OP Electra
Published by electrahart
ModMaker Download Code 4970
Revision 1, published October 1, 2018, 7:57 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
just screwing around, version 2
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 14 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | BAD | BAD | OK | OK | BAD | BAD | BAD | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Gold Time Bonuses | 14250 | 33250 | 47500 | N/A | |
Platinum Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 14250 | 33250 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 5 | Cannibal | 10 |
Centurion | 40 | Marauder | 25 |
Engineer | 50 | Brute | 110 |
Nemesis | 35 | Husk | 15 |
Guardian | 30 | Ravager | 75 |
Dragoon | 70 | Banshee | 230 |
Phantom | 150 | Collector Trooper | 5 |
Atlas | 150 | Collector Captain | 15 |
Geth Trooper | 5 | Abomination | 10 |
Rocket Trooper | 50 | Scion | 123 |
Geth Hunter | 35 | Praetorian | 260 |
Geth Pyro | 70 | Original Atlas | 100 |
Geth Bomber | 400 | Original Geth Pyro | 40 |
Geth Prime | 70 | Original Cannibal | 35 |
Original Marauder | 70 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 1000 | 1050 | ∞ | 1150 | 1200 | ∞ | 1300 | 1350 | 1400 | ∞ | 1500 |
Silver | 1000 | 1075 | ∞ | 1225 | 1300 | ∞ | 1450 | 1525 | 1600 | ∞ | 1750 |
Gold | 1000 | 1150 | ∞ | 1450 | 1600 | ∞ | 1900 | 2050 | 2200 | ∞ | 2500 |
Platinum | 1000 | 1233.3 | ∞ | 1699.9 | 1933.2 | ∞ | 2399.8 | 2633.1 | 2866.4 | ∞ | 3333 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v2
- Abomination - Explosion DoT All v2
- AI - Ignore Friendly Obstructions v2
- All SFXPawns Can Gib v2
- Attacks Pets - Banshee v2
- Attacks Pets - Brute v2
- Attacks Pets - Dragoon MP v2
- Attacks Pets - Praetorian MP v2
- Attacks Pets - Scion MP v2
- Attacks Pets - Seeker Swarm MP v2
- Banshee - Accept Invalid Paths v5
- Bugfix - BF3 Infiltrator - Menu Model v3
- Bugfix - Maelstrom - Ammo Respawns v4
- Bugfix - Maelstrom - Respawn In Pool v5
- Bugfix - Neptune - Grenades Respawn v4
- Bugfix - Unreleased Maps - KillZ v3
- CanBeMeleed Atlas v2
- CanBeMeleed Banshee v2
- CanBeMeleed Brute v2
- CanBeMeleed Geth Prime v2
- CanBeMeleed Praetorian MP v2
- CanBeMeleed Ravager v2
- CanBeMeleed Scion MP v2
- Cannibal2 MP - Eat Any Pawn v2
- Collector Web - Affects Everybody v2
- Drivable Atlas MP v2
- Enemy Friendly Fire v2
- Engineer - Deploy Turret Anywhere v2
- Engineer - Repair Any Armor v2
- Engineer - Repair Anybody v2
- Everyone Attacks Pets v4
- Everything Can Be Meleed v2
- Everything Can Be Synced 1 v2
- Everything Can Be Synced 2 v2
- Geth Bomber MP - Curved Bombing Run v2
- Geth Juggernaut - Melee Sync All v3
- Geth Juggernaut - Team Heal 6A v4
- Geth Prime 2 - Pulse Rifle v2
- Ghost Hazard - Acid Health Damage v2
- Glacier Hazard - Super Saiyan Bees v2
- Head Gibs - Banshee v2
- Head Gibs - Brute v2
- Head Gibs - Praetorian MP v2
- Head Gibs - Scion MP v2
- Lobby - Extra Maps v2
- Medigel Transmitter - Dead Rising v2
- MP Enemies Drop Ammo v2
- No Instant Power Use v2
- Original Phantom MP - Cloak Infinitely v2
- Phantom MP - Cloak Infinitely v3
- Pizza - Power Pizza v2
- Pizza - Speedy Pizza v2
- Pizza - Stealthy Pizza v2
- Praetorian - Laser Hits All v2
- Ragdoll Armor - Geth Bomber MP v2
- Ragdoll Dragoon MP v2
- Ragdoll Geth Pyro MP v3
- Reactor Hazard - Auto Venting v2
- Reactor Hazard - Faster Reactor v4
- Reactor Hazard - Instant Vent v2
- Sabotage - Extending Hack v2
- Sabotage - Hack All Enemies v2
- Seeker Swarm MP - Impact Pets v2
- Shotguns - No Firing Latency v2
- Singularity - Allow Players In Field v3
- Singularity - Restore 6A Expansion v3
- Sniper Rifles - No NoScope Penalty v3
- Store Shows Everything v3
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Assault Trooper - Enemy Distance (Melee): 2000
- Assault Trooper - Nearby Enemy Distance: 1000
