Challenge missions mod
Published by soultaker65
ModMaker Download Code 4028
Revision 29, published May 10, 2017, 2:59 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
This is a mod full of challenge missions. Each difficulty has a different challenge and rule set. All mission have double the enemies and wave budget with remixed waves. All weapons have been buffed.
Extended Mod Description
There are 4 challenge missions in this mod.
Bronze = Sniper battle challenge mission
Silver = N7 challenge mission
Gold - Fire, Explosion, and Whip challenge mission
Platinum = Spectre challenge mission (hard)
Sniper battle challenge: The ultimate battle of Snipers, Infiltrator vs Nemesis.
The rules of the challenge are as follows.
1. The only characters that can be used are Infiltrator.
2. The only weapons that can be used are sniper rifles.
3. All maps allowed.
N7 mission challenge: These are missions that the N7 and N7 candidates were doing on earth during the events of ME3."
The rules of the challenge are as follows.
1. The only weapons that can be used are the Starter/Basic/Blue weapon and the N7 weapons.
2. The only characters that can be used are the Vanilla and N7 Humans.
3. The only Maps that can be used are Rio, London and Vancouver.
Fire, Explosion, and Whip challenge mission
The rules of the challenge are as follows.
1. There are no rules, use whatever character, weapons, and map you want.
Specter mission challenge: These are mission that only Specters can handle.
The rules of the challenge are as follows.
1. There are no rules, use whatever character, weapons, and map you want.
What else has been changed in the mod:
Up to 16 enemies can be on the map at a time.
The wave budget has been doubled.
All waves have been remixed.
All blue and silver weapons have been made 3X stronger. The Shuriken is 5x stronger
All gold and black weapons have been made 2X stronger.
The Health and Shield gate have been buffed to last 1 second.
Changelogs
Just trying to remember what needs to be changed.
Revision 26 (2017-03-12)
Fire, Explosion, and Whip challenge mission added
Revision 20 (2017-03-11)
Some enemies have been buffed.<br /> The Me, Myself, and I challenge mission has been added.
Revision 17 (2017-03-10)
Two new challenge have been added.<br /> All weapons have been buffed.<br /> <br /> All of the pistols may be overbuffed.<br /> The geth plasma shotgun and javelin may be overbuffed.
Revision 16 (2017-03-10)
Specter mission added.
Revision 15 (2017-03-09)
The test before the specter missions mod.
Revision 13 (2017-03-09)
More explosions.
Revision 12 (2017-03-09)
A little Swarmnado has been added to the mix.
Revision 11 (2017-03-05)
Nemesis buff.
Revision 8 (2017-03-03)
Waves have been remixed<br /> The Shuriken got a 5x damage buff.<br /> Objectives have been remixed with devices down to 2 from 4.<br /> Engineers and Nemesis have been changed dynamically.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 16 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 8 | Wave 9 | Wave 10 | Extraction | Total |
Bronze Objectives | 38000 | 152000 | 190000 | 25000 | ~500000 |
Bronze Time Bonuses | 9500 | 38000 | 47500 | N/A | |
Silver Objectives | 38000 | 152000 | 190000 | 25000 | ~500000 |
Silver Time Bonuses | 9500 | 38000 | 47500 | N/A | |
Gold Objectives | 38000 | 152000 | 190000 | 25000 | ~500000 |
Gold Time Bonuses | 9500 | 38000 | 47500 | N/A | |
Platinum Objectives | 38000 | 152000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 9500 | 38000 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 1800 | 2020 | 2240 | 2460 | 2680 | 2900 | 3120 | ∞ | ∞ | ∞ | 4000 |
Silver | 1800 | 2020 | 2240 | 2460 | 2680 | 2900 | 3120 | ∞ | ∞ | ∞ | 4000 |
Gold | 1800 | 2020 | 2240 | 2460 | 2680 | 2900 | 3120 | ∞ | ∞ | ∞ | 4000 |
Platinum | 1800 | 2020 | 2240 | 2460 | 2680 | 2900 | 3120 | ∞ | ∞ | ∞ | 4000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v1
- Abomination - Explosion DoT All v1
- AI - Ignore Friendly Obstructions v1
- Atlas2 - Any Range Smoke v1
- Banshee - Accept Invalid Paths v4
- Bugfix - BF3 Infiltrator - Menu Model v2
- Bugfix - Maelstrom - Ammo Respawns v3
- Bugfix - Maelstrom - Respawn In Pool v4
- Bugfix - Neptune - Grenades Respawn v3
- Cannibal2 MP - Eat Any Pawn v1
- Collector Web - Affects Everybody v1
- Enemy Friendly Fire v1
- Engineer - Deploy Turret Anywhere v1
- Engineer - No Turret Suicide v1
- Engineer - Repair Any Armor v1
- Engineer - Repair Anybody v1
- Every Wave Is An Objective v1
- Everyone Attacks Pets v3
- Everything Can Be Meleed v1
- Everything Can Be Synced 1 v1
- Everything Can Be Synced 2 v1
- Geth Juggernaut - Melee Sync All v2
- Geth Juggernaut - Team Heal 6A v2
- Ghost Hazard - Always Raining v1
- Glacier Hazard - Super Saiyan Bees v1
- Lobby - Extra Maps v1
- Medigel Transmitter - Dead Rising v1
- MP Enemies Drop Ammo v1
- Original Phantom MP - Cloak Infinitely v1
- Phantom MP - Cloak Infinitely v2
- Pizza - Power Pizza v1
- Pizza - Speedy Pizza v1
- Pizza - Stealthy Pizza v1
- Praetorian - Laser Hits All v1
- Reactor Hazard - Auto Venting v1
- Reactor Hazard - Faster Reactor v3
- Reactor Hazard - Instant Vent v1
- Sabotage - Extending Hack v1
- Sabotage - Hack All Enemies v1
- Scion MP - Grenades Available v1
- Seeker Swarm MP - Impact Pets v1
- Seeker Swarm MP - Only Plagues v1
- Shotguns - No Firing Latency v1
- Singularity - Allow Players In Field v2
- Singularity - Restore 6A Expansion v2
- Sniper Rifles - No NoScope Penalty v2
- Supply Pylon - Buff Everyone v2
- Teamwork Executions v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Grenade Container - Respawn Time: 1
- Nemesis - Cover Movement Speed: 800
- Nemesis - Crouched Cover Movement Speed: 800
- Nemesis - Movement Speed: 1000
- Ravager - Enemy Distance (Medium): 4200
- Ravager - Enemy Distance (Melee): 4000
- Ravager - Enemy Distance (Short): 4100
- Ravager - Movement Speed: 550
- Swarmer - Movement Acceleration: 100
- Swarmer - Movement Speed: 350
- Swarmer - Power Impact Damage: 15
- Engineer - Turret Explosion Damage: 3000
- Engineer - Turret Explosion Radius: 1000
- Engineer - Turret Minimum Firing Interval: 1
- Engineer - Turret Point Search Distance: 3000
- Engineer - Turret Wind Up Delay: 0.1
- Abomination - Movement Acceleration: 1600
- Abomination - Movement Speed: 1000
- Collector Captain - Movement Speed: 1000
- Seeker Swarm - Movement Speed: 1000
- Geth Prime - Movement Speed: 1000
- Geth Bomber - Grenade Gravity Scale: 20
- Geth Bomber - Movement Speed: 1000
- Geth Bomber - Zap Damage: 50
- Dragoon MP - Movement Speed: 1000
- Geth Pyro - Movement Speed: 1000
- Geth Pyro - Tank Explosion Damage: 1000
- Geth Pyro - Tank Explosion Radius: 600
- Shuriken - TYPE Damage Multiplier - Shield: 5x, Armor: 5x, Biotic: 5x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Nemesis - Sight Radius: 10000cm
- Ravager - Sight Radius: 7000cm
- Engineer - Sight Radius: 6000cm
- Abomination - Sight Radius: 10000cm
- Collector Captain - Sight Radius: 10000cm
- Geth Rocket Trooper - Sight Radius: 10000cm
- Geth Prime - Sight Radius: 10000cm
- Geth Bomber - Sight Radius: 10000cm
- Dragoon - Sight Radius: 10000cm
- Geth Pyro - Sight Radius: 10000cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
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