t1mix
Published by Spacemonkey712
ModMaker Download Code 4787
Revision 47, published August 30, 2022, 3:58 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Test mod
Extended Mod Description
Nothing special
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 4 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 240 | 240 | ∞ | 240 | 240 | ∞ | 240 | 240 | 240 | ∞ | 240 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v3
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- CanBeMeleed Atlas v4
- CanBeMeleed Banshee v4
- CanBeMeleed Brute v4
- CanBeMeleed Geth Prime v4
- CanBeMeleed Praetorian MP v3
- CanBeMeleed Scion MP v3
- Collector Web - Affects Everybody v3
- Enemy Friendly Fire v4
- Everyone Attacks Pets v6
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Everything Can Be Synced 2 v4
- Geth Juggernaut - Melee Sync All v4
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v5
- Sabotage - Extending Hack v4
- Sabotage - Hack All Enemies v4
- Seeker Swarm MP - Impact Pets v3
- Shotguns - No Firing Latency v3
- Singularity - Restore 6A Expansion v5
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Adas Assault Rifle - Damage Radius: 150
- Adas Assault Rifle - Explosion Effect Radius: 150
- Striker Assault Rifle - Explosion Damage Radius: 150
- Striker Assault Rifle - Projectile Momentum Transfer: 250
- Striker Assault Rifle - Proximity Radius: 150
- Striker Assault Rifle - Radial Damage Impulse: 1
- Arc Pistol - Max Shots: 3
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 100
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 10
- Talon Mercenary - Concussive Arrows Per Shot: 10
- Talon Mercenary - Omni Bow Arrows Per Shot: 10
- Supply Pylon - Base Time Between Ammo Resupply: 5
- Supply Pylon - Base Time Between Ammo Resupply Rank 3: 0.15
- Supply Pylon - Base Time Between Grenade Resupply: 5
- Supply Pylon - Base Time Between Grenade Resupply Rank 3: 0.15
- Supply Pylon - Power Damage Bonus Rank 5B: 0.5
- Supply Pylon - Weapon Damage Bonus Rank 5A: 0.5
- Supply Pylon Spawn Speed - X: 150
- Supply Pylon Spawn Speed - Y: 150
- Supply Pylon Spawn Speed - Z: 500
- Collector Adept- Ascension Duration: 300
- Geth Plasma SMG - Ramped Damage Multiplier: 7.5
- Krysae - Damage Radius: 300
- Krysae - Flinching Chance: 1
- Krysae - Flinching Distance: 500
- Scorpion - No Stick Explosion Delay: 0.1
- Scorpion - Proximity Radius: 500
- Scorpion - Stick Explosion Delay: 0.1
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- Supply Pylon - Ammo Frequency Lockout
- Supply Pylon - Grenade Frequency Lockout
- Supply Pylon - Power Damage Buff Lockout
- Supply Pylon - Weapon Damage Buff Lockout
- Collector Adept- Ascension Duration Balance Change Lockout
- Acolyte - TYPE Damage Multiplier - Shield: 5x, Armor: 2x, Biotic: 5x
- Avenger - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Tempest - TYPE Damage Multiplier - Shield: 3x, Armor: 1.5x, Biotic: 1.5x
- Hurricane - Create unique damage type N7Hurricane
- Incisor - TYPE Damage Multiplier - Shield: 5x, Armor: 1.5x, Biotic: 1.5x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- N7 Piranha - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Piranha - Create unique damage type Piranha
- Valkyrie - TYPE Damage Multiplier - Shield: 1.5x, Armor: 3x, Biotic: 1.5x
- Valkyrie - Create unique damage type N7_AR
- Striker - TYPE Damage Multiplier - Shield: 1.5x, Armor: 3x, Biotic: 1.5x
- Venom - Blast TYPE Damage Multiplier - Shield: 3x, Armor: 1.25x, Biotic: 1.25x
- Venom - Grenades TYPE Damage Multiplier - Shield: 1.5x, Armor: 1.25x, Biotic: 1.25x
- Shuriken - TYPE Damage Multiplier - Shield: 3x, Armor: 1.5x, Biotic: 3x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Disciple - TYPE Damage Multiplier - Shield: 2x, Armor: 4x, Biotic: 3x
- Krysae - TYPE Damage Multiplier - Shield: 2x, Armor: 5x, Biotic: 2x
- Raptor - TYPE Damage Multiplier - Shield: 1.5x, Armor: 2x, Biotic: 3x
- Raptor - Create unique damage type Raptor_SniperRifle
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Full Experience Mod (by Spacemonkey712)
|==>Full Exp Mod - PUG Safe (by FemShep)
|====>Everything is awesome (by FemShep)
Published mods that directly forked from this mod
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