- Guardian - Breached Force Threshold: 300
- Guardian - Enemy Distance (Melee): 9999
- Guardian - Lose Shield Force Threshold: 25
- Guardian - Movement Acceleration: 400
- Guardian - Movement Speed: 200
- Guardian - Nearby Enemy Distance: 1000
- Guardian - No Shield Movement Speed: 1000
- Guardian - Ragdoll Shield Drop Delay: 0.3
- Guardian - Stagger Force Threshold: 25
- Guardian - Under Fire Speed Modifier: 0.1
- Original Phantom - Cloak Duration: 3
- Original Phantom - Cloak Evasion Delay: 0.99
- Original Phantom - Movement Speed: 50
- Original Phantom - Ragdoll Air Recovery Delay: 5
- Original Phantom - Sword Health: 1
- Atlas - Cannon Penetration Distance: 1000
- Atlas - Enemy Distance (Sync Kill): 100
- Atlas - Movement Speed: 1000
- Atlas - Sync Kill Cone: 0.1
- Original Atlas - Cannon Penetration Distance: 1000
- Original Atlas - Enemy Distance (SyncKill): 100
- Original Atlas - Movement Speed: 1000
- Engineer - Max Repair Search Distance: 9999
- Engineer - Repair Threshold: 0.99
- Engineer - Turret Deployment Cooldown: 1
- Engineer - Turret Explosion Damage: 2000
- Engineer - Turret Explosion Radius: 500
- Engineer - Turret Minimum Firing Interval: 0.5
- Engineer - Turret Wind Up Delay: 2
- Dragoon MP - Enemy Distance (Alternate Melee): 3000
- Dragoon MP - Enemy Distance (Charge): 2000
- Dragoon MP - Enemy Distance (Melee): 2000
- Dragoon MP - Enemy Distance (Short): 1000
- Geth Rocket Trooper - Minimum Firing Distance: 0.01
- Geth Rocket Trooper - Nearby Enemy Distance: 100
- Geth Rocket Trooper - Rocket Fuse Length: 0.01
- Geth Rocket Trooper - Rocket Health: 1
- Geth Rocket Trooper - Rocket Spawn Speed: 1
- Geth Rocket Trooper - Speed Up Time: 1
- Geth Pyro - Enemy Distance (Short): 2000
- Geth Pyro - Movement Speed: 100
- Geth Pyro - Tank Degrading Max Time: 3
- Geth Pyro - Tank Explosion Damage: 750
- Geth Pyro - Tank Explosion Radius: 400
- Geth Pyro - Tank Health: 1100
- Nemesis - Cover Movement Speed: 9999
- Nemesis - Crouched Cover Movement Speed: 9999
- Nemesis - Movement Speed: 750
- Geth Bomber - Bombing Run Duration: 2
- Geth Bomber - Enemy Distance (Melee): 100
- Geth Bomber - Grenade Max Speed: 9999
- Geth Bomber - Grenade Spawn Speed: 1000
- Geth Hunter - Enemy Distance (Short): 200
- Phantom - Cloak Duration: 3
- Phantom - Cloaked Evasion Delay: 0.99
- Phantom - Movement Speed: 50
- Phantom - Ragdoll Air Recovery Delay: 5
- Phantom - Sword Health: 1
- Geth Prime - Max Fire Wait Time: 15
- Geth Prime - Movement Speed: 750
- Geth Prime - Siege Pulse Fuse: 3
- Geth Prime - Siege Pulse Max Speed: 250
- Geth Prime - Siege Pulse Spawn Speed: 1
- Geth Prime - Turret Search Distance: 100
- Husk - Chest Armor Health: 1000
- Husk - Head Armor Health: 500
- Husk - Movement Acceleration: 1
- Husk - Movement Speed: 3000
- Ravager - Enemy Distance (Long): 7500
- Ravager - Enemy Distance (Medium): 6000
- Ravager - Enemy Distance (Short): 5000
- Ravager - Movement Speed: 300
- Ravager Acid Damage per Second: 120
- Ravager Cannon - Fuse Length: 3
- Ravager Cannon - Max Speed: 1000
- Ravager Cannon - Spawn Speed: 1
- Swarmer - Movement Acceleration: 5
- Swarmer - Movement Speed: 750
- Abomination - Movement Acceleration: 3000
- Abomination - Movement Speed: 300
- Abomination - Smashed Head Damage: 1
- Abomination - Sync Explosion Delay: 1.6
- Brute - Chest Armor Health: 1
- Brute - Death Damage: 1
- Brute - Death Damage Radius: 100
- Brute - Left Shoulder Armor Health: 1
- Brute - Right Shoulder Armor Health: 1
- Cannibal - Hungry Run Speed Modifier: 0.5
- Cannibal - Movement Speed: 300
- Praetorian - Enemy Distance (Lasers): 3000
- Praetorian - Enemy Distance (Sync): 100
- Praetorian - Flying Speed: 2000
- Praetorian - Missile Max Speed: 50
- Praetorian - Missile Spacing: 0.01
- Praetorian - Missile Spacing (Animation): 0.999
- Praetorian - Movement Speed: 20
- BioPawn - Max Body Count: 99
- Banshee - Warp Ball Acceleration: 5
- Banshee - Warp Ball Spawn Speed: 1
- Banshee(s) - Close Range Teleport (In-Cover): 2000
- Banshee(s) - Close Range Teleport (No-Cover): 2000
- Banshee(s) - Teleport Nav Search Radius: 1600
- Ammo Container - Respawn Time: 1
- Game Core - Max Smoke Grenades: 20
- Grenade Container - Respawn Time: 1
- Scion MP - Cannon Max Speed: 100
- Scion MP - Cluster Gravity Scale: 10
- Scion MP - Cluster Max Speed: 500
- Scion MP - Cluster Speed: 500
- Scion MP - Cluster Splitting Distance (In-Cover): 500
- Scion MP - Cluster Splitting Distance (No-Cover): 750
- Scion MP - Grenade Bounciness: 0.01
- Scion MP - Grenade Gravity Level: 0.01
- Scion MP - Grenade Speed: 1000
- Scion MP - Movement Acceleration: 2
- Scion MP - Movement Speed: 1000
- Scion MP - Sync Kill Range: 100
- Seeker Swarm - Movement Speed: 10
- Collector Trooper - Web Search Range: 9999
- Collector Trooper - Web Summon Proximity: 1000
- Homing Grenade - N7 Engineer Accel Speed: 1000
- Homing Grenade - N7 Engineer Fuse Length: 30
- Homing Grenade - N7 Engineer Spawn Speed: 1000
- Ghost Hazard - Extraction Point X: -4000
- Ghost Hazard - Extraction Point Y: 4000
- Ghost Hazard - Extraction Point Z: 2000
- Ghost Hazard - Rain Damage (LZ Pod): 3000
- Ghost Hazard - Rain Damage (Alley): 2000
- Ghost Hazard - Rain Damage (Back ladder): 9999
- Ghost Hazard - Rain Damage (Courtyard/skycars): 1000
- Ghost Hazard - Rain Damage (Slum pod spawn area): 1000
- Giant Hazard - Gun Fire Timeline Length: 0.5
- Reactor Hazard - Doors Closing Duration: 0.1
- Reactor Hazard - Reactor Damage per Second: 2000
- Glacier Hazard - Swarm Angry Damage: 600
- Glacier Hazard - Swarm Movement Speed: 10
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 3
- Glacier Hazard - Swarm Normal Damage: 150
- Arc Pistol - Max Shots: 99
- Scorpion - No Stick Explosion Delay: 30
- Scorpion - Proximity Radius: 300
- Scorpion - Stick Explosion Delay: 5
- Geth Plasma SMG - Ramped Damage Multiplier: 10
- TGI - StimPack Damage Bonus Base: 0.5
- TGI - StimPack Duration: 30
- TGI - StimPack Melee Damage Rank 6B: 2
- TGI - StimPack Shield Strength: 4000
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 99
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 99
- Talon Mercenary - Concussive Arrows Per Shot: 99
- Talon Mercenary - Omni Bow Arrows Per Shot: 50
- Supply Pylon - Base Time Between Ammo Resupply: 1
- Supply Pylon - Base Time Between Grenade Resupply: 1
- Supply Pylon - Power Damage Bonus Rank 5B: 0.5
- Supply Pylon - Weapon Damage Bonus Rank 5A: 0.5
- Supply Pylon Spawn Speed - Z: 750
- Adas Assault Rifle - Damage Radius: 200
- Adas Assault Rifle - Explosion Effect Radius: 200
- Krysae - Damage Radius: 1000
- Krysae - Flinching Chance: 100
- Krysae - Flinching Distance: 9999
- Striker Assault Rifle - Explosion Damage Radius: 500
- Striker Assault Rifle - Projectile Momentum Transfer: 900
- Striker Assault Rifle - Radial Damage Impulse: 2
- Turian Ghost Infiltrator - Damage Bonus Lockout
- Turian Ghost Infiltrator - Duration Lockout
- Turian Ghost Infiltrator - StimPack Evolve_MeleeDamageBonus Lockout
- Turian Ghost Infiltrator - StimPack ShieldStrength Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- Supply Pylon - Ammo Frequency Lockout
- Supply Pylon - Grenade Frequency Lockout
- Supply Pylon - Power Damage Buff Lockout
- Supply Pylon - Weapon Damage Buff Lockout
- Disciple - TYPE Damage Multiplier - Shield: 10x, Armor: 10x, Biotic: 15x
- Krysae - TYPE Damage Multiplier - Shield: 15x, Armor: 15x, Biotic: 15x
- Striker - TYPE Damage Multiplier - Shield: 15x, Armor: 15x, Biotic: 15x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>A Zombies Test (by electrahart)
|==>OP Catastrophe2 (by Bler)
|====>OP Catastrophe5 (by Bler)
|======>oplectra (by Bler)