Full Experience Mod
Published by uzhas
ModMaker Download Code 3678
Revision 5, published December 8, 2016, 6:03 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
ediwow
Extended Mod Description
go to waror
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v1
- Abomination - Explosion DoT All v1
- AI - Avoid All Fire v2
- All SFXPawns Can Gib v1
- Atlas2 - Any Range Smoke v1
- Bugfix - BF3 Infiltrator - Menu Model v2
- Collector Web - Affects Everybody v1
- Dominate - Dominate Everything v1
- Dominate - Full Reaper Domination v1
- Enemy Friendly Fire v1
- Engineer - No Turret Suicide v1
- Engineer - Repair Any Armor v1
- Engineer - Repair Anybody v1
- Everything Can Be Meleed v1
- Everything Can Be Synced 1 v1
- Everything Can Be Synced 2 v1
- Geth Juggernaut - Melee Sync All v2
- Geth Juggernaut - Team Heal 6A v2
- Guardian - Immediate Shield Drop v1
- Head Gibs - Brute v1
- Lobby - Extra Maps v1
- MP Enemies Drop Ammo v1
- N7 Engineer Turret - Ammo Spreading v1
- Original Phantom MP - Cloak Infinitely v1
- Phantom MP - Cloak Infinitely v2
- Praetorian - Laser Hits All v1
- Ragdoll Armor - Geth Bomber MP v1
- Ragdoll Dragoon MP v1
- Ragdoll Geth Pyro MP v2
- Reactor Hazard - Auto Venting v1
- Reactor Hazard - Faster Reactor v3
- Realistic Gravity - Dagger v3
- Realistic Gravity - Dagger Hazard v3
- Realistic Gravity - Ghost Hazard v3
- Sabotage - Extending Hack v1
- Sabotage - Hack All Enemies v1
- Shotguns - No Firing Latency v1
- Singularity - Allow Players In Field v2
- Singularity - Restore 6A Expansion v2
- Store Shows Everything v2
- Supply Pylon - Buff Everyone v2
- Teamwork Executions v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Assault Trooper - Cover Movement Speed: 240
- Assault Trooper - Crouched Cover Movement Speed: 240
- Assault Trooper - Enemy Distance (Melee): 150
- Assault Trooper - Melee Damage: 150
- Assault Trooper - Movement Acceleration: 760
- Assault Trooper - Movement Speed: 380
- Assault Trooper - Nearby Enemy Distance: 500
- Centurion - Cover Movement Speed: 240
- Centurion - Crouched Cover Movement Speed: 240
- Centurion - Melee Damage: 400
- Centurion - Movement Acceleration: 760
- Centurion - Movement Speed: 240
- Engineer - Max Repair Search Distance: 2000
- Engineer - Repair Cooldown: 5
- Engineer - Repair Threshold: 0.8
- Engineer - Turret Deployment Cooldown: 5
- Engineer - Turret Explosion Damage: 500
- Engineer - Turret Explosion Radius: 300
- Engineer - Turret Minimum Firing Interval: 2
- Engineer - Turret Point Search Distance: 1500
- Engineer - Turret Suicide Time: 30
- Engineer - Turret Wind Up Delay: 0.625
- Nemesis - Cover Movement Speed: 400
- Nemesis - Crouched Cover Movement Speed: 400
- Nemesis - Movement Speed: 550
- Guardian - Breached Force Threshold: 600
- Guardian - Enemy Distance (Melee): 200
- Guardian - Lose Shield Force Threshold: 55
- Guardian - Melee Damage: 100
- Guardian - Movement Acceleration: 480
- Guardian - Movement Speed: 150
- Guardian - Nearby Enemy Distance: 500
- Guardian - No Shield Movement Speed: 380
- Guardian - Pull Arc: 0.5
- Guardian - Ragdoll Shield Drop Delay: 0.1
- Guardian - Shield Bash Damage: 150
- Guardian - Stagger Force Threshold: 75
- Guardian - Under Fire Multiplier Duration: 2.5
- Guardian - Under Fire Speed Modifier: 0.4
- Dragoon - AOE Melee Damage: 300
- Dragoon - Charge Melee Damage: 500
- Dragoon - Smash Whip Damage: 500
- Dragoon MP - Enemy Distance (Alternate Melee): 350
- Dragoon MP - Enemy Distance (Charge): 800
- Dragoon MP - Enemy Distance (Medium): 1400
- Dragoon MP - Enemy Distance (Melee): 250
- Dragoon MP - Enemy Distance (Short): 500
- Dragoon MP - Movement Acceleration: 950
- Dragoon MP - Movement Speed: 475
- Dragoon MP - Nearby Enemy Distance: 1500
- Phantom - Cloak Duration: 10
- Phantom - Cloaked Evasion Delay: 0.4
- Phantom - Cover Movement Speed: 300
- Phantom - Crouched Cover Movement Speed: 300
- Phantom - Enemy Distance (Long): 2000
- Phantom - Enemy Distance (Medium): 1000
- Phantom - Enemy Distance (Short): 400
- Phantom - Health Regen Per Second: 100
- Phantom - Melee Damage: 300
- Phantom - Movement Acceleration: 800
- Phantom - Movement Speed: 400
- Phantom - Ragdoll Air Recovery Delay: 2
- Phantom - Sword Health: 150
- Phantom - Sword Slice Damage: 300
- Original Phantom - Cloak Duration: 10
- Original Phantom - Cloak Evasion Delay: 0.4
- Original Phantom - Cloak Health Regeneration: 100
- Original Phantom - Cover Movement Speed: 240
- Original Phantom - Crouched Cover Movement Speed: 240
- Original Phantom - Enemy Distance (Long): 2000
- Original Phantom - Enemy Distance (Medium): 1000
- Original Phantom - Enemy Distance (Short): 400
- Original Phantom - Melee Damage: 300
- Original Phantom - Movement Acceleration: 760
- Original Phantom - Movement Speed: 380
- Original Phantom - Nearby Enemy Distance: 500
- Original Phantom - Ragdoll Air Recovery Delay: 2
- Original Phantom - Sword Health: 150
- Original Phantom - Sword Slice Damage: 300
- Atlas - Block Smoke Distance Percent: 0.45
- Atlas - Cannon Penetration Distance: 100
- Atlas - Enemy Distance (Melee): 400
- Atlas - Enemy Distance (Sync Kill): 400
- Atlas - Ground Pound Damage: 500
- Atlas - Melee Damage: 500
- Atlas - Movement Acceleration: 1500
- Atlas - Movement Speed: 125
- Atlas - Nearby Enemy Distance: 650
- Atlas - Post-Mortem Explosion Damage: 600
- Atlas - Smoke Last Visibility Time: 3
- Atlas - Sync Kill Cone: 0.5
- Original Atlas - Arm Swing Damage: 500
- Original Atlas - Block Smoke Distance Percent: 0.45
- Original Atlas - Cannon Penetration Distance: 100
- Original Atlas - Enemy Distance (Melee): 400
- Original Atlas - Enemy Distance (SyncKill): 400
- Original Atlas - Ground Pound Damage: 500
- Original Atlas - Movement Acceleration: 1500
- Original Atlas - Movement Speed: 105
- Original Atlas - Nearby Enemy Distance: 650
- Original Atlas - Post-Moretem Explosion Damage: 600
- Original Atlas - Post-Moretem Explosion Radius: 600
- Original Atlas - Smoke Last Visibility Time: 3
- Geth Trooper - Melee Damage: 400
- Geth Trooper - Nearby Enemy Distance: 400
- Original Geth Pyro - Enemy Distance (Short): 800
- Original Geth Pyro - Movement Speed: 200
- Original Geth Pyro - Tank Degrading Max Time: 6
- Original Geth Pyro - Tank Degrading Threshold: 0.75
- Original Geth Pyro - Tank Explosion Damage: 500
- Original Geth Pyro - Tank Explosion Radius: 300
- Original Geth Pyro - Tank Health: 225
- Geth Bomber - Bombing Run Duration: 0.9
- Geth Bomber - Enemy Distance (Melee): 500
- Geth Bomber - Grenade Gravity Scale: 1
- Geth Bomber - Grenade Max Speed: 1000
- Geth Bomber - Grenade Spawn Speed: 600
- Geth Bomber - Movement Speed: 375
- Geth Prime - Enemy Distance (Long): 4500
- Geth Prime - Enemy Distance (Medium): 2500
- Geth Prime - Enemy Distance (Short): 800
- Geth Prime - Max Fire Wait Time: 10
- Geth Prime - Melee Damage: 700
- Geth Prime - Movement Speed: 155
- Geth Prime - Nearby Enemy Distance: 400
- Geth Prime - Post-Mortem Explosion Radius: 600
- Geth Prime - Post-Mortem Shield Damage: 400
- Geth Prime - Siege Pulse Acceleration: 500
- Geth Prime - Siege Pulse Angle Correction: 0.015
