442superbossmod
Published by 4421
ModMaker Download Code 4337
Revision 4, published April 17, 2017, 11:53 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
all pawns are super bosses, 1 per wave
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||
---|---|---|---|
Difficulty/Task | Wave 10 | Extraction | Total |
Bronze Objectives | 12500 | 1675 | ~17300 |
Bronze Time Bonuses | 3125 | N/A | |
Silver Objectives | 25000 | 3125 | ~34375 |
Silver Time Bonuses | 6250 | N/A | |
Gold Objectives | 160000 | 25000 | ~225000 |
Gold Time Bonuses | 40000 | N/A | |
Platinum Objectives | 110000 | 13750 | ~151250 |
Platinum Time Bonuses | 27500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 1000 | Cannibal | 25 |
Centurion | 1000 | Marauder | 35 |
Engineer | 1000 | Brute | 70 |
Nemesis | 1000 | Husk | 10 |
Guardian | 1000 | Ravager | 60 |
Dragoon | 1000 | Banshee | 100 |
Phantom | 1000 | Collector Trooper | 25 |
Atlas | 1000 | Collector Captain | 35 |
Geth Trooper | 1000 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | 302 | 333 | 364 | 395 | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | 520 | 580 | 640 | 700 | 760 | 820 | 880 | ∞ | 1000 |
Gold | 4000 | 4400 | 4800 | 5200 | 5600 | 6000 | 6400 | 6800 | 7200 | ∞ | 8000 |
Platinum | 900 | 1010 | 1120 | 1230 | 1340 | 1450 | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v1
- All SFXPawns Can Gib v1
- Atlas2 - Any Range Smoke v1
- Attacks Pets - Banshee v1
- Attacks Pets - Brute v1
- Attacks Pets - Dragoon MP v1
- Attacks Pets - Scion MP v1
- Attacks Pets - Seeker Swarm MP v1
- Bugfix - Maelstrom - Ammo Respawns v3
- CanBeMeleed Atlas v1
- CanBeMeleed Praetorian MP v1
- Collector Web - Affects Everybody v1
- Enemy Friendly Fire v1
- Engineer - Deploy Turret Anywhere v1
- Everyone Attacks Pets v3
- Head Gibs - Banshee v1
- Head Gibs - Scion MP v1
- Lobby - Extra Maps v1
- Praetorian - Laser Hits All v1
- Ragdoll Armor - Geth Bomber MP v1
- Ragdoll Dragoon MP v1
- Ragdoll Geth Pyro MP v2
- Sabotage - Hack All Enemies v1
- Scion MP - Grenades Available v1
- Seeker Swarm MP - Impact Pets v1
- Shotguns - No Firing Latency v1
- Sniper Rifles - No NoScope Penalty v2
- Teamwork Executions v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Engineer - Turret Explosion Damage: 1500
- Engineer - Turret Explosion Radius: 900
- Atlas - Movement Acceleration: 2500
- Atlas - Movement Speed: 425
- Assault Trooper - Enemy Distance (Melee): 350
- Assault Trooper - Melee Damage: 1500
- Assault Trooper - Movement Acceleration: 1760
- Assault Trooper - Nearby Enemy Distance: 1500
- Centurion - Melee Damage: 1400
- Guardian - Breached Force Threshold: 1600
- Guardian - Enemy Distance (Melee): 300
- Guardian - Lose Shield Force Threshold: 550
- Guardian - Melee Damage: 750
- Guardian - No-Shield Melee Damage: 550
- Guardian - Shield Bash Damage: 850
- Dragoon - AOE Melee Damage: 600
- Dragoon - Charge Melee Damage: 1000
- Dragoon - Smash Whip Damage: 1500
- Dragoon MP - Enemy Distance (Charge): 900
- Dragoon MP - Enemy Distance (Medium): 1800
- Phantom - Health Regen Per Second: 50
- Phantom - Melee Damage: 600
- Phantom - Movement Speed: 500
- Phantom - Sword Health: 1500
- Phantom - Sword Slice Damage: 600
- Engineer - Sight Radius: 4000cm
- Atlas - Sight Radius: 5000cm
- Assault Trooper - Sight Radius: 6000cm
- Centurion - Sight Radius: 6000cm
- Nemesis - Sight Radius: 6000cm
- Guardian - Sight Radius: 4000cm
- Dragoon - Sight Radius: 4000cm
- Phantom - Sight Radius: 4000cm
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod