Test Experimenting
Published by Dazzaman
ModMaker Download Code 4484
Revision 23, published June 13, 2020, 2:36 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
The user did not set a description for the mod.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 25 enemies on the field at a time. Up to 3 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Reapers wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 5000 | 7500 | 12500 | 4000 | ~35250 |
Bronze Time Bonuses | 1250 | 1875 | 3125 | N/A | |
Silver Objectives | 9000 | 13500 | 22500 | 7500 | ~63750 |
Silver Time Bonuses | 2250 | 3375 | 5625 | N/A | |
Gold Objectives | 14000 | 21000 | 35000 | 15000 | ~102500 |
Gold Time Bonuses | 3500 | 5250 | 8750 | N/A | |
Platinum Objectives | 28000 | 42000 | 70000 | 20000 | ~195000 |
Platinum Time Bonuses | 7000 | 10500 | 17500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 40 | Marauder | 40 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 80 | Banshee | 130 |
Phantom | 90 | Collector Trooper | 30 |
Atlas | 130 | Collector Captain | 40 |
Geth Trooper | 20 | Abomination | 25 |
Rocket Trooper | 45 | Scion | 85 |
Geth Hunter | 40 | Praetorian | 140 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 35 | Original Geth Pyro | 40 |
Geth Prime | 130 | Original Cannibal | 35 |
Original Marauder | 130 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 480 | 528 | ∞ | 624 | 672 | ∞ | 768 | 816 | 864 | ∞ | 960 |
Silver | 800 | 880 | ∞ | 1040 | 1120 | ∞ | 1280 | 1360 | 1440 | ∞ | 1600 |
Gold | 1200 | 1360 | ∞ | 1680 | 1840 | ∞ | 2160 | 2320 | 2480 | ∞ | 2800 |
Platinum | 1800 | 1980 | ∞ | 2340 | 2520 | ∞ | 2880 | 3060 | 3240 | ∞ | 3600 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v3
- AI - Ignore Friendly Obstructions v4
- All SFXPawns Can Gib v4
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Maelstrom - Ammo Respawns v5
- Bugfix - Maelstrom - Respawn In Pool v6
- Bugfix - Neptune - Grenades Respawn v5
- Bugfix - Unreleased Maps - KillZ v4
- CanBeMeleed Atlas v4
- CanBeMeleed Banshee v4
- CanBeMeleed Geth Prime v4
- CanBeMeleed Praetorian MP v3
- Collector Web - Affects Everybody v3
- Enemy Friendly Fire v4
- Geth Juggernaut - Melee Sync All v4
- Ghost Hazard - Acid Health Damage v3
- Ghost Hazard - Always Raining v3
- Glacier Hazard - Super Saiyan Bees v3
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- Lobby - Extra Maps v4
- Medigel Transmitter - Dead Rising v3
- MP Enemies Drop Ammo v4
- MP Missile Launcher - Requires Chargeup v6
- N7 Engineer - No Combo Arc Grenades v3
- Pizza - Power Pizza v4
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying Shield v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v5
- Reactor Hazard - Auto Venting v3
- Realistic Gravity - Dagger v5
- Realistic Gravity - Dagger Hazard v5
- Realistic Gravity - Ghost v5
- Realistic Gravity - Ghost Hazard v5
- Realistic Gravity - Giant v5
- Realistic Gravity - Giant Hazard v5
- Realistic Gravity - Glacier v6
- Realistic Gravity - Glacier Hazard v5
- Realistic Gravity - Goddess v5
- Realistic Gravity - Hydra v5
- Realistic Gravity - Jade v5
- Realistic Gravity - Original Glacier v6
- Realistic Gravity - Original White v5
- Realistic Gravity - Reactor v5
- Realistic Gravity - Reactor Hazard v5
- Realistic Gravity - White v5
- Realistic Gravity - White Hazard v5
- Seeker Swarm MP - Only Plagues v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Singularity - Restore 6A Expansion v5
- Skip Splash Screen v4
- Sniper Rifles - No NoScope Penalty v4
- Teamwork Executions v5
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Geth Prime - Melee Damage: 850
- Geth Prime - Movement Speed: 180
- Ghost Hazard - Rain Damage (LZ Pod): 40
- Ghost Hazard - Rain Damage (Alley): 40
- Ghost Hazard - Rain Damage (Back ladder): 40
- Ghost Hazard - Rain Damage (Courtyard/skycars): 40
- Ghost Hazard - Rain Damage (Landing pad): 40
- Ghost Hazard - Rain Damage (Slum pod spawn area): 40
- Ammo Container - Respawn Time: 10
- Grenade Container - Respawn Time: 10
- Geth Plasma SMG - Ramped Damage Multiplier: 4
- Collector Captain - Melee Damage: 500
- Collector Captain - Movement Speed: 350
- BioPawn - Max Body Count: 50
- BioPawn - Storm Speed: 570
- BioPawn - Walk Speed: 160
- Reactor Hazard - Reactor Damage per Second: 1500
- Collector Adept- Ascension Duration: 60
- Collector Adept- Ascension Duration Balance Change Lockout
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod