changes and boosts ZERO
Published by harpigre2
ModMaker Download Code 4567
Revision 13, published August 26, 2017, 12:54 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Same changes and boosts but without CONSUMABLES
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 17 enemies on the field at a time. Up to 0 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 126540 | 126540 | 126540 | 25000 | ~499525 |
Bronze Time Bonuses | 31635 | 31635 | 31635 | N/A | |
Silver Objectives | 126540 | 126540 | 126540 | 25000 | ~499525 |
Silver Time Bonuses | 31635 | 31635 | 31635 | N/A | |
Gold Objectives | 126540 | 126540 | 126540 | 25000 | ~499525 |
Gold Time Bonuses | 31635 | 31635 | 31635 | N/A | |
Platinum Objectives | 126540 | 126540 | 126540 | 25000 | ~499525 |
Platinum Time Bonuses | 31635 | 31635 | 31635 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 300 | 345 | ∞ | 435 | 480 | ∞ | 570 | 615 | 660 | ∞ | 750 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 500 | 600 | ∞ | 800 | 900 | ∞ | 1100 | 1200 | 1300 | ∞ | 1500 |
Platinum | 800 | 900 | ∞ | 1100 | 1200 | ∞ | 1400 | 1500 | 1600 | ∞ | 1800 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- 1 Vote Kick v1
- All SFXPawns Can Gib v1
- Attacks Pets - Banshee v1
- Attacks Pets - Brute v1
- Attacks Pets - Dragoon MP v1
- Attacks Pets - Praetorian MP v1
- Attacks Pets - Scion MP v1
- Attacks Pets - Seeker Swarm MP v1
- Bugfix - BF3 Infiltrator - Menu Model v2
- Bugfix - Maelstrom - Ammo Respawns v3
- Bugfix - Maelstrom - Respawn In Pool v4
- Bugfix - Neptune - Grenades Respawn v3
- Bugfix - Unreleased Maps - KillZ v2
- Cannibal2 MP - Eat Any Pawn v1
- Collector Web - Affects Everybody v1
- Enemy Friendly Fire v1
- Everyone Attacks Pets v3
- Everything Can Be Meleed v1
- Geth Juggernaut - Team Heal 6A v3
- Medigel Transmitter - Dead Rising v1
- Pizza - Power Pizza v1
- Pizza - Speedy Pizza v1
- Pizza - Stealthy Pizza v1
- Praetorian - Laser Hits All v1
- Praetorian MP - No Flying v1
- Praetorian MP - No Flying Shield v1
- Ragdoll Armor - Geth Bomber MP v1
- Ragdoll Dragoon MP v1
- Ragdoll Geth Pyro MP v2
- Reactor Hazard - Faster Reactor v3
- Reactor Hazard - Instant Vent v1
- Sabotage - Extending Hack v1
- Sabotage - Hack All Enemies v1
- Seeker Swarm MP - Impact Pets v1
- Shotguns - No Firing Latency v1
- Skip Splash Screen v2
- Sniper Rifles - No NoScope Penalty v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Adas Assault Rifle - Explosion Effect Radius: 35
- Geth Hunter - Enemy Distance (Melee): 50
- Geth Hunter - Movement Acceleration: 8000
- BioPawn - Sight Radius: 1500
- BioPawn - Storm Speed: 275
- Geth Bomber - Enemy Distance (Melee): 100
- Abomination - Enemy Distance (Melee): 80
- Abomination - Enemy Distance (Short): 200
- Abomination - Melee Damage: 50
- Abomination - Movement Acceleration: 500
- Abomination - Movement Speed: 250
- Abomination - Smashed Head Damage: 50000
- Abomination - Sync Explosion Delay: 5.7
- Husk - Melee Damage: 50
- Husk - Movement Acceleration: 4200
- Husk - Movement Speed: 250
- Phantom - Cloak Duration: 5
- Phantom - Cloaked Evasion Delay: 0.6
- Phantom - Enemy Distance (Short): 150
- Game Core - Max Smoke Grenades: 0
- Atlas - Enemy Distance (Sync Kill): 50
- Atlas - Movement Speed: 250
- Geth Prime - Movement Speed: 250
- Geth Prime - Turret Search Distance: 600
- Scion MP - Movement Speed: 280
- Scion MP - Sync Kill Range: 100
- Praetorian - Movement Speed: 420
- Ravager - Movement Speed: 300
- Swarmer - Movement Speed: 250
- Incisor - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.2x, Biotic: 1.2x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Abandoned Mod (by harpigre2)
|==>Abandoned Mod (by harpigre2)
|====>TheForceIsStrongH CRASHED (by harpigre2)
Published mods that directly forked from this mod
- No mods fork this mod