442megamod
Published by 4421
ModMaker Download Code 4273
Revision 135, published June 7, 2021, 10:20 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
the best finetuned me3 MP-mod in 2018-2020: 3.3 times more enemies much weaker grunts, respectable bosses 0.8 slomo + double ammo movement encouraged
Extended Mod Description
silver cerberus & geth & reaper
gold cerberus & geth & reaper
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 19 enemies on the field at a time. Up to 7 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||||
---|---|---|---|---|---|---|---|
Difficulty/Task | Wave 2 | Wave 4 | Wave 6 | Wave 8 | Wave 10 | Extraction | Total |
Bronze Objectives | 1250 | 1875 | 2500 | 3125 | 3750 | 1675 | ~17301 |
Bronze Time Bonuses | 313 | 469 | 625 | 781 | 938 | N/A | |
Silver Objectives | 25000 | 37500 | 50000 | 62500 | 75000 | 25000 | ~337500 |
Silver Time Bonuses | 6250 | 9375 | 12500 | 15625 | 18750 | N/A | |
Gold Objectives | 31000 | 46500 | 62000 | 77500 | 93000 | 20000 | ~407500 |
Gold Time Bonuses | 7750 | 11625 | 15500 | 19375 | 23250 | N/A | |
Platinum Objectives | 38000 | 57000 | 76000 | 95000 | 114000 | 25000 | ~500000 |
Platinum Time Bonuses | 9500 | 14250 | 19000 | 23750 | 28500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 10 | Cannibal | 15 |
Centurion | 15 | Marauder | 20 |
Engineer | 20 | Brute | 45 |
Nemesis | 20 | Husk | 8 |
Guardian | 20 | Ravager | 40 |
Dragoon | 40 | Banshee | 110 |
Phantom | 50 | Collector Trooper | 10 |
Atlas | 100 | Collector Captain | 15 |
Geth Trooper | 10 | Abomination | 12 |
Rocket Trooper | 20 | Scion | 50 |
Geth Hunter | 20 | Praetorian | 120 |
Geth Pyro | 20 | Original Atlas | 85 |
Geth Bomber | 15 | Original Geth Pyro | 20 |
Geth Prime | 75 | Original Cannibal | 18 |
Original Marauder | 75 | Original Banshee | 110 |
Original Geth Prime | 65 | Original Phantom | 50 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | ∞ | 302 | ∞ | 364 | ∞ | 426 | ∞ | 488 | ∞ | 550 |
Silver | 600 | ∞ | 770 | ∞ | 940 | ∞ | 1110 | ∞ | 1280 | ∞ | 1450 |
Gold | 730 | ∞ | 964 | ∞ | 1198 | ∞ | 1432 | ∞ | 1666 | ∞ | 1900 |
Platinum | 910 | ∞ | 1158 | ∞ | 1406 | ∞ | 1654 | ∞ | 1902 | ∞ | 2150 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- AI - Ignore Friendly Obstructions v4
- All SFXPawns Can Gib v4
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Scion MP v3
- CanBeMeleed Atlas v4
- CanBeMeleed Banshee v4
- CanBeMeleed Brute v4
- CanBeMeleed Geth Prime v4
- CanBeMeleed Praetorian MP v3
- Attacks Pets - Ravager v4
- CanBeMeleed Scion MP v3
- Engineer - Deploy Turret Anywhere v3
- Engineer - No Turret Suicide v3
- Geth Juggernaut - Team Heal 6A v5
- Head Gibs - Banshee v4
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- N7 Engineer Turret - Ammo Spreading v3
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v5
- Sabotage - Hack All Enemies v4
- Scion MP - Grenades Available v3
- Seeker Swarm MP - Impact Pets v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Assault Trooper - Cover Movement Speed: 340
- Assault Trooper - Movement Speed: 480
- Guardian - Breached Force Threshold: 750
- Guardian - Movement Speed: 250
- Guardian - No Shield Movement Speed: 450
- Phantom - Cloak Duration: 6
- Phantom - Cloaked Evasion Delay: 0.7
- Phantom - Enemy Distance (Long): 2500
- Phantom - Enemy Distance (Medium): 1100
- Phantom - Enemy Distance (Short): 500
- Phantom - Movement Speed: 450
- Dragoon MP - Movement Speed: 550
- Atlas - Ground Pound Damage: 950
- Atlas - Melee Damage: 1200
- Atlas - Movement Speed: 250
- Atlas - Post-Mortem Explosion Damage: 1600
- Geth Pyro - Movement Speed: 275
- Geth Pyro - Tank Explosion Damage: 600
- Geth Pyro - Tank Explosion Radius: 350
- Geth Prime - Enemy Distance (Short): 700
- Geth Prime - Max Fire Wait Time: 9
- Geth Prime - Movement Speed: 235
- Geth Prime - Post-Mortem Shield Damage: 500
- Geth Prime - Siege Pulse Acceleration: 350
- Geth Prime - Siege Pulse Angle Correction: 0.01
- Geth Prime - Siege Pulse Damage Radius: 450
- Geth Prime - Siege Pulse Max Speed: 1000
- Geth Prime - Siege Pulse Spawn Speed: 1000
- Geth Hunter - Melee Damage: 500
- Cannibal - Movement Speed: 375
- Original Geth Prime - Movement Speed: 255
- Original Geth Prime - Siege Pulse Angle Correction: 0.01
- Original Geth Prime - Siege Pulse Max Speed: 1500
- Original Geth Prime - Siege Pulse Spawn Speed: 1200
- Original Cannibal - Movement Speed: 300
- Banshee - Melee Damage: 700
- Banshee - Movement Speed: 200
- Banshee - Warp Ball Damage: 850
- Banshee - Warp Ball Explosion Radius: 350
- Banshee - Warp Ball Fuse: 7
- Banshee - Warp Ball Lifespan: 12
- Banshee - Warp Ball Max Angle Change: 0.035
- Banshee - Warp Ball Max Speed: 700
- Banshee - Warp Ball Spawn Speed: 45
- Banshee(s) - Teleport Initial Speed: 600
- Husk - Head Armor Health: 200
- Husk - Movement Speed: 650
- Abomination - Melee Damage: 280
- Abomination - Movement Speed: 600
- Abomination - Sync Damage per Second: 60
- Praetorian - Enemy Distance (Lasers): 600
- Praetorian - Enemy Distance (Melee): 320
- Praetorian - Enemy Distance (Sync): 380
- Praetorian - Flying Speed: 600
- Praetorian - Missile Acceleration: 75
- Praetorian - Missile Lifespan: 20
- Praetorian - Missile Max Speed: 700
- Praetorian - Movement Speed: 360
- Game Core - Max Smoke Grenades: 1
- AI Core - Time Until Aggressive: 20
- Collector Trooper - Movement Speed: 420
- Collector Captain - Movement Acceleration: 500
- Collector Captain - Movement Speed: 400
- Seeker Swarm - Movement Speed: 300
- Ravager - Movement Speed: 400
- Ravager Cannon - Max Speed: 2500
- Ravager Cannon - Spawn Speed: 1500
- Swarmer - Movement Speed: 250
- Geth Bomber - Bombing Run Duration: 0.8
- Geth Bomber - Grenade Gravity Scale: 0.5
- Geth Bomber - Movement Speed: 550
- Geth Bomber - Zap Damage: 25
- Nemesis - Cover Movement Speed: 450
- Nemesis - Crouched Cover Movement Speed: 450
- Nemesis - Movement Speed: 650
- Engineer - Repair Threshold: 0.8
- Engineer - Turret Point Search Distance: 2500
- Engineer - Turret Wind Up Delay: 1.2
- Centurion - Cover Movement Speed: 320
- Centurion - Crouched Cover Movement Speed: 300
- Centurion - Melee Damage: 500
- Centurion - Movement Speed: 440
- Centurion - Smoke Grenade Between Distance: 0.75
- Original Banshee - AOE Blast Damage: 300
- Original Banshee - Melee Damage: 400
- Original Banshee - Movement Speed: 150
- Original Banshee - Warp Ball Damage: 300
- Original Banshee - Warp Ball Max Angle Change: 0.03
- Original Banshee - Warp Ball Max Speed: 800
- Original Phantom - Cloak Duration: 2
- Original Phantom - Cloak Evasion Delay: 0.5
- Original Phantom - Cloak Health Regeneration: 2
- Original Phantom - Cover Movement Speed: 440
- Original Phantom - Crouched Cover Movement Speed: 340
- Original Phantom - Melee Damage: 400
- Original Phantom - Movement Speed: 480
- Original Phantom - Sword Slice Damage: 400
- Geth Rocket Trooper - Max Rocket Angle Change: 0.01
- Geth Rocket Trooper - Rocket Explosion Radius: 400
- Geth Rocket Trooper - Rocket Health: 75
- Geth Rocket Trooper - Rocket Max Speed: 1000
- Geth Rocket Trooper - Rocket Spawn Speed: 275
- Brute - Brute Charge Damage: 1500
- Brute - Chest Armor Health: 900
- Brute - Death Damage: 600
- Brute - Melee Damage: 1250
- Brute - Smash Damage: 1250
- Scion MP - Cannon Fuse: 6
- Scion MP - Cannon Max Angle Correction: 0.0048
- Scion MP - Cannon Max Speed: 1500
- Scion MP - Cannon Projectile Lifespan: 7
- Scion MP - Cannon Spawn Speed: 900
- Scion MP - Cluster Max Speed: 1000
- Scion MP - Cluster Speed: 700
- Scion MP - Cluster Splitting Distance (In-Cover): 200
- Scion MP - Cluster Splitting Distance (No-Cover): 400
- Scion MP - Grenade Bounciness: 0.5
- Scion MP - Grenade Speed: 500
- Scion MP - Movement Speed: 250
- Assault Trooper - Sight Radius: 4000cm
- Guardian - Sight Radius: 4000cm
- Phantom - Sight Radius: 3500cm
- Dragoon - Sight Radius: 4000cm
- Atlas - Sight Radius: 5000cm
- Geth Trooper - Sight Radius: 4000cm
- Geth Pyro - Sight Radius: 4000cm
- Geth Hunter - Sight Radius: 4000cm
- Cannibal - Sight Radius: 4000cm
- Husk - Sight Radius: 4000cm
- Abomination - Sight Radius: 5000cm
- Collector Captain - Sight Radius: 3500cm
- Geth Bomber - Sight Radius: 4000cm
- Engineer - Sight Radius: 3500cm
- Centurion - Sight Radius: 4000cm
- Geth Rocket Trooper - Sight Radius: 4000cm
- Scion - Sight Radius: 3500cm
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis