Pucks Immersive Overhaul
Published by puckhead73
ModMaker Download Code 3471
Revision 6, published October 27, 2016, 1:51 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Full rebalance to provide a more difficult and immersive experience. Missions consist of 9 waves of fighting with an objective on Wave 10 providing full payout. 15 minute extraction w/ payout of 25000
Extended Mod Description
Enemies -
Enemy Barriers and Shields now operate similar to the player, fully recharge, and generally shorter regen cooldowns.
Enemy Weapon/Power Damage is now directly correlated off of their respective player weapons/powers.
Boss enemies are heavily strengthened, to the point 1 rocket will usually not kill them.
Enemy health is consistent across difficulties, difficulties now are indicative of length of mission. Missions are now intended to be battles of attrition and survival.
Bronze missions - 1/2 hour - 200000 credits
Silver missions- 40 minutes - 300000 credits
Gold missions - 50 minutes - 400000 credits
Platinum missions - 1 hour+ - 500000 credits
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 15 enemies on the field at a time. Up to 8 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | BAD | BAD | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | BAD | BAD | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | BAD | BAD | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Reapers wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||
---|---|---|---|
Difficulty/Task | Wave 10 | Extraction | Total |
Bronze Objectives | 152000 | 25000 | ~215000 |
Bronze Time Bonuses | 38000 | N/A | |
Silver Objectives | 228000 | 25000 | ~310000 |
Silver Time Bonuses | 57000 | N/A | |
Gold Objectives | 304000 | 25000 | ~405000 |
Gold Time Bonuses | 76000 | N/A | |
Platinum Objectives | 380000 | 25000 | ~500000 |
Platinum Time Bonuses | 95000 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 15 | Cannibal | 15 |
Centurion | 25 | Marauder | 25 |
Engineer | 40 | Brute | 200 |
Nemesis | 40 | Husk | 5 |
Guardian | 35 | Ravager | 50 |
Dragoon | 50 | Banshee | 200 |
Phantom | 75 | Collector Trooper | 15 |
Atlas | 200 | Collector Captain | 25 |
Geth Trooper | 15 | Abomination | 20 |
Rocket Trooper | 25 | Scion | 150 |
Geth Hunter | 35 | Praetorian | 200 |
Geth Pyro | 35 | Original Atlas | 200 |
Geth Bomber | 50 | Original Geth Pyro | 40 |
Geth Prime | 200 | Original Cannibal | 25 |
Original Marauder | 200 | Original Banshee | 200 |
Original Geth Prime | 200 | Original Phantom | 70 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 500 | 525 | 550 | 575 | 600 | 625 | 650 | 675 | 700 | ∞ | 750 |
Silver | 750 | 825 | 900 | 975 | 1050 | 1125 | 1200 | 1275 | 1350 | ∞ | 1500 |
Gold | 1000 | 1100 | 1200 | 1300 | 1400 | 1500 | 1600 | 1700 | 1800 | ∞ | 2000 |
Platinum | 1200 | 1330 | 1460 | 1590 | 1720 | 1850 | 1980 | 2110 | 2240 | ∞ | 2500 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v1
- AI - Avoid All Fire v2
- All SFXPawns Can Gib v1
- Atlas - Any Range Smoke v1
- Atlas2 - Any Range Smoke v1
- Attacks Pets - Banshee v1
- Attacks Pets - Brute v1
- Attacks Pets - Dragoon MP v1
- Attacks Pets - Praetorian MP v1
- Attacks Pets - Scion MP v1
- Attacks Pets - Seeker Swarm MP v1
- Bugfix - BF3 Infiltrator - Menu Model v2
- Cannibal2 MP - Eat Any Pawn v1
- Collector Web - Affects Everybody v1
- Drivable Atlas MP v1
- Enemy Friendly Fire v1
- Everything Can Be Meleed v1
- Geth Prime 2 - Pulse Rifle v1
- MP Enemies Drop Ammo v1
- N7 Engineer Turret - Ammo Spreading v1
- Original Phantom MP - Cloak Infinitely v1
- Phantom MP - Cloak Infinitely v2
- Pizza - Power Pizza v1
- Pizza - Speedy Pizza v1
- Pizza - Stealthy Pizza v1
- Praetorian - Laser Hits All v1
- Ragdoll Armor - Geth Bomber MP v1
- Ragdoll Dragoon MP v1
- Ragdoll Geth Pyro MP v2
- Reactor Hazard - Instant Vent v1
- Realistic Gravity - Dagger v3
- Realistic Gravity - Dagger Hazard v3
- Realistic Gravity - Ghost v3
- Realistic Gravity - Ghost Hazard v3
- Realistic Gravity - Giant v3
- Realistic Gravity - Giant Hazard v3
- Realistic Gravity - Glacier v3
- Realistic Gravity - Glacier Hazard v3
- Realistic Gravity - Goddess v3
- Realistic Gravity - Hydra v3
- Realistic Gravity - Jade v3
- Realistic Gravity - Original White v3
- Realistic Gravity - Reactor v3
- Realistic Gravity - Reactor Hazard v3
- Realistic Gravity - White v3
- Realistic Gravity - White Hazard v3
- Shotguns - No Firing Latency v1
- Singularity - Allow Players In Field v2
- Singularity - Restore 6A Expansion v2
- Sniper Rifles - No NoScope Penalty v1
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Assault Trooper - Cover Movement Speed: 260
- Assault Trooper - Crouched Cover Movement Speed: 220
- Assault Trooper - Movement Speed: 400
- Phantom - Cover Movement Speed: 280
- Phantom - Crouched Cover Movement Speed: 240
- Phantom - Movement Speed: 380
- Original Phantom - Cover Movement Speed: 280
- Atlas - Movement Speed: 225
- Original Atlas - Movement Speed: 225
- Geth Rocket Trooper - Minimum Firing Distance: 200
- Geth Rocket Trooper - Rocket Max Speed: 2950
- Engineer - Repair Cooldown: 25
- Engineer - Repair Threshold: 0.5
- Engineer - Turret Minimum Firing Interval: 5
- Engineer - Turret Wind Up Delay: 1
- Centurion - Cover Movement Speed: 260
- Centurion - Crouched Cover Movement Speed: 220
- Centurion - Movement Speed: 300
- Geth Pyro - Tank Health: 150
- Geth Bomber - Movement Speed: 300
- Dragoon MP - Movement Speed: 425
- Original Geth Prime - Movement Speed: 225
- Nemesis - Cover Movement Speed: 420
- Nemesis - Crouched Cover Movement Speed: 380
- Cannibal - Cover Movement Speed: 200
- Brute - Brute Charge Damage: 750
- Brute - Death Damage: 650
- Geth Prime - Movement Speed: 225
- Husk - Movement Speed: 450
- Ravager - Movement Speed: 150
- Ravager Acid Damage per Second: 50
- Swarmer - Movement Speed: 300
- Banshee - Movement Speed: 130
- Praetorian - Flying Speed: 350
- Praetorian - Missile Spacing: 0.5
- Praetorian - Missile Spacing (Animation): 0.5
- Praetorian - Movement Speed: 250
- Seeker Swarm - Movement Speed: 400
- BioPawn - Combat Ground Speed: 310
- BioPawn - Combat Walk Speed: 160
- BioPawn - Cover Ground Speed: 250
- BioPawn - Max Body Count: 20
- BioPawn - Sight Radius: 3500
- BioPawn - Walk Speed: 140
- Game Core - Max Smoke Grenades: 3
- AI Core - Time Until Aggressive: 15
- Original Geth Pyro - Tank Health: 150
- Ghost Hazard - Rain Damage (Alley): 40
- Ghost Hazard - Rain Damage (Back ladder): 40
- Ghost Hazard - Rain Damage (Courtyard/skycars): 40
- Ghost Hazard - Rain Damage (Landing pad): 40
- Ghost Hazard - Rain Damage (Slum pod spawn area): 40
- Krysae - Damage Radius: 150
- Homing Grenade - N7 Engineer Accel Speed: 550
- Homing Grenade - N7 Engineer Max Speed: 3000
- Krysae - TYPE Damage Multiplier - Shield: 1.25x, Armor: 2x, Biotic: 1.25x
- Shuriken - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1x, Biotic: 1x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Tempest - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1x, Biotic: 1x
- Hurricane - Create unique damage type N7Hurricane
- Incisor - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1x, Biotic: 1x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Assault Trooper - Sight Radius: 3500cm
- Phantom - Sight Radius: 3500cm
- Original Phantom - Sight Radius: 3500cm
- Atlas - Sight Radius: 4500cm
- Original Atlas - Sight Radius: 4500cm
- Geth Trooper - Sight Radius: 3500cm
- Geth Rocket Trooper - Sight Radius: 3500cm
- Geth Hunter - Sight Radius: 4000cm
- Centurion - Sight Radius: 3500cm
- Guardian - Sight Radius: 2500cm
- Original Geth Prime - Sight Radius: 4500cm
- Nemesis - Sight Radius: 6000cm
- Marauder - Sight Radius: 3500cm
- Original Marauder - Sight Radius: 3500cm
- Brute - Sight Radius: 2500cm
- Geth Prime - Sight Radius: 4500cm
- Husk - Sight Radius: 3500cm
- Collector Trooper - Sight Radius: 3500cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
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