Second Test
Published by Belgothian
ModMaker Download Code 4892
Revision 2, published July 6, 2018, 1:01 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
I think I have to edit everything I want in one go for them to work, or I have to restore the game then reapply the mod.
Extended Mod Description
Increased performance of some weapons, specifically the Incisor, and also edited vorcha and batarian kits because they're my favourite, geth juggernaut because it's awesome, and phoenix because he's fabulous.
all numbers are "go down the list" on modmaker, unless specified
raptor damage, recoil, bullet accuracy
damage: 178.2-197.7
recoil: all 0.01
accuracy error: 0.5, 2.5, 0.01, 0.01
incisor damage, recoil, dynamic mixin
damage: 227.8-244.8
recoil: zoom 0.15
dynamic mixin: all 1.25
mantis damage
damage: 849.7-997.4
viper damage, recoil
damage: 529.4-586.7
recoil: zoom 0.1
valiant damage
damage: 546.2-665.5
widow damage
damage: 1000-1250.3
collector assault rifle recoil, bullet accuracy
recoil: 0.0275, 0.0275, 0.031, 0.031
accuracy error: 1.05, 2.05, 0.4, 0.8
geth pulse rifle damage, bullet accuracy
damage: 41.9-47.4
accuracy error: 0.25, 2, 0.1, 0.8
argus recoil, bullet accuracy
recoil: all 0.712
accuracy error: 1.5, 4, 0.1, 0.45
vindicator damage, recoil, bullet accuracy
damage: 73.6-90.8
recoil: all 0.136
accuracy error: max zoom 0.35
falcon damage
damage: 525.7-607.1
revenant recoil, bullet accuracy
recoil: all 0.31
accuracy error: 1, 4.5, 0.2, 1.5
mattock recoil, bullet accuracy
recoil: 2, 2, 0.5, 0.5
accuracy error: 0.6, 3, 0.1 ,0.5
phaeston recoil, bullet accuracy
recoil: 0.135, 0.135, 0.262, 0.262
accuracy error: 0.5, 2.5, 0.1, 0.2
hornet damage
damage: 63.7-77.2
vorcha
bloodlust
hp regen: 100, 0.6, 1, 2
stat upgrades: 0.1, 0.2, 0.2, 0.1, 0.1, 0.1, 0.2
fitness
damage: 0.3, 0.4, 0.6, 0.6
hp, shield, speed: 0.3, 0.2, 0.3, 0.4, 0.3, 0.5
heavy: 700, 1050
shared: 3
light: 300, 400
batarian
blade armour
melee: 0.3, 0.2, 0.3
protection: 0.1, 0.3, 0.1
cooldown: Cooldown Penalty Reduction Rank 6A 0.5
fitness
light: 285, 525, 300, 3
heavy: 1200, 1650
added huge amounts of grenade capacity, including cain mine, arrows, repair matrix, stimpack, nightshade
capacity, 10, 11, 12 (where allowed, on host only)
lash and smash
all doubled/halved
smash force quadrupled to hopefully make it more fun to use
proximity mine
proxy mine: 60, 3, 6000, 4000, 5
explosion: 600, 400, 0.4, 1
way increased mine lifespan and reduced cooldown for minelaying madness (on host only)
recon mine
recon mine: explosion radius 800
edited phoenix melee passives
fitness
damage: 0.3, 0.4, 0.6, 0.6
hp/barrier: 0.3, 0.2, 0.3, 0.3, 0.5
killing spree: 1.5, 60, 0.6, 40
heavy: 700, 360, 1050, 600
light: 800, 400
shared: 8, 1
geth juggernaut
sync melee
max sync duration: 50
siege pulse
explosion: 1200, 300, 0.7, 0.4, 1, 1.2, 0.3
defence: 0.2
hardened platform
light: 250, 1, 360, 1100, 500, 0.15, 0.2
heavy: speed boost 0.3, speed duration 20
doubled hp/shields/melee bonuses
edited hawk missile launcher
mixin - bugfix bf3 infiltrator, geth juggernaut, medigel, shotgun
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Bugfix - BF3 Infiltrator - Menu Model v3
- Geth Juggernaut - Melee Sync All v3
- Geth Juggernaut - Team Heal 6A v4
- Medigel Transmitter - Dead Rising v2
- Shotguns - No Firing Latency v2
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod