ME3Tweaks ModMaker

Geth Trooper Catering

Published by chrismu571

ModMaker Download Code 4702

Revision 47, published October 17, 2019, 7:37 pm

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

Upgrading the flamer for Geth Trooper. Toned the flamer damage for geth trooper. Various tweaks for lancer and Javelin. Edited some consumable items. Increased Hex shield strength for Geth Juggernaut.


Extended Mod Description

Toned down the damage for Armor Piercing consumables 1-4 a.Toned the flamer damage for geth trooper. Various tweaks for lancer and Javelin. Edited most consumable items. Increased Hex shield strength for Geth Juggernaut. Lowered the Arc Grenade damage for N7 engineer and increased the supply pylon to spew out more grenades. Modified the credit payout for max since its all about the creds. I made it to where you can grab almost all enemies and melee over cover. I have increased the ammo capacity for almost all sniper rifles so getting points with them is a bit easier.


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 15 enemies on the field at a time. Up to 1 enemy can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 2Wave 3Wave 6Wave 8Wave 10ExtractionTotal
Bronze Objectives8560540540856017801675~26650
Bronze Time Bonuses21401351352140445N/A
Silver Objectives149800945094501498003115015000~452064
Silver Time Bonuses3745023632363374507788N/A
Gold Objectives16264010260102601626403382025000~499525
Gold Time Bonuses4066025652565406608455N/A
Platinum Objectives16264010260102601626403382025000~499525
Platinum Time Bonuses4066025652565406608455N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 35
Engineer 40 Brute 70
Nemesis 40 Husk 10
Guardian 40 Ravager 60
Dragoon 70 Banshee 100
Phantom 80 Collector Trooper 25
Atlas 100 Collector Captain 35
Geth Trooper 20 Abomination 40
Rocket Trooper 40 Scion 75
Geth Hunter 40 Praetorian 120
Geth Pyro 40 Original Atlas 100
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 100 Original Cannibal 35
Original Marauder 100 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze110010701060104010201000
Silver80010101080122013601500
Gold120015001600180020002200
Platinum130016601780202022602500

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


Published mods that directly forked from this mod