Arkhnes 12 Enemies Mod
Published by Arkhne
ModMaker Download Code 4871
Revision 25, published December 11, 2018, 3:19 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
For those that complained that my last mod was too easy.
Extended Mod Description
Now with Platinum Wavelists!
Changelogs
Explosive Ammo update. Take 2.
Revision 24 (2018-12-11)
Explosive Ammo update, hopefully they should be instant now.
Revision 23 (2018-12-11)
Name change for public release, and ease of finding. Hazard maps added back in.
Revision 22 (2018-11-03)
Bronze changes.
Revision 21 (2018-07-04)
Player Tweaks (Such as Explosive Ammo).
Revision 19 (2018-06-29)
Rebalanced Primes :D
Revision 18 (2018-06-16)
Rebalanced Primes and Swarmers.
Revision 17 (2018-06-16)
Much needed Swarmer Nerf.
Revision 16 (2018-06-16)
More Guardian Tweaks, these guys are a PITA to balance.
Revision 15 (2018-06-15)
More Guardian Tweaks.
Revision 14 (2018-06-15)
Fixed Guardians, again.
Revision 13 (2018-06-15)
Swarmer tweaks.
Revision 12 (2018-06-15)
Attempting Guardian tweaks AGAIN.
Revision 11 (2018-06-13)
Swarmer speed tweak.
Revision 10 (2018-06-13)
New Silly Waves!
Revision 9 (2018-06-13)
Further Guardian Tweaks.
Revision 8 (2018-06-12)
Buffed Guardians XD
Revision 7 (2018-06-12)
Added Silly Bronze Waves.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 12 enemies on the field at a time. Up to 3 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 2837 | 5112 | 4550 | 1675 | ~17299 |
Bronze Time Bonuses | 709 | 1278 | 1138 | N/A | |
Silver Objectives | 5675 | 10225 | 9100 | 5000 | ~36250 |
Silver Time Bonuses | 1419 | 2556 | 2275 | N/A | |
Gold Objectives | 13620 | 24540 | 21840 | 10000 | ~85000 |
Gold Time Bonuses | 3405 | 6135 | 5460 | N/A | |
Platinum Objectives | 24970 | 44990 | 40040 | 15000 | ~152501 |
Platinum Time Bonuses | 6243 | 11248 | 10010 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 400 | 440 | ∞ | 520 | 560 | ∞ | 640 | 680 | 720 | ∞ | 800 |
Silver | 600 | 680 | ∞ | 840 | 920 | ∞ | 1080 | 1160 | 1240 | ∞ | 1400 |
Gold | 800 | 920 | ∞ | 1160 | 1280 | ∞ | 1520 | 1640 | 1760 | ∞ | 2000 |
Platinum | 1200 | 1320 | ∞ | 1560 | 1680 | ∞ | 1920 | 2040 | 2160 | ∞ | 2400 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Atlas2 - Any Range Smoke v2
- Attacks Pets - Seeker Swarm MP v2
- Bugfix - BF3 Infiltrator - Menu Model v3
- Collector Web - Affects Everybody v2
- Everyone Attacks Pets v4
- Everything Can Be Meleed v2
- Lobby - Extra Maps v2
- Seeker Swarm MP - Impact Pets v2
- Shotguns - No Firing Latency v2
- Singularity - Allow Players In Field v3
- Skip Splash Screen v3
- Sniper Rifles - No NoScope Penalty v3
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Geth Pyro - Movement Speed: 500
- Atlas - Movement Acceleration: 2500
- Atlas - Movement Speed: 400
- Ammo Container - Respawn Time: 15
- Game Core - Max Smoke Grenades: 7
- Grenade Container - Respawn Time: 15
- Engineer - Turret Deployment Cooldown: 2
- Engineer - Turret Point Search Distance: 3500
- Engineer - Turret Suicide Time: 45
- Cannibal - Dead Body Search Range: 3000
- Cannibal - Hungry Run Speed Modifier: 4.5
- Cannibal - Movement Acceleration: 900
- Guardian - Movement Acceleration: 900
- Guardian - Movement Speed: 400
- Guardian - No Shield Movement Speed: 500
- Guardian - Under Fire Speed Modifier: 0.9
- Ravager - Movement Speed: 500
- Swarmer - Movement Acceleration: 900
- Swarmer - Movement Speed: 650
- Abomination - Movement Acceleration: 900
- Abomination - Movement Speed: 500
- Scion MP - Movement Acceleration: 900
- Scion MP - Movement Speed: 400
- Geth Prime - Movement Speed: 300
- Disciple - TYPE Damage Multiplier - Shield: 1.25x, Armor: 1x, Biotic: 1.25x
- Raptor - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1x, Biotic: 1.2x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Striker - TYPE Damage Multiplier - Shield: 1x, Armor: 1.2x, Biotic: 1x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod