Invasion
Published by neocodex
ModMaker Download Code 3171
Revision 22, published February 16, 2017, 8:06 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Zombie mod apocalypse with boss enemies! Completely redone faction and enemies for an entirely new game mode. Very challenging and insane fun!
Extended Mod Description
A very challenging zombie mod that includes boss enemies.
In this mod up to 30 enemies will be spawned at once, with some of them possibly being one of the super tweaked boss or mini boss versions with changed stats, attacks and AI behavior. Enemy spawns are dynamic and not everything will come at once, compositions may change during a wave.
Current version has 3 full custom faction Invasion mode to play, with more in development.
This mod includes my Total weapon rebalance project, bringing the dps values across all weapons closer together and some other flavor tweaks.
This mod also includes my Total player power improvements tweak which includes slight buffs to weaker kits an big upgrades to melee kits, and removing restrictions for numbers of enemy hit that AoE powers can do (by default most AoEs have a limit of 2-3 enemies which would be useless in this mod).
Changelogs
Difficulty balance pass, updated all 3 faction wavelists
Revision 21 (2017-02-14)
Some minor additions
Revision 20 (2017-02-13)
Slight nerfs to some bosses
Revision 16 (2016-09-26)
Added new faction - Reapers, reduced amount of pyros on Geth faction
Revision 14 (2016-09-24)
Added second faction - Geth
Revision 13 (2016-09-21)
Some more polish. Weapon rebalance mod fully integrated now. Currently non-objective waves will have invisible objectives for clients, needs fix.
Revision 12 (2016-09-21)
Inconsistency and bugfix update
Revision 10 (2016-09-19)
Fixed infinite Brute spawn
Revision 7 (2016-09-14)
Revised enemy stats and some nerfs.<br /> Added custom objective waves.<br /> Revised faction wavelist #1 to fit custom objectives.<br /> Reduced some objective requirements to fit the mod.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 30 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 21000 | 49000 | 70000 | 25000 | ~200000 |
Bronze Time Bonuses | 5250 | 12250 | 17500 | N/A | |
Platinum Objectives | 19500 | 45500 | 65000 | 18500 | ~181000 |
Platinum Time Bonuses | 4875 | 11375 | 16250 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 5 | Cannibal | 20 |
Centurion | 50 | Marauder | 30 |
Engineer | 25 | Brute | 100 |
Nemesis | 50 | Husk | 10 |
Guardian | 10 | Ravager | 100 |
Dragoon | 50 | Banshee | 75 |
Phantom | 100 | Collector Trooper | 20 |
Atlas | 100 | Collector Captain | 20 |
Geth Trooper | 5 | Abomination | 10 |
Rocket Trooper | 25 | Scion | 100 |
Geth Hunter | 10 | Praetorian | 100 |
Geth Pyro | 25 | Original Atlas | 100 |
Geth Bomber | 20 | Original Geth Pyro | 100 |
Geth Prime | 200 | Original Cannibal | 35 |
Original Marauder | 200 | Original Banshee | 100 |
Original Geth Prime | 300 | Original Phantom | 100 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 1000 | 1020 | ∞ | 1060 | 1080 | ∞ | 1120 | 1140 | 1160 | ∞ | 1200 |
Platinum | 1000 | 1120 | ∞ | 1360 | 1480 | ∞ | 1720 | 1840 | 1960 | ∞ | 2200 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- 1 Vote Kick v1
- Abomination - Explosion DoT All v1
- AI - Ignore Friendly Obstructions v1
- Attacks Pets - Brute v1
- Attacks Pets - Praetorian MP v1
- Attacks Pets - Scion MP v1
- Banshee - Accept Invalid Paths v4
- Bugfix - BF3 Infiltrator - Menu Model v2
- Cannibal2 MP - Eat Any Pawn v1
- Collector Web - Affects Everybody v1
- Enemies Always Berserk v2
- Enemy Friendly Fire v1
- Ghost Hazard - Always Raining v1
- Glacier Hazard - Super Saiyan Bees v1
- Lobby - Extra Maps v1
- Medigel Transmitter - Dead Rising v1
- Phantom MP - Cloak Infinitely v2
- Praetorian - Laser Hits All v1
- Reactor Hazard - Auto Venting v1
- Sabotage - Extending Hack v1
- Scion MP - Grenades Available v1
- Shotguns - No Firing Latency v1
- Singularity - Allow Players In Field v2
- Skip Splash Screen v2
- Sniper Rifles - No NoScope Penalty v1
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Glacier Hazard - Swarm Loop Transition Speed: 0.6
- Glacier Hazard - Swarm Movement Speed: 0.2
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 0.8
- Glacier Hazard - Swarm Normal Damage: 100
- Dragoon MP - Enemy Distance (Charge): 1000
- Dragoon MP - Movement Acceleration: 600
- Dragoon MP - Movement Speed: 425
- Geth Pyro - Enemy Distance (Short): 1200
- Geth Pyro - Tank Degrading Max Time: 3
- Geth Pyro - Tank Explosion Damage: 5000
- Geth Pyro - Tank Explosion Radius: 600
- Geth Pyro - Tank Health: 1000
- Brute - Brute Charge Damage: 2000
- Brute - Chest Armor Health: 10000
- Brute - Left Shoulder Armor Health: 5000
- Brute - Melee Damage: 1000
- Brute - Right Shoulder Armor Health: 5000
- Brute - Smash Damage: 1000
- Collector Trooper - Movement Speed: 450
- Collector Trooper - Web Summon Proximity: 800
- Collector Trooper Web - Suicide Test Radius: 4000
- Collector Trooper Web - Time Before Suicide: 60
- Seeker Swarm - Movement Speed: 550
- Ammo Container - Respawn Time: 16
- Grenade Container - Respawn Time: 16
- Original Geth Prime - Max Fire Wait Time: 5
- Original Geth Prime - Movement Speed: 280
- Original Geth Prime - Post-Mortem Explosion Radius: 1000
- Original Geth Prime - Post-Mortem Shield Damage: 1000
- Original Geth Prime - Siege Pulse Acceleration: 250
- Original Geth Prime - Siege Pulse Fuse: 10
- Original Geth Prime - Siege Pulse Lifespan: 10
- Original Geth Prime - Siege Pulse Max Speed: 500
- Original Geth Prime - Siege Pulse Spawn Speed: 500
- Original Geth Prime - Turret Search Distance: 2400
- Homing Grenade - Drell Assassin Spawn Speed: 1000
- Homing Grenade - N7 Engineer Spawn Speed: 1000
- Homing Grenade - Turian Saboteur Spawn Speed: 1000
- Reactor Hazard - Reactor Damage per Second: 10000
- Giant Hazard - Gun Fire Timeline Length: 30
- Geth Rocket Trooper - Max Rocket Angle Change: 0.1
- Geth Rocket Trooper - Melee Damage: 200
- Geth Rocket Trooper - Rocket Max Speed: 1500
- Geth Rocket Trooper - Rocket Spawn Speed: 350
- Geth Rocket Trooper - Speed Up Time: 0.5
- Scorpion - Proximity Radius: 265
- Scorpion - Stick Explosion Delay: 1.5
- Krysae - Damage Radius: 175
- Dagger - Extraction Point 1 X: -2423
- Dagger - Extraction Point 1 Y: 338
- Dagger - Extraction Point 1 Z: -299
- Dagger - Extraction Point 2 X: 280
- Dagger - Extraction Point 2 Y: -2780
- Dagger - Extraction Point 2 Z: -598
- Dagger - Player Spawnpoint 1 X: -170
- Dagger - Player Spawnpoint 1 Y: -3278
- Dagger - Player Spawnpoint 1 Z: 55000
- Dagger - Player Spawnpoint 2 X: 901
- Dagger - Player Spawnpoint 2 Y: -2485
- Dagger - Player Spawnpoint 2 Z: 891
- Dagger - Player Spawnpoint 3 X: -3426
- Dagger - Player Spawnpoint 3 Y: -2852
- Dagger - Player Spawnpoint 3 Z: 1715
- Dagger - Player Spawnpoint 4 X: -3423
- Dagger - Player Spawnpoint 4 Y: -2711
- Dagger - Player Spawnpoint 4 Z: 1715
- Striker Assault Rifle - Explosion Damage Radius: 100
- Phantom - Enemy Distance (Medium): 1200
- Phantom - Enemy Distance (Short): 600
- Phantom - Health Regen Per Second: 200
- Phantom - Melee Damage: 400
- Phantom - Movement Speed: 500
- Phantom - Ragdoll Air Recovery Delay: 1
- Phantom - Sword Health: 2000
- Phantom - Sword Slice Damage: 500
- Original Phantom - Enemy Distance (Medium): 1500
- Original Phantom - Enemy Distance (Short): 1000
- Original Phantom - Movement Speed: 600
- Original Phantom - Ragdoll Air Recovery Delay: 1
- Original Phantom - Sword Health: 1000
- Assault Trooper - Movement Speed: 500
- Atlas - Ground Pound Damage: 1000
- Atlas - Melee Damage: 1000
- Atlas - Movement Speed: 250
- Atlas - Post-Mortem Explosion Damage: 2000
- Atlas - Smoke Last Visibility Time: 15
- Banshee - AOE Blast Damage: 1000
- Banshee - Enemy Distance (Long): 3000
- Banshee - Enemy Distance (Medium): 1900
- Banshee - Enemy Distance (Short): 1400
- Banshee - Movement Speed: 300
- Banshee - Warp Ball Max Angle Change: 0.5
- Banshee - Warp Ball Max Speed: 500
- Banshee(s) - Close Range Teleport (In-Cover): -300
- Banshee(s) - Close Range Teleport (No-Cover): -300
- Banshee(s) - Teleport Initial Speed: 4000
- Banshee(s) - Teleport Max Speed: 4000
- Original Banshee - AOE Blast Damage: 1000
- Original Banshee - Enemy Distance (Long): 1600
- Original Banshee - Enemy Distance (Medium): 700
- Original Banshee - Enemy Distance (Short): 1000
- Original Banshee - Movement Speed: 500
- Original Banshee - Warp Ball Acceleration: 500
- Original Banshee - Warp Ball Damage: 600
- Original Banshee - Warp Ball DoT Duration: 1
- Original Banshee - Warp Ball Fuse: 4
- Original Banshee - Warp Ball Lifespan: 4
- Original Banshee - Warp Ball Max Angle Change: 0.1
- Original Banshee - Warp Ball Max Speed: 3000
- Original Banshee - Warp Ball Spawn Speed: 500
- Husk - Chest Armor Health: 500
- Husk - Left Shoulder Armor Health: 500
- Husk - Movement Speed: 500
- Husk - Right Shoulder Armor Health: 500
- Geth Plasma SMG - Ramped Damage Multiplier: 4
- Ravager - Movement Speed: 350
- Ravager Cannon - Max Speed: 10000
- Ravager Cannon - Spawn Speed: 6000
- Swarmer - Movement Speed: 300
- Praetorian - Enemy Distance (Flying): 1800
- Praetorian - Enemy Distance (Lasers): 1000
- Praetorian - Flying Speed: 600
- Praetorian - Leap Damage: 2000
- Praetorian - Left Claw Melee Damage: 1000
- Praetorian - Missile Acceleration: 300
- Praetorian - Missile Lifespan: 10
- Praetorian - Missile Max Speed: 1500
- Praetorian - Missile Spacing: 0.2
- Praetorian - Missile Spacing (Animation): 0.165
- Praetorian - Missile Spawn Speed: 200
- Praetorian - Movement Speed: 250
- Praetorian - Right Claw Melee Damage: 1000
- Scion - Melee Damage: 1000
- Scion MP - Cannon Max Angle Correction: 0.02
- Scion MP - Cannon Max Speed: 3000
- Scion MP - Cannon Spawn Speed: 3000
- Scion MP - Cluster Max Speed: 1600
- Scion MP - Cluster Speed: 1600
- Scion MP - Cluster Splitting Distance (In-Cover): 125
- Scion MP - Cluster Splitting Distance (No-Cover): 200
- Scion MP - Grenade Bounciness: 0.35
- Scion MP - Grenade Gravity Level: 1
- Scion MP - Grenade Speed: 600
- Scion MP - Movement Acceleration: 600
- Scion MP - Movement Speed: 300
- Engineer - Turret Minimum Firing Interval: 1
- Engineer - Turret Suicide Time: 60
- Nemesis - Cover Movement Speed: 600
- Nemesis - Crouched Cover Movement Speed: 500
- Nemesis - Movement Speed: 700
- Guardian - Breached Force Threshold: 1000
- Guardian - Movement Speed: 250
- Guardian - Stagger Force Threshold: 500
- Guardian - Under Fire Multiplier Duration: 1.5
- Guardian - Under Fire Speed Modifier: 0.6
- Original Atlas - Arm Swing Damage: 1000
- Original Atlas - Block Smoke Distance Percent: 1
- Original Atlas - Ground Pound Damage: 1000
- Original Atlas - Movement Speed: 300
- Original Atlas - Post-Moretem Explosion Damage: 2000
- Original Atlas - Post-Moretem Explosion Radius: 1500
- Geth Trooper - Melee Damage: 100
- Geth Bomber - Enemy Distance (Melee): 300
- Geth Bomber - Movement Speed: 450
- Geth Prime - Max Fire Wait Time: 5
- Geth Prime - Movement Speed: 220
- Geth Prime - Post-Mortem Explosion Radius: 2000
- Geth Prime - Post-Mortem Shield Damage: 4000
- Cannibal - Chest Armor 1 Health: 500
- Cannibal - Chest Armor 2 Health: 500
- Cannibal - Chest Armor 3 Health: 300
- Cannibal - Head Armor Health: 500
- Cannibal - Hungry Run Speed Modifier: 2
- Cannibal - Left Shoulder Armor Health: 500
- Cannibal - Melee Damage: 100
- Cannibal - Movement Speed: 350
- Cannibal - Nearby Enemy Distance: 1500
- Cannibal - Right Shoulder Armor Health: 500
- Abomination - Movement Speed: 450
- Abomination - Smashed Head Damage: 100
- Abomination - Sync Explosion Delay: 2
- Tempest - TYPE Damage Multiplier - Shield: 1.3x, Armor: 1x, Biotic: 1.2x
- Hurricane - Create unique damage type N7Hurricane
- Raptor - TYPE Damage Multiplier - Shield: 0.5x, Armor: 0.2x, Biotic: 0.4x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Incisor - TYPE Damage Multiplier - Shield: 1.75x, Armor: 1x, Biotic: 1.35x
- N7 Piranha - TYPE Damage Multiplier - Shield: 1.25x, Armor: 0.75x, Biotic: 1.25x
- Piranha - Create unique damage type Piranha
- Disciple - TYPE Damage Multiplier - Shield: 1.25x, Armor: 0.75x, Biotic: 1.5x
- Krysae - TYPE Damage Multiplier - Shield: 0.35x, Armor: 0.55x, Biotic: 0.45x
- Venom - Blast TYPE Damage Multiplier - Shield: 0.5x, Armor: 1.6x, Biotic: 0.8x
- Venom - Grenades TYPE Damage Multiplier - Shield: 0.8x, Armor: 0.3x, Biotic: 0.5x
- Shuriken - TYPE Damage Multiplier - Shield: 1.75x, Armor: 1x, Biotic: 1.5x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Striker - TYPE Damage Multiplier - Shield: 0.9x, Armor: 0.5x, Biotic: 0.7x
- Saber - TYPE Damage Multiplier - Shield: 0.5x, Armor: 0.8x, Biotic: 0.65x
- Valkyrie - Create unique damage type N7_AR
- Atlas - Sight Radius: 6000cm
- Praetorian - Sight Radius: 4000cm
- Scion - Sight Radius: 4500cm
- Nemesis - Sight Radius: 10000cm
- Geth Trooper - Sight Radius: 2000cm
- Geth Prime - Sight Radius: 7500cm
- Cannibal - Sight Radius: 2000cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Balance Tweak Booster (by neocodex)
|==>Diamond Difficulty (by neocodex)
|====>Nightmare Mod (by neocodex)
|======>Nightmare Mod II (by neocodex)
Published mods that directly forked from this mod
- No mods fork this mod