ME3Tweaks ModMaker

apokalipszis

Published by protein

ModMaker Download Code 3930

Revision 6, published January 27, 2017, 11:45 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

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Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 16 enemies on the field at a time. Up to 16 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Platinum Objectives300007000010000025000~275000
Platinum Time Bonuses75001750025000N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 35 Cannibal 35
Centurion 35 Marauder 35
Engineer 35 Brute 35
Nemesis 35 Husk 20
Guardian 35 Ravager 35
Dragoon 35 Banshee 35
Phantom 35 Collector Trooper 35
Atlas 35 Collector Captain 35
Geth Trooper 35 Abomination 35
Rocket Trooper 35 Scion 35
Geth Hunter 35 Praetorian 35
Geth Pyro 35 Original Atlas 100
Geth Bomber 35 Original Geth Pyro 40
Geth Prime 35 Original Cannibal 35
Original Marauder 35 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Platinum12501430179019702330251026903050

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


Published mods that directly forked from this mod