one shot
Published by exodus
ModMaker Download Code 3571
Revision 9, published November 26, 2016, 11:11 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
The user did not set a description for the mod.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | BAD | OK | BAD | OK | OK | OK | BAD | BAD |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 1 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 1 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 1 |
Geth Hunter | 40 | Praetorian | 1 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 1 | Original Cannibal | 35 |
Original Marauder | 1 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Assault Trooper - Melee Damage: 1
- Assault Trooper - Movement Speed: 1
- Guardian - Breached Force Threshold: 1
- Guardian - Enemy Distance (Melee): 1
- Guardian - Melee Damage: 1
- Guardian - Movement Speed: 1
- Guardian - No-Shield Melee Damage: 1
- Guardian - Shield Bash Damage: 1
- Dragoon - AOE Melee Damage: 1
- Dragoon - Charge Melee Damage: 1
- Dragoon - Smash Whip Damage: 1
- Dragoon MP - Movement Speed: 1
- Original Atlas - Arm Swing Damage: 1
- Original Atlas - Cannon Penetration Distance: 1
- Original Atlas - Ground Pound Damage: 1
- Original Atlas - Movement Speed: 1
- Original Atlas - Post-Moretem Explosion Damage: 1
- Original Atlas - Post-Moretem Explosion Radius: 1
- Engineer - Turret Deployment Cooldown: 1
- Centurion - Melee Damage: 1
- Centurion - Movement Speed: 1
- Original Phantom - Melee Damage: 1
- Original Phantom - Movement Speed: 1
- Original Phantom - Sword Health: 1
- Original Phantom - Sword Slice Damage: 1
- Geth Trooper - Melee Damage: 1
- Phantom - Melee Damage: 1
- Phantom - Movement Speed: 1
- Phantom - Sword Health: 1
- Phantom - Sword Slice Damage: 1
- Atlas - Cannon Penetration Distance: 1
- Atlas - Ground Pound Damage: 1
- Atlas - Melee Damage: 1
- Atlas - Movement Speed: 1
- Atlas - Post-Mortem Explosion Damage: 1
- Geth Rocket Trooper - Melee Damage: 1
- Geth Rocket Trooper - Minimum Firing Distance: 1
- Geth Rocket Trooper - Rocket Explosion Radius: 1
- Geth Rocket Trooper - Rocket Fuse Length: 0.1
- Nemesis - Movement Speed: 1
- Original Atlas - Sight Radius: 1cm
- Geth Trooper - Sight Radius: 1cm
- Atlas - Sight Radius: 1cm
- Nemesis - Sight Radius: 1cm
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod