Diamond updated
Published by voltek
ModMaker Download Code 4963
Revision 1, published September 25, 2018, 9:49 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
V1.4.6/ Platinum/C/G/R/C/I've changed a lot of options for harder platinum game. I've boosted properly some consumables, You can win 225 000 max credits now.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 12 enemies on the field at a time. Up to 3 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 25000 | ~100000 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 24000 | 56000 | 80000 | 25000 | ~225000 |
Platinum Time Bonuses | 6000 | 14000 | 20000 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 1350 | 1485 | ∞ | 1755 | 1890 | ∞ | 2160 | 2295 | 2430 | ∞ | 2700 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Bugfix - BF3 Infiltrator - Menu Model v3
- Cannibal2 MP - Eat Any Pawn v2
- Engineer - Deploy Turret Anywhere v2
- Engineer - No Turret Suicide v2
- Geth Juggernaut - Melee Sync All v3
- Medigel Transmitter - Dead Rising v2
- MP Enemies Drop Ammo v2
- Pizza - Power Pizza v2
- Pizza - Speedy Pizza v2
- Pizza - Stealthy Pizza v2
- Reactor Hazard - Auto Venting v2
- Reactor Hazard - Faster Reactor v4
- Reactor Hazard - Instant Vent v2
- Sabotage - Extending Hack v2
- Sabotage - Hack All Enemies v2
- Shotguns - No Firing Latency v2
- Singularity - Allow Players In Field v3
- Sniper Rifles - No NoScope Penalty v3
- Store Shows Everything v3
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Krysae - Damage Radius: 300
- Krysae - Flinching Chance: 3
- Krysae - Flinching Distance: 100
- Ghost Hazard - Rain Damage (LZ Pod): 49
- Ghost Hazard - Rain Damage (Alley): 49
- Ghost Hazard - Rain Damage (Back ladder): 49
- Ghost Hazard - Rain Damage (Courtyard/skycars): 49
- Ghost Hazard - Rain Damage (Landing pad): 49
- Ghost Hazard - Rain Damage (Slum pod spawn area): 49
- Glacier Hazard - Swarm Angry Damage: 200
- Glacier Hazard - Swarm Normal Damage: 200
- Collector Adept- Ascension Duration: 90
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 5
- Talon Mercenary - Concussive Arrows Per Shot: 5
- Talon Mercenary - Omni Bow Arrows Per Shot: 5
- Geth Rocket Trooper - Rocket Health: 10
- Nemesis - Movement Speed: 600
- Cannibal - Hungry Run Speed Modifier: 2.5
- Original Cannibal - Hungry Run Speed Modifier: 2.5
- Swarmer - Movement Speed: 190
- Banshee - Warp Ball Max Angle Change: 0.025
- Banshee - Warp Ball Spawn Speed: 100
- Abomination - Enemy Distance (Melee): 300
- Abomination - Enemy Distance (Short): 600
- Collector Trooper Web - Time Before Suicide: 600
- Ammo Container - Respawn Time: 7
- Game Core - Max Smoke Grenades: 5
- Grenade Container - Respawn Time: 7
- AI Core - Time Until Aggressive: 30
- Atlas - Smoke Last Visibility Time: 2
- Collector Adept- Ascension Duration Balance Change Lockout
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- Krysae - TYPE Damage Multiplier - Shield: 3.5x, Armor: 5x, Biotic: 3.5x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Diamond Difficulty (by Kami-sama_FR)
Published mods that directly forked from this mod
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