Geth Trooper Catering
Published by chrismu571
ModMaker Download Code 4702
Revision 52, published November 8, 2024, 8:29 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Upgrading the flamer for Geth Trooper. Various tweaks for lancer and Javelin. Edited some consumable items. Increased Hex shield strength for Geth Juggernaut.
Extended Mod Description
Toned down the damage for Armor Piercing consumables 1-4 a.Toned the flamer damage for geth trooper. Various tweaks for lancer and Javelin. Edited most consumable items. Increased Hex shield strength for Geth Juggernaut. Lowered the Arc Grenade damage for N7 engineer and increased the supply pylon to spew out more grenades. Modified the credit payout for max since its all about the creds. I made it to where you can grab almost all enemies and melee over cover. I have increased the ammo capacity for almost all sniper rifles so getting points with them is a bit easier.
With this mod you can basically be almost invincible use the shield boost and regen equipment use a cyclone shield bonus, m7-lance for unlimited ammo, upped the ammo limit for geth smg.
Changelogs
No changelog was entered for the current revision.
Revision 50 (2024-10-25)
To restore to the original Mass Effect 3 and uninstall your mod, open the Installation Information panel by clicking on 'Manage Game' on the top right of the main window. Restore all modified Basegame files from the 'Modified Basegame files' tab and select 'Restore MP DLC SFARs' from the 'Modified DLC (SFARs)' tab. This will restore your multiplayer DLC, TESTPATCH, and basegame files.
Revision 49 (2024-10-25)
Lowered lance from 1800 to 1200rpm
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 15 enemies on the field at a time. Up to 1 enemy can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||||
---|---|---|---|---|---|---|---|
Difficulty/Task | Wave 2 | Wave 3 | Wave 6 | Wave 8 | Wave 10 | Extraction | Total |
Bronze Objectives | 4740 | 4560 | 2760 | 4740 | 3200 | 1675 | ~26675 |
Bronze Time Bonuses | 1185 | 1140 | 690 | 1185 | 800 | N/A | |
Silver Objectives | 82950 | 79800 | 48300 | 82950 | 56000 | 15000 | ~452501 |
Silver Time Bonuses | 20738 | 19950 | 12075 | 20738 | 14000 | N/A | |
Gold Objectives | 90060 | 86640 | 52440 | 90060 | 60800 | 25000 | ~500000 |
Gold Time Bonuses | 22515 | 21660 | 13110 | 22515 | 15200 | N/A | |
Platinum Objectives | 90060 | 86640 | 52440 | 90060 | 60800 | 25000 | ~500000 |
Platinum Time Bonuses | 22515 | 21660 | 13110 | 22515 | 15200 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 1100 | ∞ | ∞ | 1070 | 1060 | ∞ | 1040 | ∞ | 1020 | ∞ | 1000 |
Silver | 800 | ∞ | ∞ | 1010 | 1080 | ∞ | 1220 | ∞ | 1360 | ∞ | 1500 |
Gold | 1200 | ∞ | ∞ | 1500 | 1600 | ∞ | 1800 | ∞ | 2000 | ∞ | 2200 |
Platinum | 1300 | ∞ | ∞ | 1660 | 1780 | ∞ | 2020 | ∞ | 2260 | ∞ | 2500 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Enemy Friendly Fire v4
- Geth Juggernaut - Melee Sync All v4
- Guardian - Immediate Shield Drop v3
- Pizza - Speedy Pizza v4
- Reactor Hazard - Instant Vent v3
- Supply Pylon - Buff Everyone v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Ammo Container - Respawn Time: 2
- Grenade Container - Respawn Time: 2
- Supply Pylon - Base Time Between Ammo Resupply: 0.1
- Supply Pylon - Base Time Between Grenade Resupply: 0.02
- Supply Pylon - Weapon Damage Bonus Rank 5A: 0.15
- Homing Grenade - N7 Engineer Accel Speed: 500
- Supply Pylon - Ammo Frequency Lockout
- Supply Pylon - Grenade Frequency Lockout
- Supply Pylon - Weapon Damage Buff Lockout
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod