TheForceIsStrongH CRASHED
Published by harpigre2
ModMaker Download Code 4511
Revision 255, published May 4, 2020, 7:49 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
\m/_(>_<)_\m/
Changelogs
No changelog was entered for the current revision.
Revision 231 (2020-04-04)
many boosts
Revision 229 (2020-03-28)
Less power >> N7 Destroyer Soldier :: Devastator Mode and "Multi-Frag Grenade
Revision 228 (2020-02-22)
Destroyer Balance
Revision 227 (2020-02-22)
Destroyer balance boost
Revision 226 (2020-02-20)
Destroyer boost
Revision 225 (2020-02-19)
Drell Assassin Infiltrator boost off..Talon Mercenary boost on.. Pistol Eagle boost on.. money boost to the top
Revision 224 (2020-02-18)
BALANCE
Revision 223 (2020-02-18)
MixIns
Revision 222 (2020-02-18)
M-4 Shuriken, Valiant, MixIns
Revision 221 (2020-02-17)
Tactical Cloak
Revision 220 (2020-02-16)
same
Revision 219 (2020-02-16)
same
Revision 218 (2020-02-16)
same
Revision 217 (2020-02-16)
Drell Assassin Infiltrator, Tactical Cloak, Homing Grenade, Recon Mine, Fitness(99x more)||N7-Valiant, M-4 Shuriken
Revision 216 (2020-02-16)
M-4 Shuriken, N7 Valiant, M-90 Indra
Revision 215 (2020-02-16)
Some more MixIn
Revision 214 (2020-02-16)
Less power for Cerberus Harrier
Revision 213 (2020-02-16)
Harder Abominations, more possessed
Revision 212 (2020-02-16)
CHANGE : CUT THE CRAP<br /> <br /> Rocket Launcher (MP)<br /> - Damage (default 50000) set 80000<br /> - Capped Damage Radius (default 2m) set 10m<br /> - Explosion Radius (default 7.5m) set 20m<br /> - Far Damage (default 50m) set 120m<br /> - Gib Radius (default 2m) set 1cm (o.O)
Revision 211 (2020-02-16)
PLATINUM PRAETORIAN<br /> - Possession Bonuses from 1.6(default) to 1.8<br /> - Laser Attack <br /> -- Beam Damage from 200(default) to 300<br /> -- Beam Duration from 2 seconds(default) to 3.5 seconds<br /> <br /> A LITTLE HARDER TITAN
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 18 enemies on the field at a time. Up to 5 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 126540 | 126540 | 126540 | 25000 | ~499525 |
Bronze Time Bonuses | 31635 | 31635 | 31635 | N/A | |
Silver Objectives | 126540 | 126540 | 126540 | 25000 | ~499525 |
Silver Time Bonuses | 31635 | 31635 | 31635 | N/A | |
Gold Objectives | 126540 | 126540 | 126540 | 25000 | ~499525 |
Gold Time Bonuses | 31635 | 31635 | 31635 | N/A | |
Platinum Objectives | 126540 | 126540 | 126540 | 25000 | ~499525 |
Platinum Time Bonuses | 31635 | 31635 | 31635 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- 1 Vote Kick v4
- Abomination - Explosion DoT All v3
- AI - Ignore Friendly Obstructions v4
- All SFXPawns Can Gib v4
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Unreleased Maps - KillZ v4
- CanBeMeleed Atlas v4
- CanBeMeleed Banshee v4
- CanBeMeleed Brute v4
- CanBeMeleed Geth Prime v4
- CanBeMeleed Praetorian MP v3
- CanBeMeleed Scion MP v3
- Collector Web - Affects Everybody v3
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Everything Can Be Synced 2 v4
- Geth Juggernaut - Team Heal 6A v5
- Medigel Transmitter - Dead Rising v3
- N7 Engineer Turret - Ammo Spreading v3
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v5
- Reactor Hazard - Faster Reactor v5
- Reactor Hazard - Instant Vent v3
- Seeker Swarm MP - Impact Pets v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Singularity - Restore 6A Expansion v5
- Skip Splash Screen v4
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Geth Hunter - Enemy Distance (Melee): 50
- Geth Hunter - Movement Acceleration: 8000
- BioPawn - Sight Radius: 1500
- BioPawn - Storm Speed: 275
- Phantom - Cloak Duration: 5
- Phantom - Cloaked Evasion Delay: 0.6
- Geth Bomber - Enemy Distance (Melee): 100
- Swarmer - Movement Speed: 210
- Abomination - Enemy Distance (Melee): 80
- Abomination - Enemy Distance (Short): 200
- Abomination - Melee Damage: 50
- Abomination - Movement Acceleration: 500
- Abomination - Movement Speed: 250
- Abomination - Smashed Head Damage: 50000
- Abomination - Sync Explosion Delay: 5.7
- Husk - Melee Damage: 50
- Husk - Movement Acceleration: 1200
- Husk - Movement Speed: 250
- Atlas - Enemy Distance (Sync Kill): 50
- Atlas - Movement Speed: 215
- Geth Prime - Movement Speed: 215
- Geth Prime - Turret Search Distance: 600
- Ghost Hazard - Rain Damage (LZ Pod): 20
- Ghost Hazard - Rain Damage (Alley): 20
- Ghost Hazard - Rain Damage (Back ladder): 20
- Ghost Hazard - Rain Damage (Courtyard/skycars): 20
- Ghost Hazard - Rain Damage (Landing pad): 20
- Ghost Hazard - Rain Damage (Slum pod spawn area): 20
- Reactor Hazard - Reactor Damage per Second: 99750
- Glacier Hazard - Swarm Angry Damage: 40
- Glacier Hazard - Swarm Loop Transition Speed: 0.1
- Glacier Hazard - Swarm Movement Speed: 0.1
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 0.1
- Glacier Hazard - Swarm Normal Damage: 20
- Homing Grenade - Drell Assassin Max Speed: 8000
- Homing Grenade - Drell Assassin Spawn Speed: 1
- White - Extraction Point X: -1498.76
- Incisor - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.2x, Biotic: 1.2x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Shuriken - TYPE Damage Multiplier - Shield: 33x, Armor: 33x, Biotic: 33x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Abomination - Sight Radius: 1000cm
- Husk - Sight Radius: 1000cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Abandoned Mod (by harpigre2)
|==>Abandoned Mod (by harpigre2)