ME3Tweaks ModMaker

Invasion

Published by neocodex

ModMaker Download Code 3171

Revision 22, published February 16, 2017, 8:06 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

Zombie mod apocalypse with boss enemies! Completely redone faction and enemies for an entirely new game mode. Very challenging and insane fun!


Extended Mod Description

A very challenging zombie mod that includes boss enemies.

In this mod up to 30 enemies will be spawned at once, with some of them possibly being one of the super tweaked boss or mini boss versions with changed stats, attacks and AI behavior. Enemy spawns are dynamic and not everything will come at once, compositions may change during a wave.

Current version has 3 full custom faction Invasion mode to play, with more in development.

This mod includes my Total weapon rebalance project, bringing the dps values across all weapons closer together and some other flavor tweaks.

This mod also includes my Total player power improvements tweak which includes slight buffs to weaker kits an big upgrades to melee kits, and removing restrictions for numbers of enemy hit that AoE powers can do (by default most AoEs have a limit of 2-3 enemies which would be useless in this mod).


Changelogs

Difficulty balance pass, updated all 3 faction wavelists

Revision 21 (2017-02-14)

Some minor additions

Revision 20 (2017-02-13)

Slight nerfs to some bosses

Revision 16 (2016-09-26)

Added new faction - Reapers, reduced amount of pyros on Geth faction

Revision 14 (2016-09-24)

Added second faction - Geth

Revision 13 (2016-09-21)

Some more polish. Weapon rebalance mod fully integrated now. Currently non-objective waves will have invisible objectives for clients, needs fix.

Revision 12 (2016-09-21)

Inconsistency and bugfix update

Revision 10 (2016-09-19)

Fixed infinite Brute spawn

Revision 7 (2016-09-14)

Revised enemy stats and some nerfs.<br /> Added custom objective waves.<br /> Revised faction wavelist #1 to fit custom objectives.<br /> Reduced some objective requirements to fit the mod.


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 30 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Bronze Objectives21000490007000025000~200000
Bronze Time Bonuses52501225017500N/A
Platinum Objectives19500455006500018500~181000
Platinum Time Bonuses48751137516250N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 5 Cannibal 20
Centurion 50 Marauder 30
Engineer 25 Brute 100
Nemesis 50 Husk 10
Guardian 10 Ravager 100
Dragoon 50 Banshee 75
Phantom 100 Collector Trooper 20
Atlas 100 Collector Captain 20
Geth Trooper 5 Abomination 10
Rocket Trooper 25 Scion 100
Geth Hunter 10 Praetorian 100
Geth Pyro 25 Original Atlas 100
Geth Bomber 20 Original Geth Pyro 100
Geth Prime 200 Original Cannibal 35
Original Marauder 200 Original Banshee 100
Original Geth Prime 300 Original Phantom 100
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze10001020106010801120114011601200
Platinum10001120136014801720184019602200

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis
|>Balance Tweak Booster (by neocodex)
|==>Diamond Difficulty (by neocodex)
|====>Nightmare Mod (by neocodex)
|======>Nightmare Mod II (by neocodex)


Published mods that directly forked from this mod