- Geth Prime - Siege Pulse Damage Radius: 350
- Geth Prime - Siege Pulse Fuse: 4
- Geth Prime - Siege Pulse Lifespan: 5
- Geth Prime - Siege Pulse Max Speed: 5000
- Geth Prime - Siege Pulse Spawn Speed: 4000
- Geth Prime - Turret Search Distance: 1600
- Original Geth Prime - Enemy Distance (Long): 2500
- Original Geth Prime - Enemy Distance (Medium): 2500
- Original Geth Prime - Enemy Distance (Short): 800
- Original Geth Prime - Max Fire Wait Time: 10
- Original Geth Prime - Melee Damage: 700
- Original Geth Prime - Movement Speed: 155
- Original Geth Prime - Post-Mortem Explosion Radius: 600
- Original Geth Prime - Post-Mortem Shield Damage: 400
- Original Geth Prime - Siege Pulse Acceleration: 500
- Original Geth Prime - Siege Pulse Angle Correction: 0.015
- Original Geth Prime - Siege Pulse Damage Radius: 60
- Original Geth Prime - Siege Pulse Fuse: 4
- Original Geth Prime - Siege Pulse Lifespan: 5
- Original Geth Prime - Siege Pulse Max Speed: 5000
- Original Geth Prime - Siege Pulse Spawn Speed: 4000
- Original Geth Prime - Turret Search Distance: 1600
- Cannibal - Chest Armor 1 Health: 200
- Cannibal - Chest Armor 2 Health: 200
- Cannibal - Chest Armor 3 Health: 200
- Cannibal - Consume Range: 100
- Cannibal - Cover Movement Speed: 150
- Cannibal - Dead Body Search Range: 2000
- Cannibal - Failed Consume Retry Interval: 10
- Cannibal - Head Armor Health: 150
- Cannibal - Hungry Run Speed Modifier: 1.5
- Cannibal - Left Shoulder Armor Health: 150
- Cannibal - Max Velocity To Consume: 100
- Cannibal - Melee Cone: 0.65
- Cannibal - Melee Damage: 400
- Cannibal - Movement Acceleration: 400
- Cannibal - Movement Speed: 250
- Cannibal - Nearby Enemy Distance: 500
- Cannibal - Player Exclusion Distance: 600
- Cannibal - Right Shoulder Armor Health: 150
- Geth Rocket Trooper - Max Rocket Angle Change: 0.015
- Geth Rocket Trooper - Melee Damage: 400
- Geth Rocket Trooper - Minimum Firing Distance: 100
- Geth Rocket Trooper - Nearby Enemy Distance: 400
- Geth Rocket Trooper - Rocket Explosion Radius: 350
- Geth Rocket Trooper - Rocket Fuse Length: 4
- Geth Rocket Trooper - Rocket Health: 50
- Geth Rocket Trooper - Rocket Lifespan: 5
- Geth Rocket Trooper - Rocket Max Speed: 2500
- Geth Rocket Trooper - Rocket Spawn Speed: 350
- Geth Rocket Trooper - Speed Up Time: 0.35
- Geth Hunter - Enemy Distance (Melee): 150
- Geth Hunter - Enemy Distance (Short): 800
- Geth Hunter - Melee Damage: 400
- Geth Hunter - Movement Acceleration: 600
- Geth Pyro - Acceleration Rate: 400
- Geth Pyro - Enemy Distance (Short): 800
- Geth Pyro - Movement Speed: 200
- Geth Pyro - Tank Degrading Max Time: 6
- Geth Pyro - Tank Degrading Threshold: 0.75
- Geth Pyro - Tank Explosion Damage: 500
- Geth Pyro - Tank Explosion Radius: 300
- Geth Pyro - Tank Health: 225
- Assault Trooper - Sight Radius: 3000cm
- Centurion - Sight Radius: 3000cm
- Engineer - Sight Radius: 3000cm
- Nemesis - Sight Radius: 5000cm
- Guardian - Sight Radius: 3000cm
- Dragoon - Sight Radius: 3000cm
- Phantom - Sight Radius: 3000cm
- Original Phantom - Sight Radius: 3000cm
- Atlas - Sight Radius: 4000cm
- Original Atlas - Sight Radius: 4000cm
- Geth Trooper - Sight Radius: 3000cm
- Original Geth Pyro - Sight Radius: 3000cm
- Geth Bomber - Sight Radius: 3000cm
- Geth Prime - Sight Radius: 5000cm
- Original Geth Prime - Sight Radius: 5000cm
- Cannibal - Sight Radius: 3000cm
- Geth Rocket Trooper - Sight Radius: 3000cm
- Geth Hunter - Sight Radius: 3000cm
- Geth Pyro - Sight Radius: 3000cm
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod