Nightmare Mod II
Published by neocodex
ModMaker Download Code 3058
Revision 19, published February 16, 2017, 8:04 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Even harder version of my Nightmare mod. This is a large, total enhancement mod with completely new fun challenges and gameplay. Click more for details.
Extended Mod Description
This is a completely finished mod for platinum setting.
Difficulty scale: Platinum 3.0
If my regular Nightmare mod was not enough of a challenge, this buffs up enemy count from 10 to 12, upgrades them even more and introduces yet another custom spawnlist.
This includes my total weapon rebalance and project mod.
Full changelog of weapon rebalance and other information here: pastebin.com/fQUCA1Ba
Changelogs
Minor weapon balance updates
Revision 18 (2017-02-14)
Some minor additions
Revision 17 (2016-09-21)
Injected total weapon rebalance project.
Revision 15 (2016-09-21)
Inconsistency and bugfix update
Revision 8 (2016-09-05)
Renamed from Nightmare Mod Gold. Starting work on new MM2.0 features.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 12 enemies on the field at a time. Up to 4 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Platinum Objectives | 22500 | 52500 | 75000 | 25000 | ~212500 |
Platinum Time Bonuses | 5625 | 13125 | 18750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 10 | Cannibal | 10 |
Centurion | 20 | Marauder | 20 |
Engineer | 30 | Brute | 50 |
Nemesis | 30 | Husk | 5 |
Guardian | 30 | Ravager | 50 |
Dragoon | 50 | Banshee | 100 |
Phantom | 75 | Collector Trooper | 20 |
Atlas | 100 | Collector Captain | 30 |
Geth Trooper | 10 | Abomination | 5 |
Rocket Trooper | 30 | Scion | 75 |
Geth Hunter | 30 | Praetorian | 100 |
Geth Pyro | 30 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Platinum | 1000 | 1120 | ∞ | 1360 | 1480 | ∞ | 1720 | 1840 | 1960 | ∞ | 2200 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- 1 Vote Kick v1
- Attacks Pets - Banshee v1
- Attacks Pets - Brute v1
- Attacks Pets - Dragoon MP v1
- Attacks Pets - Seeker Swarm MP v1
- Enemy Friendly Fire v1
- Geth Juggernaut - Melee Sync All v2
- Lobby - Extra Maps v1
- Praetorian - Laser Hits All v1
- Reactor Hazard - Auto Venting v1
- Sabotage - Extending Hack v1
- Sabotage - Hack All Enemies v1
- Shotguns - No Firing Latency v1
- Skip Splash Screen v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Nemesis - Crouched Cover Movement Speed: 200
- Nemesis - Movement Speed: 650
- Dragoon - AOE Melee Damage: 150
- Dragoon - Smash Whip Damage: 300
- Dragoon MP - Movement Acceleration: 600
- Dragoon MP - Movement Speed: 375
- Geth Rocket Trooper - Max Rocket Angle Change: 0.1
- Geth Rocket Trooper - Melee Damage: 200
- Geth Rocket Trooper - Minimum Firing Distance: 200
- Geth Rocket Trooper - Rocket Explosion Radius: 350
- Geth Rocket Trooper - Rocket Max Speed: 2000
- Geth Rocket Trooper - Rocket Spawn Speed: 350
- Geth Rocket Trooper - Speed Up Time: 0.5
- Geth Hunter - Melee Damage: 300
- Geth Prime - Melee Damage: 400
- Geth Prime - Siege Pulse Acceleration: 250
- Geth Prime - Siege Pulse Angle Correction: 0.005
- Geth Prime - Siege Pulse Damage Radius: 250
- Geth Prime - Siege Pulse Fuse: 3
- Geth Prime - Siege Pulse Lifespan: 4
- Geth Prime - Siege Pulse Max Speed: 4000
- Geth Prime - Siege Pulse Spawn Speed: 3000
- Original Geth Prime - Melee Damage: 400
- Husk - Chest Armor Health: 400
- Husk - Left Shoulder Armor Health: 300
- Husk - Movement Speed: 600
- Husk - Right Shoulder Armor Health: 300
- Ravager - Movement Speed: 250
- Ravager Cannon - Max Speed: 6000
- Ravager Cannon - Spawn Speed: 6000
- Swarmer - Movement Speed: 180
- Abomination - Movement Speed: 500
- Abomination - Sync Explosion Delay: 2
- Collector Trooper - Movement Speed: 450
- Collector Trooper - Web Summon Proximity: 800
- Collector Trooper Web - Suicide Test Radius: 4000
- Collector Trooper Web - Time Before Suicide: 60
- Seeker Swarm - Movement Speed: 480
- Scion MP - Grenade Bounciness: 1
- Scion MP - Grenade Gravity Level: 1
- Ammo Container - Respawn Time: 16
- Game Core - Max Smoke Grenades: 4
- Grenade Container - Respawn Time: 16
- Reactor Hazard - Reactor Damage per Second: 2500
- Glacier Hazard - Swarm Loop Transition Speed: 0.6
- Glacier Hazard - Swarm Movement Speed: 0.2
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 0.8
- Glacier Hazard - Swarm Normal Damage: 100
- Cannibal - Chest Armor 1 Health: 300
- Cannibal - Chest Armor 2 Health: 300
- Cannibal - Chest Armor 3 Health: 300
- Cannibal - Cover Movement Speed: 75
- Guardian - Movement Speed: 200
- Guardian - Under Fire Multiplier Duration: 1.5
- Guardian - Under Fire Speed Modifier: 0.6
- Atlas - Block Smoke Distance Percent: 0.8
- Atlas - Movement Speed: 135
- Geth Pyro - Tank Degrading Max Time: 3
- Geth Pyro - Tank Explosion Damage: 750
- Geth Pyro - Tank Explosion Radius: 450
- Geth Bomber - Movement Speed: 425
- Banshee - Melee Damage: 300
- Banshee - Movement Speed: 210
- Banshee(s) - Close Range Teleport (In-Cover): -100
- Banshee(s) - Close Range Teleport (No-Cover): 50
- Banshee(s) - Teleport Initial Speed: 2100
- Banshee(s) - Teleport Max Speed: 3500
- Praetorian - Flying Speed: 600
- Praetorian - Leap Damage: 750
- Praetorian - Left Claw Melee Damage: 200
- Praetorian - Missile Acceleration: 150
- Praetorian - Missile Lifespan: 10
- Praetorian - Missile Max Speed: 1200
- Praetorian - Missile Spacing: 0.5
- Praetorian - Missile Spacing (Animation): 0.5
- Praetorian - Missile Spawn Speed: 33
- Praetorian - Movement Speed: 250
- Praetorian - Right Claw Melee Damage: 300
- Phantom - Enemy Distance (Short): 600
- Phantom - Movement Speed: 350
- Phantom - Ragdoll Air Recovery Delay: 1
- Scorpion - Proximity Radius: 265
- Scorpion - Stick Explosion Delay: 1.5
- Krysae - Damage Radius: 175
- Geth Plasma SMG - Ramped Damage Multiplier: 4
- Original Atlas - Movement Acceleration: 500
- Original Atlas - Movement Speed: 300
- Original Atlas - Smoke Last Visibility Time: 5
- Original Phantom - Enemy Distance (Medium): 1500
- Original Phantom - Enemy Distance (Short): 1000
- Original Phantom - Melee Damage: 200
- Original Phantom - Movement Speed: 600
- Original Phantom - Ragdoll Air Recovery Delay: 1
- Assault Trooper - Cover Movement Speed: 200
- Assault Trooper - Crouched Cover Movement Speed: 150
- Assault Trooper - Movement Speed: 500
- Centurion - Cover Movement Speed: 200
- Centurion - Crouched Cover Movement Speed: 100
- Centurion - Movement Speed: 400
- Shuriken - TYPE Damage Multiplier - Shield: 1.75x, Armor: 1x, Biotic: 1.5x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Tempest - TYPE Damage Multiplier - Shield: 1.3x, Armor: 1x, Biotic: 1.2x
- Hurricane - Create unique damage type N7Hurricane
- Disciple - TYPE Damage Multiplier - Shield: 1.25x, Armor: 0.75x, Biotic: 1.5x
- Raptor - TYPE Damage Multiplier - Shield: 0.5x, Armor: 0.2x, Biotic: 0.4x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Incisor - TYPE Damage Multiplier - Shield: 1.75x, Armor: 1x, Biotic: 1.35x
- Krysae - TYPE Damage Multiplier - Shield: 0.35x, Armor: 0.55x, Biotic: 0.45x
- Venom - Blast TYPE Damage Multiplier - Shield: 0.5x, Armor: 1.6x, Biotic: 0.8x
- Venom - Grenades TYPE Damage Multiplier - Shield: 0.8x, Armor: 0.3x, Biotic: 0.5x
- Striker - TYPE Damage Multiplier - Shield: 0.9x, Armor: 0.5x, Biotic: 0.7x
- Saber - TYPE Damage Multiplier - Shield: 0.5x, Armor: 0.8x, Biotic: 0.65x
- Valkyrie - Create unique damage type N7_AR
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Balance Tweak Booster (by neocodex)
|==>Diamond Difficulty (by neocodex)
|====>Nightmare Mod (by neocodex)