zom mode
Published by Dog
ModMaker Download Code 4625
Revision 1, published November 13, 2017, 2:34 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
the best finetuned me3 MP-mod in 2017: more enemies, 2x ammo, stronger powers, weaker grunts, almost normal bosses, obj every 2nd wave, tuned gold & platinum waves and much more.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 18 enemies on the field at a time. Up to 7 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 26250 | 61249 | 87500 | 20000 | ~238749 |
Silver Time Bonuses | 6563 | 15312 | 21875 | N/A | |
Gold Objectives | 43350 | 101150 | 144500 | 25000 | ~386251 |
Gold Time Bonuses | 10838 | 25288 | 36125 | N/A | |
Platinum Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 14250 | 33250 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 9 | Cannibal | 10 |
Centurion | 14 | Marauder | 16 |
Engineer | 15 | Brute | 45 |
Nemesis | 18 | Husk | 8 |
Guardian | 18 | Ravager | 35 |
Dragoon | 40 | Banshee | 90 |
Phantom | 50 | Collector Trooper | 13 |
Atlas | 90 | Collector Captain | 17 |
Geth Trooper | 9 | Abomination | 15 |
Rocket Trooper | 18 | Scion | 42 |
Geth Hunter | 20 | Praetorian | 100 |
Geth Pyro | 20 | Original Atlas | 85 |
Geth Bomber | 15 | Original Geth Pyro | 20 |
Geth Prime | 60 | Original Cannibal | 18 |
Original Marauder | 60 | Original Banshee | 90 |
Original Geth Prime | 65 | Original Phantom | 50 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Gold | 700 | 830 | ∞ | 1090 | 1220 | ∞ | 1480 | 1610 | 1740 | ∞ | 2000 |
Platinum | 750 | 885 | ∞ | 1155 | 1290 | ∞ | 1560 | 1695 | 1830 | ∞ | 2100 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- AI - Ignore Friendly Obstructions v1
- All SFXPawns Can Gib v1
- Atlas2 - Any Range Smoke v1
- Attacks Pets - Banshee v1
- Attacks Pets - Brute v1
- Attacks Pets - Dragoon MP v1
- Attacks Pets - Praetorian MP v1
- Attacks Pets - Scion MP v1
- CanBeMeleed Atlas v1
- CanBeMeleed Banshee v1
- CanBeMeleed Brute v1
- CanBeMeleed Geth Prime v1
- CanBeMeleed Praetorian MP v1
- CanBeMeleed Ravager v1
- CanBeMeleed Scion MP v1
- Engineer - Deploy Turret Anywhere v1
- Engineer - No Turret Suicide v1
- Geth Juggernaut - Team Heal 6A v3
- Geth Prime 2 - Pulse Rifle v1
- Head Gibs - Banshee v1
- Head Gibs - Praetorian MP v1
- Head Gibs - Scion MP v1
- N7 Engineer Turret - Ammo Spreading v1
- Ragdoll Armor - Geth Bomber MP v1
- Ragdoll Dragoon MP v1
- Ragdoll Geth Pyro MP v2
- Sabotage - Hack All Enemies v1
- Scion MP - Grenades Available v1
- Seeker Swarm MP - Impact Pets v1
- Shotguns - No Firing Latency v1
- Singularity - Allow Players In Field v2
- Sniper Rifles - No NoScope Penalty v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Original Geth Prime - Movement Speed: 255
- Original Geth Prime - Siege Pulse Max Speed: 1500
- Original Geth Prime - Siege Pulse Spawn Speed: 1200
- Original Cannibal - Movement Speed: 300
- Ravager - Enemy Distance (Melee): 400
- Ravager - Movement Speed: 400
- Ravager Cannon - Max Speed: 4000
- Ravager Cannon - Spawn Speed: 2000
- Collector Trooper - Movement Speed: 420
- Seeker Swarm - Movement Speed: 420
- Scion MP - Cannon Max Speed: 3000
- Scion MP - Cannon Spawn Speed: 1000
- Scion MP - Cluster Max Speed: 1200
- Scion MP - Cluster Speed: 1000
- Scion MP - Cluster Splitting Distance (No-Cover): 400
- Scion MP - Enemy Distance (Medium): 300
- Scion MP - Enemy Distance (Melee): 400
- Scion MP - Grenade Bounciness: 0.4
- Scion MP - Movement Speed: 250
- Praetorian - Enemy Distance (Lasers): 800
- Praetorian - Enemy Distance (Sync): 380
- Praetorian - Flying Speed: 600
- Praetorian - Missile Acceleration: 75
- Praetorian - Missile Max Speed: 800
- Centurion - Cover Movement Speed: 340
- Centurion - Movement Speed: 440
- Assault Trooper - Cover Movement Speed: 340
- Assault Trooper - Movement Speed: 480
- Dragoon MP - Movement Speed: 550
- Phantom - Cover Movement Speed: 340
- Phantom - Movement Speed: 450
- Geth Rocket Trooper - Max Rocket Angle Change: 0.013
- Geth Rocket Trooper - Rocket Explosion Radius: 400
- Geth Rocket Trooper - Rocket Max Speed: 1250
- Geth Rocket Trooper - Rocket Spawn Speed: 275
- Geth Pyro - Movement Speed: 275
- Geth Pyro - Tank Explosion Damage: 600
- Geth Pyro - Tank Explosion Radius: 350
- Geth Bomber - Movement Speed: 575
- Geth Bomber - Zap Damage: 25
- Geth Prime - Enemy Distance (Short): 700
- Geth Prime - Max Fire Wait Time: 9
- Geth Prime - Movement Speed: 235
- Geth Prime - Post-Mortem Shield Damage: 500
- Geth Prime - Siege Pulse Acceleration: 350
- Geth Prime - Siege Pulse Damage Radius: 400
- Geth Prime - Siege Pulse Max Speed: 1250
- Geth Prime - Siege Pulse Spawn Speed: 900
- Cannibal - Movement Speed: 375
- Husk - Movement Speed: 625
- Game Core - Max Smoke Grenades: 0
- AI Core - Time Until Aggressive: 15
- Brute - Brute Charge Damage: 1250
- Brute - Death Damage: 600
- Brute - Melee Damage: 1250
- Brute - Smash Damage: 1250
- Banshee - Melee Damage: 700
- Banshee - Warp Ball Damage: 850
- Banshee - Warp Ball Explosion Radius: 350
- Banshee - Warp Ball Fuse: 7
- Banshee - Warp Ball Lifespan: 12
- Banshee - Warp Ball Max Angle Change: 0.035
- Banshee - Warp Ball Max Speed: 800
- Banshee - Warp Ball Spawn Speed: 45
- Banshee(s) - Teleport Initial Speed: 600
- Abomination - Melee Damage: 100
- Abomination - Movement Speed: 575
- Abomination - Sync Damage per Second: 60
- Atlas - Ground Pound Damage: 950
- Atlas - Melee Damage: 1200
- Atlas - Movement Speed: 250
- Atlas - Post-Mortem Explosion Damage: 1600
- Guardian - Breached Force Threshold: 750
- Guardian - Movement Speed: 225
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>442megamod (by 4421)
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