Explosive-shotgun delay
Published by nighplasmage
ModMaker Download Code 4627
Revision 10, published December 18, 2019, 3:16 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Personal customizations
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 10 enemies on the field at a time. Up to 3 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Reapers wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 350 | 405 | ∞ | 515 | 570 | ∞ | 680 | 735 | 790 | ∞ | 900 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- AI - Avoid All Fire v5
- AI - Ignore Friendly Obstructions v4
- Attacks Pets - Banshee v4
- Bugfix - BF3 Infiltrator - Menu Model v4
- Cannibal2 MP - Eat Any Pawn v3
- Enemy Friendly Fire v4
- Ghost Hazard - Acid Health Damage v3
- Head Gibs - Banshee v4
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- Medigel Transmitter - Dead Rising v3
- N7 Engineer Turret - Ammo Spreading v3
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying Shield v3
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Sabotage - Extending Hack v4
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Singularity - Restore 6A Expansion v5
- Skip Splash Screen v4
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Assault Trooper - Crouched Cover Movement Speed: 180
- Assault Trooper - Movement Acceleration: 1000
- Assault Trooper - Movement Speed: 240
- Engineer - Max Repair Search Distance: 1000
- Engineer - Turret Explosion Damage: 1500
- Engineer - Turret Explosion Radius: 500
- Engineer - Turret Minimum Firing Interval: 3
- Engineer - Turret Point Search Distance: 500
- Engineer - Turret Wind Up Delay: 1.5
- Centurion - Smoke Grenade Between Distance: 0.25
- Centurion - Time Since Last Enemy Visible (Smoke): 2
- Nemesis - Cover Movement Speed: 200
- Nemesis - Crouched Cover Movement Speed: 200
- Nemesis - Movement Speed: 300
- Guardian - Breached Force Threshold: 400
- Guardian - Enemy Distance (Melee): 400
- Guardian - Lose Shield Force Threshold: 40
- Guardian - Pull Arc: 0.4
- Phantom - Cloak Duration: 1
- Phantom - Cloaked Evasion Delay: 2
- Phantom - Cover Movement Speed: 200
- Phantom - Crouched Cover Movement Speed: 200
- Phantom - Enemy Distance (Long): 1000
- Phantom - Enemy Distance (Medium): 800
- Phantom - Enemy Distance (Short): 500
- Phantom - Health Regen Per Second: 40
- Phantom - Melee Damage: 200
- Phantom - Movement Acceleration: 500
- Phantom - Sword Health: 25
- Phantom - Sword Slice Damage: 200
- Dragoon - AOE Melee Damage: 200
- Dragoon - Charge Melee Damage: 100
- Dragoon - Smash Whip Damage: 200
- Dragoon MP - Enemy Distance (Charge): 400
- Dragoon MP - Movement Acceleration: 250
- Atlas - Enemy Distance (Sync Kill): 0.01
- Atlas - Ground Pound Damage: 300
- Atlas - Melee Damage: 300
- Atlas - Post-Mortem Explosion Damage: 1600
- Atlas - Smoke Last Visibility Time: 5
- Atlas - Sync Kill Cone: 0.01
- Geth Rocket Trooper - Max Rocket Angle Change: 0.001
- Geth Rocket Trooper - Minimum Firing Distance: 500
- Geth Rocket Trooper - Rocket Explosion Radius: 150
- Geth Rocket Trooper - Rocket Health: 10
- Geth Rocket Trooper - Rocket Max Speed: 1500
- Geth Rocket Trooper - Rocket Spawn Speed: 150
- Geth Rocket Trooper - Speed Up Time: 1
- Geth Pyro - Acceleration Rate: 100
- Geth Pyro - Tank Explosion Damage: 1500
- Geth Pyro - Tank Explosion Radius: 500
- Geth Bomber - Bombing Run Duration: 0.5
- Geth Bomber - Enemy Distance (Melee): 200
- Geth Bomber - Zap Damage: 100
- Geth Prime - Melee Damage: 300
- Geth Prime - Post-Mortem Explosion Radius: 50
- Geth Prime - Siege Pulse Damage Radius: 150
- Geth Prime - Siege Pulse Lifespan: 4.1
- Geth Prime - Turret Search Distance: 400
- Cannibal - Consume Range: 50
- Cannibal - Dead Body Search Range: 3000
- Cannibal - Failed Consume Retry Interval: 4
- Cannibal - Nearby Enemy Distance: 800
- Cannibal - Player Exclusion Distance: 2000
- Marauder - Buff Radius: 1000
- Marauder - Nearby Enemy Distance: 600
- Brute - Brute Charge Damage: 250
- Brute - Death Damage: 100
- Brute - Death Damage Radius: 200
- Brute - Smash Damage: 300
- Ravager Cannon - Explosion Radius: 150
- Ravager Cannon - Max Angle Change: 0.001
- Banshee - AOE Blast Damage: 250
- Banshee - Enemy Distance (Medium): 1400
- Banshee - Enemy Distance (Short): 800
- Banshee - Movement Speed: 120
- Banshee - Nearby Enemy Distance: 800
- Banshee - Warp Ball Damage: 150
- Banshee - Warp Ball DoT Duration: 4
- Banshee - Warp Ball Explosion Radius: 25
- Banshee - Warp Ball Fuse: 6
- Banshee - Warp Ball Lifespan: 6
- Banshee - Warp Ball Max Angle Change: 0.02
- Banshee - Warp Ball Max Speed: 320
- Banshee(s) - Close Range Teleport (In-Cover): 85
- Banshee(s) - Close Range Teleport (No-Cover): 85
- Banshee(s) - Teleport Nav Search Radius: 400
- Seeker Swarm - Movement Speed: 200
- Praetorian - Enemy Distance (Sync): 120
- Praetorian - Flying Speed: 400
- Praetorian - Left Claw Melee Damage: 300
- Praetorian - Missile Lifespan: 6
- Praetorian - Right Claw Melee Damage: 400
- BioPawn - Sight Radius: 1400
- Scion - Melee Damage: 200
- Scion MP - Cannon Max Angle Correction: 0.003
- Scion MP - Sync Kill Range: 200
- Ammo Container - Respawn Time: 10
- Game Core - Max Smoke Grenades: 5
- Grenade Container - Respawn Time: 3
- AI Core - Time Until Aggressive: 100
- Glacier Hazard - Swarm Movement Speed: 0.1
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 0.1
- Glacier Hazard - Swarm Normal Damage: 550
- Reactor Hazard - Reactor Damage per Second: 5000
- Giant Hazard - Gun Fire Timeline Length: 0.8
- Striker Assault Rifle - Explosion Damage Radius: 350
- Striker Assault Rifle - Projectile Momentum Transfer: 350
- Striker Assault Rifle - Proximity Radius: 100
- Striker Assault Rifle - Radial Damage Impulse: 1
- Scorpion - No Stick Explosion Delay: 120
- Scorpion - Proximity Radius: 150
- Scorpion - Stick Explosion Delay: 3
- Krysae - Damage Radius: 500
- Krysae - Flinching Distance: 300
- Geth Plasma SMG - Ramped Damage Multiplier: 4
- Adas Assault Rifle - Damage Radius: 250
- Adas Assault Rifle - Explosion Effect Radius: 225
- Supply Pylon - Base Time Between Ammo Resupply: 7
- Supply Pylon - Base Time Between Grenade Resupply: 6
- Supply Pylon - Power Damage Bonus Rank 5B: 0.5
- Supply Pylon - Weapon Damage Bonus Rank 5A: 0.5
- Arc Pistol - Max Shots: 5
- Supply Pylon - Ammo Frequency Lockout
- Supply Pylon - Grenade Frequency Lockout
- Supply Pylon - Power Damage Buff Lockout
- Supply Pylon - Weapon Damage Buff Lockout
- Venom - Blast TYPE Damage Multiplier - Shield: 3x, Armor: 3x, Biotic: 3x
- Venom - Grenades TYPE Damage Multiplier - Shield: 3x, Armor: 3x, Biotic: 3x
- Striker - TYPE Damage Multiplier - Shield: 3x, Armor: 1x, Biotic: 3x
- Incisor - TYPE Damage Multiplier - Shield: 10x, Armor: 1x, Biotic: 10x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Saber - TYPE Damage Multiplier - Shield: 1000x, Armor: 1x, Biotic: 1000x
- Valkyrie - Create unique damage type N7_AR
- N7 Piranha - TYPE Damage Multiplier - Shield: 3x, Armor: 6x, Biotic: 3x
- Piranha - Create unique damage type Piranha
- Raptor - TYPE Damage Multiplier - Shield: 4x, Armor: 6x, Biotic: 4x
- Raptor - Create unique damage type Raptor_SniperRifle
- Krysae - TYPE Damage Multiplier - Shield: 1x, Armor: 3x, Biotic: 1x
- Disciple - TYPE Damage Multiplier - Shield: 10x, Armor: 4x, Biotic: 10x
- Acolyte - TYPE Damage Multiplier - Shield: 7x, Armor: 3x, Biotic: 7x
- Assault Trooper - Sight Radius: 1500cm
- Engineer - Sight Radius: 1000cm
- Centurion - Sight Radius: 2500cm
- Nemesis - Sight Radius: 4000cm
- Phantom - Sight Radius: 2500cm
- Dragoon - Sight Radius: 2500cm
- Atlas - Sight Radius: 3000cm
- Geth Trooper - Sight Radius: 2500cm
- Geth Rocket Trooper - Sight Radius: 2500cm
- Geth Prime - Sight Radius: 3500cm
- Cannibal - Sight Radius: 2000cm
- Marauder - Sight Radius: 2500cm
- Brute - Sight Radius: 2500cm
- Ravager - Sight Radius: 3500cm
- Collector Trooper - Sight Radius: 2000cm
- Collector Captain - Sight Radius: 2000cm
- Praetorian - Sight Radius: 2000cm
- Scion - Sight Radius: 2000cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod