MeleeFest
Published by mithrillion
ModMaker Download Code 3485
Revision 4, published October 17, 2016, 9:01 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Only Zombies (for gold Cerberus only now) Requires a moderate to high-end system.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 100 enemies on the field at a time. Up to 20 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 13200 | 30799 | 44000 | 25000 | ~134999 |
Gold Time Bonuses | 3300 | 7700 | 11000 | N/A | |
Platinum Objectives | 21000 | 49000 | 70000 | 25000 | ~200000 |
Platinum Time Bonuses | 5250 | 12250 | 17500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 20 | Marauder | 35 |
Engineer | 25 | Brute | 60 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 10 |
Rocket Trooper | 40 | Scion | 65 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 90 |
Geth Bomber | 30 | Original Geth Pyro | 30 |
Geth Prime | 100 | Original Cannibal | 30 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 2000 | 2200 | ∞ | 2600 | 2800 | ∞ | 3200 | 3400 | 3600 | ∞ | 4000 |
Platinum | 3000 | 3200 | ∞ | 3600 | 3800 | ∞ | 4200 | 4400 | 4600 | ∞ | 5000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v1
- Atlas - Any Range Smoke v1
- Atlas2 - Any Range Smoke v1
- Attacks Pets - Banshee v1
- Attacks Pets - Brute v1
- Attacks Pets - Dragoon MP v1
- Attacks Pets - Praetorian MP v1
- Attacks Pets - Scion MP v1
- Attacks Pets - Seeker Swarm MP v1
- Bugfix - BF3 Infiltrator - Menu Model v2
- Bugfix - Maelstrom - Ammo Respawns v3
- Bugfix - Maelstrom - Respawn In Pool v4
- Bugfix - Neptune - Grenades Respawn v3
- Bugfix - Unreleased Maps - KillZ v2
- Cannibal2 MP - Eat Any Pawn v1
- Collector Web - Affects Everybody v1
- Enemy Friendly Fire v1
- Engineer - Repair Anybody v1
- Everything Can Be Meleed v1
- Geth Juggernaut - Team Heal 6A v2
- Geth Prime 2 - Pulse Rifle v1
- Lobby - Extra Maps v1
- Medigel Transmitter - Dead Rising v1
- MP Enemies Drop Ammo v1
- Phantom MP - Cloak Infinitely v2
- Pizza - Power Pizza v1
- Pizza - Speedy Pizza v1
- Praetorian - Laser Hits All v1
- Ragdoll Dragoon MP v1
- Ragdoll Geth Pyro MP v2
- Sabotage - Extending Hack v1
- Sabotage - Hack All Enemies v1
- Shotguns - No Firing Latency v1
- Singularity - Allow Players In Field v2
- Singularity - Restore 6A Expansion v2
- Sniper Rifles - No NoScope Penalty v1
- Supply Pylon - Buff Everyone v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Nemesis - Cover Movement Speed: 600
- Nemesis - Crouched Cover Movement Speed: 600
- Nemesis - Movement Speed: 600
- Original Phantom - Cloak Evasion Delay: 0.15
- Original Phantom - Cloak Health Regeneration: 250
- Original Phantom - Movement Acceleration: 350
- Original Phantom - Movement Speed: 550
- Original Phantom - Sword Health: 200
- Geth Rocket Trooper - Minimum Firing Distance: 300
- Scion MP - Cluster Gravity Scale: 0.25
- Scion MP - Grenade Bounciness: 0.5
- Scion MP - Movement Speed: 250
- Guardian - Lose Shield Force Threshold: 700
- Guardian - Movement Speed: 250
- Guardian - No Shield Movement Speed: 500
- Guardian - Ragdoll Shield Drop Delay: 15
- Guardian - Stagger Force Threshold: 600
- Guardian - Under Fire Multiplier Duration: 1.5
- Guardian - Under Fire Speed Modifier: 0.6
- Centurion - Movement Acceleration: 500
- Centurion - Movement Speed: 300
- Original Cannibal - Hungry Run Speed Modifier: 2.5
- Cannibal - Hungry Run Speed Modifier: 2.5
- Banshee - AOE Blast Damage: 3000
- Banshee - Enemy Distance (Long): 3000
- Banshee - Enemy Distance (Medium): 1900
- Banshee - Enemy Distance (Short): 1400
- Banshee - Melee Damage: 500
- Banshee - Nearby Enemy Distance: 900
- Banshee(s) - Close Range Teleport (No-Cover): -200
- Banshee(s) - Teleport Initial Speed: 2200
- Banshee(s) - Teleport Max Speed: 2200
- Original Banshee - AOE Blast Damage: 3000
- Original Banshee - Enemy Distance (Long): 1400
- Original Banshee - Enemy Distance (Medium): 1900
- Original Banshee - Enemy Distance (Short): 3000
- Original Banshee - Nearby Enemy Distance: 900
- Brute - Chest Armor Health: 1600
- Brute - Left Arm Damage Scaling: 0.6
- Brute - Left Shoulder Armor Health: 1200
- Brute - Right Arm Damage Scaling: 0.6
- Brute - Right Shoulder Armor Health: 1200
- Husk - Chest Armor Health: 500
- Husk - Head Armor Health: 600
- Husk - Left Shoulder Armor Health: 400
- Husk - Right Shoulder Armor Health: 400
- Husk - Sync Melee Throwdown Damage: 2500
- Praetorian - Enemy Distance (Sync): 400
- Praetorian - Right Claw Melee Damage: 400
- Praetorian - Missile Spacing: 0.15
- Praetorian - Missile Spacing (Animation): 0.15
- Ammo Container - Respawn Time: 3
- Game Core - Max Smoke Grenades: 10
- Grenade Container - Respawn Time: 7
- Ghost Hazard - Extraction Point X: -3836
- Ghost Hazard - Extraction Point Y: -2804
- Ghost Hazard - Extraction Point Z: 1891.1
- Collector Adept- Ascension Duration: 6000
- Condor - Extraction Point X: -11439
- Condor - Extraction Point Y: -473
- Condor - Extraction Point Z: -1808
- Dagger - Extraction Point 1 X: -1026
- Dagger - Extraction Point 1 Y: -813
- Dagger - Extraction Point 1 Z: -408
- Dagger - Extraction Point 2 X: -2775
- Dagger - Extraction Point 2 Y: 96
- Dagger - Extraction Point 2 Z: -208
- Ghost - Extraction Point X: -2540
- Ghost - Extraction Point Y: -812
- Ghost - Extraction Point Z: 1691
- Giant - Extraction Point X: 2283
- Giant - Extraction Point Y: -3820
- Giant - Extraction Point Z: -1488
- London - Extraction Point X: 51732
- London - Extraction Point Y: -43509
- London - Extraction Point Z: 120
- Rio - Extraction Point X: 1240
- Rio - Extraction Point Y: 6042
- Rio - Extraction Point Z: -1858
- Engineer - Repair Cooldown: 1
- Engineer - Repair Threshold: 0.9
- Engineer - Turret Deployment Cooldown: 2
- Engineer - Turret Minimum Firing Interval: 1
- Ravager - Movement Speed: 300
- Ravager Cannon - Max Angle Change: 0.075
- Ravager Cannon - Max Speed: 4000
- Ravager Cannon - Spawn Speed: 4000
- Swarmer - Movement Acceleration: 200
- Swarmer - Movement Speed: 360
- Swarmer - Power Impact Damage: 50
- Geth Bomber - Bombing Run Duration: 5
- Geth Bomber - Enemy Distance (Melee): 200
- Geth Bomber - Grenade Max Speed: 3000
- Geth Bomber - Grenade Spawn Speed: 2000
- Geth Bomber - Movement Speed: 450
- Glacier Hazard - Play Rate Idle (Start): 1.5
- Adas Assault Rifle - Damage Radius: 90
- Adas Assault Rifle - Explosion Effect Radius: 80
- Striker Assault Rifle - Explosion Damage Radius: 120
- Striker Assault Rifle - Projectile Momentum Transfer: 6000
- Striker Assault Rifle - Radial Damage Impulse: 20
- Acolyte - Fuse Length: 5
- Reactor - Extraction Point 1 X: -1285
- Reactor - Extraction Point 1 Y: 1542
- Reactor - Extraction Point 1 Z: -299
- Reactor - Extraction Point 2 X: 1707
- Reactor - Extraction Point 2 Y: 2784
- Reactor - Extraction Point 2 Z: -599
- Glacier - Extraction Point X: 2564
- Glacier - Extraction Point Y: 2072
- Glacier - Extraction Point Z: 91
- White - Extraction Point X: 4093
- White - Extraction Point Y: -5088
- White - Extraction Point Z: -345
- Hydra - Extraction Point X: 3948
- Hydra - Extraction Point Y: 1967
- Hydra - Extraction Point Z: -206
- Goddess - Extraction Point 100 X: -9992
- Goddess - Extraction Point 100 Y: -4187
- Goddess - Extraction Point 100 Z: 704
- Vancouver - Extraction Point 1 X: 7455
- Vancouver - Extraction Point 1 Y: 19789
- Vancouver - Extraction Point 1 Z: -293
- Vancouver - Extraction Point 2 X: 12840
- Vancouver - Extraction Point 2 Y: 16201
- Vancouver - Extraction Point 2 Z: -51
- Dagger Hazard - Extraction Point 1 X: -4358
- Dagger Hazard - Extraction Point 1 Y: -3359
- Dagger Hazard - Extraction Point 1 Z: -208
- Dagger Hazard - Extraction Point 2 X: 2668
- Dagger Hazard - Extraction Point 2 Y: 619
- Dagger Hazard - Extraction Point 2 Z: -108
- Reactor Hazard - Extraction Point 1 X: 3553
- Reactor Hazard - Extraction Point 1 Y: 756
- Reactor Hazard - Extraction Point 1 Z: -508.8
