MP Balance Mod
Published by CmdrUseless
ModMaker Download Code 3785
Revision 80, published February 25, 2023, 9:13 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
I would like to balance some powers used in MP to make the characters who use them more viable in difficulties above Bronze. And for fun! Intended use is for friends, but anyone can use it!
Changelogs
No changelog was entered for the current revision.
Revision 33 (2017-07-24)
33.0<br /> <br /> Brutes and Banshees will no longer attack drones (and get stuck because of it)<br /> Various power changes, you figure it out LOL FAGS Fake and Gay.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 10 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | BAD | BAD | OK | BAD | BAD | BAD |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | BAD | OK | OK | BAD | BAD | OK | BAD | OK | OK | BAD |
Gold | OK | OK | OK | OK | BAD | BAD | BAD | BAD | BAD | BAD | BAD |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | BAD | BAD | OK | BAD | BAD | BAD | BAD | BAD | BAD |
Gold | OK | OK | OK | OK | BAD | BAD | OK | BAD | OK | BAD | BAD |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | BAD | BAD | OK | BAD | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 2254 | 4522 | 7224 | 3500 | ~21001 |
Bronze Time Bonuses | 564 | 1131 | 1806 | N/A | |
Silver Objectives | 4025 | 8075 | 12900 | 7500 | ~38750 |
Silver Time Bonuses | 1006 | 2019 | 3225 | N/A | |
Gold Objectives | 9660 | 19380 | 30960 | 12500 | ~87500 |
Gold Time Bonuses | 2415 | 4845 | 7740 | N/A | |
Platinum Objectives | 28175 | 56525 | 90300 | 25000 | ~243750 |
Platinum Time Bonuses | 7044 | 14131 | 22575 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 50 | Brute | 70 |
Nemesis | 40 | Husk | 15 |
Guardian | 40 | Ravager | 70 |
Dragoon | 70 | Banshee | 120 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 120 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 60 | Original Atlas | 100 |
Geth Bomber | 60 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 350 | 390 | ∞ | 470 | 510 | ∞ | 590 | 630 | 670 | ∞ | 750 |
Silver | 600 | 665 | ∞ | 795 | 860 | ∞ | 990 | 1055 | 1120 | ∞ | 1250 |
Gold | 850 | 920 | ∞ | 1060 | 1130 | ∞ | 1270 | 1340 | 1410 | ∞ | 1550 |
Platinum | 1200 | 1250 | ∞ | 1350 | 1400 | ∞ | 1500 | 1550 | 1600 | ∞ | 1700 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v3
- AI - Avoid All Fire v5
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Seeker Swarm MP v3
- Enemy Friendly Fire v4
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v5
- Singularity - Allow Players In Field v5
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Swarmer - Movement Speed: 150
- Swarmer - Power Impact Damage: 0
- Geth Bomber - Enemy Distance (Melee): 300
- Geth Bomber - Movement Speed: 225
- Geth Hunter - Melee Damage: 200
- Geth Rocket Trooper - Melee Damage: 200
- Geth Rocket Trooper - Rocket Health: 10
- Geth Rocket Trooper - Speed Up Time: 1
- Engineer - Max Repair Search Distance: 1000
- Engineer - Turret Minimum Firing Interval: 3
- Engineer - Turret Wind Up Delay: 1.5
- Nemesis - Crouched Cover Movement Speed: 245
- Nemesis - Movement Speed: 245
- Centurion - Melee Damage: 200
- Guardian - Breached Force Threshold: 400
- Guardian - Movement Speed: 120
- Guardian - Pull Arc: 0.3
- Guardian - Under Fire Multiplier Duration: 4
- Guardian - Under Fire Speed Modifier: 0.5
- Dragoon - AOE Melee Damage: 200
- Dragoon - Charge Melee Damage: 400
- Dragoon - Smash Whip Damage: 200
- Phantom - Cloak Duration: 4
- Phantom - Ragdoll Air Recovery Delay: 3
- Phantom - Sword Health: 100
- Geth Trooper - Melee Damage: 200
- Scion - Melee Damage: 300
- Acolyte - Fuse Length: 0.25
- Adas Assault Rifle - Damage Radius: 100
- Adas Assault Rifle - Explosion Effect Radius: 100
- Scorpion - Proximity Radius: 300
- Scorpion - Stick Explosion Delay: 0.25
- Supply Pylon - Base Time Between Ammo Resupply: 10
- Supply Pylon - Base Time Between Ammo Resupply Rank 3: 0.25
- Supply Pylon - Base Time Between Grenade Resupply: 10
- Supply Pylon - Base Time Between Grenade Resupply Rank 3: 0.25
- Supply Pylon - Power Damage Bonus Rank 5B: 0.3
- Supply Pylon - Weapon Damage Bonus Rank 5A: 0.3
- TGI - StimPack Damage Bonus Base: 0.25
- TGI - StimPack Damage Bonus Rank 3: 0.15
- TGI - StimPack Damage Bonus Rank 4A: 0.15
- TGI - StimPack Duration: 15
- TGI - StimPack Melee Damage Rank 6B: 0.5
- Supply Pylon - Ammo Frequency Lockout
- Supply Pylon - Grenade Frequency Lockout
- Supply Pylon - Power Damage Buff Lockout
- Supply Pylon - Weapon Damage Buff Lockout
- Turian Ghost Infiltrator - Damage Bonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_DamageBonus Lockout
- Turian Ghost Infiltrator - Duration Lockout
- Turian Ghost Infiltrator - StimPack Evolve_MeleeDamageBonus Lockout
- Disciple - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1x, Biotic: 1.5x
- Raptor - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1x, Biotic: 1.5x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Ravager - Sight Radius: 4000cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis