Genesis - Difficulty PLUS
Published by J4mesG4mes
ModMaker Download Code 4244
Revision 8, published March 30, 2017, 9:20 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
My Custom Difficulty Mod. Mostly Made More Difficult. Download At Your Own Discretion.
Extended Mod Description
- Powers fall into 1 of 3 Baseline Cooldown types, which I have listed below.
* 5.00 seconds @ 200% Weight
* 7.50 seconds @ 200% Weight
* 10.0 seconds @ 200% Weight
(With Rank-2A Cooldown of every Power pre-calculated into the Cooldown Number, because it is not possible to upgrade a Power without at least 3 Power Ranks when you have maxed your Character Level.)
- Increased Enemy Forces Active at one time to 15 per a Wave.
- Global Setting Values of Bronze/Silver changed to Gold.
- Global Setting Values of Gold changed to Platinum.
- Platinum changes are mostly Wavelist only, thus it is pretty much identical to Gold.
- All Wavelists have been modified from the default.
- All Wave Budgets and Enemy Budget Cost have been modified from the default.
- Credit Payouts ARE INCREASED due to the increased difficulty.
|I AM STILL TESTING THIS MOD|
|CURRENT - TESTING INDIVIDUAL DAMAGE PROFILES OF EACH DIFFICULTY|
|CURRENT - TESTING COMBO DURATION WINDOWS TO SEE IF THEY ARE STILL POSSIBLE|
Changelogs
- Removed Individual Power Cooldowns.
(Was breaking too many Powers, I.E. all Toggleable Powers.)
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 15 enemies on the field at a time. Up to 4 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 11100 | 25900 | 37000 | 7500 | ~100000 |
Bronze Time Bonuses | 2775 | 6475 | 9250 | N/A | |
Silver Objectives | 28800 | 67200 | 96000 | 10000 | ~250000 |
Silver Time Bonuses | 7200 | 16800 | 24000 | N/A | |
Gold Objectives | 43200 | 100800 | 144000 | 15000 | ~375000 |
Gold Time Bonuses | 10800 | 25200 | 36000 | N/A | |
Platinum Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 14250 | 33250 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 15 | Cannibal | 15 |
Centurion | 20 | Marauder | 20 |
Engineer | 20 | Brute | 25 |
Nemesis | 20 | Husk | 3 |
Guardian | 20 | Ravager | 25 |
Dragoon | 25 | Banshee | 50 |
Phantom | 25 | Collector Trooper | 15 |
Atlas | 50 | Collector Captain | 20 |
Geth Trooper | 15 | Abomination | 5 |
Rocket Trooper | 20 | Scion | 25 |
Geth Hunter | 20 | Praetorian | 50 |
Geth Pyro | 20 | Original Atlas | 100 |
Geth Bomber | 25 | Original Geth Pyro | 40 |
Geth Prime | 50 | Original Cannibal | 35 |
Original Marauder | 50 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 1000 | 1000 | ∞ | 1000 | 1000 | ∞ | 1000 | 1000 | 1000 | ∞ | 1000 |
Silver | 1000 | 1000 | ∞ | 1000 | 1000 | ∞ | 1000 | 1000 | 1000 | ∞ | 1000 |
Gold | 1000 | 1000 | ∞ | 1000 | 1000 | ∞ | 1000 | 1000 | 1000 | ∞ | 1000 |
Platinum | 1500 | 1500 | ∞ | 1500 | 1500 | ∞ | 1500 | 1500 | 1500 | ∞ | 1500 |
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
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