ME3Tweaks ModMaker

Just Balance and Fun

Published by HendieB

ModMaker Download Code 4509

Revision 7, published July 26, 2017, 4:43 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

Some enemy spawn changes to make the multiplayer experience more fun and balanced. Meant for solo.


Extended Mod Description

Some changes I thought were necessary due to the enemy designs. It shouldn't feel like facing two bosses at the same time anymore. This is my response to making the MP a little bit more fair and balanced for solo play. Plus credit farming.

Notes: Currently WIP. Testing with Cerberus Gold. Everything else is vanilla experience.


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 6 enemies on the field at a time. Up to 1 enemy can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 2Wave 3Wave 6Wave 10ExtractionTotal
Bronze Objectives380001265408854012654025000~499525
Bronze Time Bonuses9500316352213531635N/A
Silver Objectives380001265408854012654025000~499525
Silver Time Bonuses9500316352213531635N/A
Gold Objectives380001265408854012654025000~499525
Gold Time Bonuses9500316352213531635N/A
Platinum Objectives1100036630256303663013750~151114
Platinum Time Bonuses2750915864089158N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 35
Engineer 40 Brute 70
Nemesis 40 Husk 10
Guardian 40 Ravager 60
Dragoon 70 Banshee 100
Phantom 80 Collector Trooper 25
Atlas 100 Collector Captain 35
Geth Trooper 20 Abomination 40
Rocket Trooper 40 Scion 75
Geth Hunter 40 Praetorian 120
Geth Pyro 40 Original Atlas 100
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 100 Original Cannibal 35
Original Marauder 100 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze240333364426457488550
Silver340403424466487508550
Gold440476488512524536560
Platinum540552556564568572580

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


Published mods that directly forked from this mod