- Reactor Hazard - Extraction Point 2 X: 1592
- Reactor Hazard - Extraction Point 2 Y: 5661
- Reactor Hazard - Extraction Point 2 Z: -208.8
- Reactor Hazard - Reactor Damage per Second: 7500
- Giant Hazard - Extraction Point X: -2409
- Giant Hazard - Extraction Point Y: -8363
- Giant Hazard - Extraction Point Z: -1798
- White Hazard - Extraction Point X: 5269
- White Hazard - Extraction Point Y: 122
- White Hazard - Extraction Point Z: -166
- Glacier Hazard - Death Plane Z: -5000
- Glacier Hazard - Extraction Point 1 X: 3807
- Glacier Hazard - Extraction Point 1 Y: -3069
- Glacier Hazard - Extraction Point 1 Z: -408
- Glacier Hazard - Swarm Angry Damage: 300
- Glacier Hazard - Swarm Loop Transition Speed: 1.2
- Glacier Hazard - Swarm Movement Speed: 0.8
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 1
- Atlas - Block Smoke Distance Percent: 0.85
- Atlas - Ground Pound Damage: 1500
- Atlas - Movement Acceleration: 400
- Atlas - Movement Speed: 250
- Atlas - Post-Mortem Explosion Damage: 900
- Atlas - Smoke Last Visibility Time: 12
- Geth Prime - Enemy Distance (Long): 300
- Geth Prime - Enemy Distance (Medium): 300
- Geth Prime - Enemy Distance (Short): 300
- Geth Prime - Max Fire Wait Time: 200
- Geth Prime - Movement Speed: 600
- Geth Prime - Nearby Enemy Distance: 1500
- Geth Prime - Post-Mortem Explosion Radius: 800
- Geth Prime - Post-Mortem Shield Damage: 900
- Original Geth Prime - Siege Pulse Max Speed: 3000
- Original Geth Prime - Siege Pulse Spawn Speed: 2000
- Original Atlas - Arm Swing Damage: 400
- Original Atlas - Block Smoke Distance Percent: 0.6
- Original Atlas - Ground Pound Damage: 600
- Original Atlas - Movement Speed: 700
- Original Atlas - Smoke Last Visibility Time: 12
- Homing Grenade - Drell Assassin Accel Speed: 1000
- Homing Grenade - Drell Assassin Fuse Length: 10
- Homing Grenade - Drell Assassin Max Speed: 4000
- Homing Grenade - Drell Assassin Spawn Speed: 1000
- Homing Grenade - N7 Engineer Accel Speed: 1000
- Homing Grenade - N7 Engineer Fuse Length: 10
- Homing Grenade - N7 Engineer Max Speed: 4000
- Homing Grenade - N7 Engineer Spawn Speed: 1000
- Homing Grenade - Turian Saboteur Accel Rate: 1000
- Homing Grenade - Turian Saboteur Fuse Length: 10
- Homing Grenade - Turian Saboteur Max Speed: 4000
- Homing Grenade - Turian Saboteur Spawn Speed: 1000
- BioPawn - Combat Ground Speed: 400
- Geth Plasma SMG - Ramped Damage Multiplier: 3.5
- Krysae - Damage Radius: 250
- Krysae - Flinching Distance: 250
- Geth Pyro - Movement Speed: 150
- Original Geth Pyro - Movement Speed: 400
- Abomination - Movement Speed: 600
- Abomination - Sync Damage per Second: 110
- Abomination - Sync Explosion Delay: 1.9
- Collector Adept- Ascension Duration Balance Change Lockout
- Striker - TYPE Damage Multiplier - Shield: 1.6x, Armor: 1.8x, Biotic: 1.6x
- N7 Piranha - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.5x, Biotic: 1.2x
- Piranha - Create unique damage type Piranha
- Acolyte - TYPE Damage Multiplier - Shield: 5x, Armor: 1.2x, Biotic: 5x
- Avenger - TYPE Damage Multiplier - Shield: 2.2x, Armor: 2.6x, Biotic: 2.2x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Disciple - TYPE Damage Multiplier - Shield: 1.25x, Armor: 1x, Biotic: 1.25x
- Shuriken - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1x, Biotic: 1.5x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Incisor - TYPE Damage Multiplier - Shield: 1x, Armor: 1.5x, Biotic: 1x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Saber - TYPE Damage Multiplier - Shield: 1x, Armor: 1.15x, Biotic: 1x
- Valkyrie - Create unique damage type N7_AR
- Valkyrie - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1.3x, Biotic: 1.1x
- Valkyrie - Create unique damage type N7_AR
- Krysae - TYPE Damage Multiplier - Shield: 2x, Armor: 3.5x, Biotic: 2x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Zombie Mod (by FemShep)
Published mods that directly forked from this mod
- No mods fork this mod