x4mod
Published by DragosD1
ModMaker Download Code 4422
Revision 1, published June 2, 2017, 3:52 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
This mod unlocks all the extra content that BioWare never released but left in the game. This is a subset of the main full experience mod that removes the extra maps and prothean objective.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 6 enemies on the field at a time. Up to 1 enemy can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 40 | Cannibal | 50 |
Centurion | 60 | Marauder | 70 |
Engineer | 80 | Brute | 140 |
Nemesis | 80 | Husk | 10 |
Guardian | 80 | Ravager | 120 |
Dragoon | 140 | Banshee | 200 |
Phantom | 160 | Collector Trooper | 50 |
Atlas | 200 | Collector Captain | 70 |
Geth Trooper | 40 | Abomination | 80 |
Rocket Trooper | 80 | Scion | 150 |
Geth Hunter | 80 | Praetorian | 240 |
Geth Pyro | 80 | Original Atlas | 100 |
Geth Bomber | 60 | Original Geth Pyro | 40 |
Geth Prime | 200 | Original Cannibal | 35 |
Original Marauder | 200 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 120 | 132 | ∞ | 156 | 168 | ∞ | 192 | 204 | 216 | ∞ | 240 |
Silver | 200 | 220 | ∞ | 260 | 280 | ∞ | 320 | 340 | 360 | ∞ | 400 |
Gold | 300 | 310 | ∞ | 330 | 340 | ∞ | 360 | 370 | 380 | ∞ | 400 |
Platinum | 450 | 460 | ∞ | 480 | 490 | ∞ | 510 | 520 | 530 | ∞ | 550 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v1
- Bugfix - BF3 Infiltrator - Menu Model v2
- Drivable Atlas MP v1
- Enemy Friendly Fire v1
- Everything Can Be Meleed v1
- Geth Juggernaut - Melee Sync All v2
- Lobby - Extra Maps v1
- Pizza - Power Pizza v1
- Pizza - Speedy Pizza v1
- Pizza - Stealthy Pizza v1
- Praetorian - Laser Hits All v1
- Ragdoll Armor - Geth Bomber MP v1
- Ragdoll Dragoon MP v1
- Ragdoll Geth Pyro MP v2
- Sabotage - Extending Hack v1
- Sabotage - Hack All Enemies v1
- Shotguns - No Firing Latency v1
- Sniper Rifles - No NoScope Penalty v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Adas Assault Rifle - Damage Radius: 150
- Adas Assault Rifle - Explosion Effect Radius: 150
- Krysae - Damage Radius: 300
- Krysae - Flinching Distance: 500
- Arc Pistol - Max Shots: 1
- Geth Plasma SMG - Ramped Damage Multiplier: 5
- Scorpion - Proximity Radius: 400
- Striker Assault Rifle - Explosion Damage Radius: 150
- Striker Assault Rifle - Proximity Radius: 150
- Striker Assault Rifle - Radial Damage Impulse: 1
- Disciple - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Krysae - TYPE Damage Multiplier - Shield: 3x, Armor: 3x, Biotic: 3x
- Tempest - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Hurricane - Create unique damage type N7Hurricane
- Raptor - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1.75x, Biotic: 2x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Incisor - TYPE Damage Multiplier - Shield: 3x, Armor: 3x, Biotic: 3x
- Acolyte - TYPE Damage Multiplier - Shield: 5x, Armor: 2x, Biotic: 5x
- Avenger - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Shuriken - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Striker - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1.5x, Biotic: 1.5x
- Valkyrie - TYPE Damage Multiplier - Shield: 1.75x, Armor: 1.75x, Biotic: 1.75x
- Valkyrie - Create unique damage type N7_AR
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Full Experience Mod (by Spacemonkey712)
|==>Full Exp Mod - PUG Safe (by FemShep)
|====>Everything is awesome (by FemShep)
Published mods that directly forked from this mod
- No mods fork this mod