 | ∞ | 3000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- 1 Vote Kick v2
- Abomination - Explosion DoT All v2
- All SFXPawns Can Gib v2
- Attacks Pets - Banshee v2
- Attacks Pets - Brute v2
- Attacks Pets - Dragoon MP v2
- Attacks Pets - Praetorian MP v2
- Attacks Pets - Scion MP v2
- Attacks Pets - Seeker Swarm MP v2
- Bugfix - BF3 Infiltrator - Menu Model v3
- Bugfix - Maelstrom - Ammo Respawns v4
- Bugfix - Maelstrom - Respawn In Pool v5
- Bugfix - Neptune - Grenades Respawn v4
- Bugfix - Unreleased Maps - KillZ v3
- Cannibal2 MP - Eat Any Pawn v2
- Collector Web - Affects Everybody v2
- Enemy Friendly Fire v2
- Everyone Attacks Pets v4
- Everything Can Be Meleed v2
- Everything Can Be Synced 1 v2
- Everything Can Be Synced 2 v2
- Head Gibs - Banshee v2
- Head Gibs - Brute v2
- Head Gibs - Praetorian MP v2
- Head Gibs - Scion MP v2
- Medigel Transmitter - Dead Rising v2
- N7 Engineer - No Combo Arc Grenades v2
- N7 Engineer Turret - Ammo Spreading v2
- Pizza - Power Pizza v2
- Pizza - Speedy Pizza v2
- Pizza - Stealthy Pizza v2
- Praetorian - Laser Hits All v2
- Praetorian MP - No Flying v2
- Praetorian MP - No Flying Shield v2
- Ragdoll Armor - Geth Bomber MP v2
- Ragdoll Dragoon MP v2
- Ragdoll Geth Pyro MP v3
- Reactor Hazard - Auto Venting v2
- Reactor Hazard - Faster Reactor v4
- Reactor Hazard - Instant Vent v2
- Sabotage - Extending Hack v2
- Sabotage - Hack All Enemies v2
- Seeker Swarm MP - Impact Pets v2
- Shotguns - No Firing Latency v2
- Singularity - Allow Players In Field v3
- Singularity - Restore 6A Expansion v3
- Skip Splash Screen v3
- Sniper Rifles - No NoScope Penalty v3
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Adas Assault Rifle - Explosion Effect Radius: 35
- Geth Hunter - Enemy Distance (Melee): 50
- Geth Hunter - Movement Acceleration: 8000
- BioPawn - Sight Radius: 1500
- BioPawn - Storm Speed: 275
- Phantom - Cloak Duration: 5
- Phantom - Cloaked Evasion Delay: 0.6
- Geth Bomber - Enemy Distance (Melee): 100
- Swarmer - Movement Speed: 210
- Abomination - Enemy Distance (Melee): 80
- Abomination - Enemy Distance (Short): 200
- Abomination - Melee Damage: 50
- Abomination - Movement Acceleration: 500
- Abomination - Movement Speed: 250
- Abomination - Smashed Head Damage: 50000
- Abomination - Sync Explosion Delay: 5.7
- Husk - Melee Damage: 50
- Husk - Movement Acceleration: 1200
- Husk - Movement Speed: 250
- Atlas - Enemy Distance (Sync Kill): 50
- Atlas - Movement Speed: 215
- Geth Prime - Movement Speed: 215
- Geth Prime - Turret Search Distance: 600
- Homing Grenade - Drell Assassin Max Speed: 3000
- Homing Grenade - Drell Assassin Spawn Speed: 300
- Homing Grenade - N7 Engineer Max Speed: 3000
- Homing Grenade - N7 Engineer Spawn Speed: 300
- Homing Grenade - Turian Saboteur Max Speed: 3000
- Homing Grenade - Turian Saboteur Spawn Speed: 300
- Ghost Hazard - Rain Damage (LZ Pod): 20
- Ghost Hazard - Rain Damage (Alley): 20
- Ghost Hazard - Rain Damage (Back ladder): 20
- Ghost Hazard - Rain Damage (Courtyard/skycars): 20
- Ghost Hazard - Rain Damage (Landing pad): 20
- Ghost Hazard - Rain Damage (Slum pod spawn area): 20
- Reactor Hazard - Reactor Damage per Second: 99750
- Glacier Hazard - Swarm Angry Damage: 40
- Glacier Hazard - Swarm Loop Transition Speed: 0.1
- Glacier Hazard - Swarm Movement Speed: 0.1
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 0.1
- Glacier Hazard - Swarm Normal Damage: 20
- Incisor - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.2x, Biotic: 1.2x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Abandoned Mod (by harpigre2)
|==>Abandoned Mod (by harpigre2)
|====>TheForceIsStrongH CRASHED (by harpigre2)
Published mods that directly forked from this mod
- No mods fork this mod