3785
Published by bachunator
ModMaker Download Code 3925
Revision 9, published February 2, 2017, 3:45 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
I would like to balance some powers used in MP to make the characters who use them more viable in difficulties above Bronze. And for fun! Intended use is for friends, but anyone can use it!
Extended Mod Description
-testing updated mp
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 10 enemies on the field at a time. Up to 3 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | BAD | OK | OK | BAD | BAD | OK | BAD | OK | OK | BAD |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | BAD | BAD | OK | BAD | BAD | BAD | BAD | BAD | BAD |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 50 | Brute | 70 |
Nemesis | 40 | Husk | 15 |
Guardian | 40 | Ravager | 70 |
Dragoon | 70 | Banshee | 120 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 120 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 60 | Original Atlas | 100 |
Geth Bomber | 60 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 350 | 390 | ∞ | 470 | 510 | ∞ | 590 | 630 | 670 | ∞ | 750 |
Silver | 600 | 665 | ∞ | 795 | 860 | ∞ | 990 | 1055 | 1120 | ∞ | 1250 |
Gold | 850 | 920 | ∞ | 1060 | 1130 | ∞ | 1270 | 1340 | 1410 | ∞ | 1550 |
Platinum | 1200 | 1250 | ∞ | 1350 | 1400 | ∞ | 1500 | 1550 | 1600 | ∞ | 1700 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Attacks Pets - Banshee v1
- Attacks Pets - Brute v1
- Attacks Pets - Dragoon MP v1
- Attacks Pets - Praetorian MP v1
- Attacks Pets - Scion MP v1
- Attacks Pets - Seeker Swarm MP v1
- Pizza - Speedy Pizza v1
- Ragdoll Armor - Geth Bomber MP v1
- Ragdoll Dragoon MP v1
- Realistic Gravity - Dagger Hazard v3
- Realistic Gravity - Ghost Hazard v3
- Realistic Gravity - Giant v3
- Realistic Gravity - Goddess v3
- Realistic Gravity - Hydra v3
- Realistic Gravity - Jade v3
- Sabotage - Hack All Enemies v1
- Singularity - Allow Players In Field v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Geth Bomber - Enemy Distance (Melee): 300
- Geth Bomber - Movement Speed: 225
- Acolyte - Fuse Length: 0.5
- Scorpion - No Stick Explosion Delay: 1.5
- Scorpion - Stick Explosion Delay: 1
- Striker Assault Rifle - Explosion Damage Radius: 110
- Striker Assault Rifle - Proximity Radius: 110
- Krysae - Damage Radius: 195
- Geth Plasma SMG - Ramped Damage Multiplier: 4.7
- Homing Grenade - Drell Assassin Accel Speed: 800
- Homing Grenade - Drell Assassin Spawn Speed: 800
- Homing Grenade - N7 Engineer Fuse Length: 7
- Homing Grenade - N7 Engineer Spawn Speed: 800
- Homing Grenade - Turian Saboteur Accel Rate: 800
- Homing Grenade - Turian Saboteur Fuse Length: 7
- Homing Grenade - Turian Saboteur Spawn Speed: 800
- AI Core - Time Until Aggressive: 30
- Grenade Container - Respawn Time: 8
- TGI - StimPack Damage Bonus Base: 0.35
- TGI - StimPack Damage Bonus Rank 3: 0.2
- Turian Ghost Infiltrator - Damage Bonus Lockout
- Raptor - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1x, Biotic: 1.5x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Striker - TYPE Damage Multiplier - Shield: 1.3x, Armor: 2x, Biotic: 1.3x
- Krysae - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1.5x, Biotic: 1.5x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>MP Balance Mod (by CmdrUseless)
Published mods that directly forked from this mod
- No mods fork this mod